Quickbms has reimport mode (I've already mentioned it earlier).
You can import files back with the same script that was used for export.
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 1666 matches
- Sat Jan 21, 2023 8:28 pm
- Forum: Game Archive
- Topic: Stranger of Paradise: Final Fantasy Origin - SRST files
- Replies: 12
- Views: 935
- Mon Jan 16, 2023 5:01 pm
- Forum: Graphic file formats
- Topic: How to replace a dds texture manually?
- Replies: 1
- Views: 309
Re: How to replace a dds texture manually?
GIMP has native support for DDS files. Use it to edit your textures.
More info here http://wiki.xentax.com/index.php/DDS_Image
More info here http://wiki.xentax.com/index.php/DDS_Image
- Sun Jan 15, 2023 6:14 pm
- Forum: Game Archive
- Topic: [PC]Hacker9 [*.dxa]
- Replies: 4
- Views: 1351
Re: [PC]Hacker9 [*.dxa]
My research on DXA archives --> http://wiki.xentax.com/index.php/DX_Archive
There are some newer tools for this format listed on the wiki.
There are some newer tools for this format listed on the wiki.
- Wed Jan 11, 2023 9:02 pm
- Forum: Holy Cow!
- Topic: Ascendancy documentation
- Replies: 21
- Views: 13323
Re: Ascendancy documentation
But the whole wiki looks very defunct at that point, and I'm not sure how to contribute. Would the registration page work? No idea. Wiki is functional (well, everything except CSS themes works :D ) Public registration is closed (due to spam bots attacks from the past). You can PM me and I will regi...
- Tue Jan 03, 2023 8:02 pm
- Forum: Game specific tools
- Topic: RE Engine Games *.PAK Tool
- Replies: 4
- Views: 3793
- Sun Jan 01, 2023 8:26 pm
- Forum: Game Archive
- Topic: NAMCO ALL-STARS - PAC-MAN .pak files
- Replies: 3
- Views: 915
Re: NAMCO ALL-STARS - PAC-MAN .pak files
So I was able to do some research on Namco All-Stars Dig Dug , which has very similar encryption to this Pac-Man game. File format looks like this http://wiki.xentax.com/index.php/Namco_All-Stars_PAK This archive type uses some kind of subtract encryption. Here is my Python tool for data extraction:...
- Fri Dec 30, 2022 3:12 pm
- Forum: Game specific tools
- Topic: RE Engine Games *.PAK Tool
- Replies: 4
- Views: 3793
- Fri Dec 30, 2022 12:37 pm
- Forum: Game Archive
- Topic: NAMCO ALL-STARS - PAC-MAN .pak files
- Replies: 3
- Views: 915
Re: NAMCO ALL-STARS - PAC-MAN .pak files
Hm, I've checked your samples and index seems to be encrypted in all files except "launcher_pm.pak":
I think I would be able to figure out encryption method and file format, but I need some time.
I think I would be able to figure out encryption method and file format, but I need some time.
- Thu Dec 29, 2022 9:43 pm
- Forum: Game Archive
- Topic: Stranger of Paradise: Final Fantasy Origin - SRST files
- Replies: 12
- Views: 935
Re: Stranger of Paradise: Final Fantasy Origin - SRST files
You can use quickbms (+ reimport mode)btw, should i use openssl or quickbms to execute Blowfish ECB encryption?
More info here http://aluigi.altervista.org/papers/quickbms.txt
This should be something like this in the script:
Code: Select all
encryption bf_ecb "\x77\x45\xD6\xE5\x64\x13\xED"
- Wed Dec 28, 2022 4:37 pm
- Forum: Game Archive
- Topic: Stranger of Paradise: Final Fantasy Origin - SRST files
- Replies: 12
- Views: 935
Re: Stranger of Paradise: Final Fantasy Origin - SRST files
Ok, thanks for explanation. Can you send a link to this archived github repositroy?
I can't find it anywhere.
EDIT: Btw, according to the logic described by you in the first post, key length is 7 and key is "77 45 D6 E5 64 13 ED" (as hex).
I can't find it anywhere.
EDIT: Btw, according to the logic described by you in the first post, key length is 7 and key is "77 45 D6 E5 64 13 ED" (as hex).
- Tue Dec 27, 2022 9:14 pm
- Forum: Game Archive
- Topic: Stranger of Paradise: Final Fantasy Origin - SRST files
- Replies: 12
- Views: 935
Re: Stranger of Paradise: Final Fantasy Origin - SRST files
You can upload it to some hosting site like mega.nz, google drive etc. and then share a public link here.i couldn't attach a sample because that SRST file is over 500MBs..
That's NOT how reverse engineering worksi just need to know what is the encryption key based on my screenshot above.
- Tue Dec 27, 2022 3:33 pm
- Forum: General game tools
- Topic: Graphics/Texture finders and viewers
- Replies: 15
- Views: 38559
Re: Graphics/Texture finders and viewers
GIMP - Load Image from Raw Data
How to use this functionality:
1. Download GIMP 2.10
2. Change your file's extension to *.data
3. Open GIMP
4. Go to File > Open in GIMP
5. Load your *.data file in GIMP
6. Click "Open" in the new window.
How to use this functionality:
1. Download GIMP 2.10
2. Change your file's extension to *.data
3. Open GIMP
4. Go to File > Open in GIMP
5. Load your *.data file in GIMP
6. Click "Open" in the new window.
- Tue Dec 27, 2022 12:56 pm
- Forum: Game Archive
- Topic: Stranger of Paradise: Final Fantasy Origin - SRST files
- Replies: 12
- Views: 935
Re: Need help with Encryption of a game file..
What is name of the game this file comes from?
What is the platform? PC? XBOX?
Also please attach some samples.
What is the platform? PC? XBOX?
Also please attach some samples.
- Sat Dec 24, 2022 10:55 pm
- Forum: Game Localization
- Topic: Of Orcs and Men
- Replies: 1
- Views: 515
- Fri Dec 23, 2022 11:47 pm
- Forum: Compressed files and methods
- Topic: Zanki Zero: Last Beginning PC dat files
- Replies: 2
- Views: 488
Re: Zanki Zero: Last Beginning PC dat files
Allzdecoder works only with files compressed with "Aqualead LZSS" compression. (DAT files with "ALLZ" signature, for example "000.dat"). More info here http://wiki.xentax.com/index.php/Aqualead_LZSS The sample you have posted seems like a file already extracted by allzd...