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Search found 52 matches
- Mon Feb 19, 2018 7:40 pm
- Forum: 3D/2D models
- Topic: Avengers Academy .ccz .c3b
- Replies: 61
- Views: 21935
Re: Avengers Academy .ccz .c3b
Tight! Exact version of Blender I use, thank you much!
- Mon Feb 19, 2018 7:32 pm
- Forum: 3D/2D models
- Topic: [REQUEST] Transformers 2004 .VBIN and . ITF (PS2)
- Replies: 30
- Views: 9538
Re: [REQUEST] Transformers 2004 .VBIN and . ITF (PS2)
Anyone got the other bms for extract the main bin files. Ty. Also not convert persay but you can get at the textures using Textool fairly easy then apply them to the converted models all the same.
- Sun Feb 18, 2018 6:28 am
- Forum: 3D/2D models
- Topic: Avengers Academy .ccz .c3b
- Replies: 61
- Views: 21935
Re: Avengers Academy .ccz .c3b
I may have figured the vertex count but how they work this for both meshes is what's confusing me. 0x13A = 37,040. 37,040/16=2,315. That's the vertex count for the 2nd submesh, maybe they use this value for both meshes somehow. This seems to work with the other files provided too - the value after ...
- Tue Jan 30, 2018 6:26 pm
- Forum: 3D/2D models
- Topic: Avengers Academy .ccz .c3b
- Replies: 61
- Views: 21935
Re: Avengers Academy .ccz .c3b
Fixed. Late night. *shrug* @TRDaz : A information post bumped back to page 3. Added if it helps you in animating asides from the nodes being retrievable (for weighting of course) a bit of research tells me these are almost identical in structure to Netimmerse files, near exact to the ones from the 2...
- Mon Jan 29, 2018 7:55 pm
- Forum: 3D/2D models
- Topic: Avengers Academy .ccz .c3b
- Replies: 61
- Views: 21935
Re: Avengers Academy .ccz .c3b
I've been playing at this for sometime coming up with results: - TRDaz's Noesis script can import most C files. Exceptions are Falcon, all animal type models and Jarvis's v2 and v3 skins. They can be exported then to whatever, I've been trying psk mostly though they do not retain bones of course. Al...
- Wed Oct 18, 2017 11:47 am
- Forum: 3D/2D models
- Topic: Avengers Academy .ccz .c3b
- Replies: 61
- Views: 21935
Re: Avengers Academy .ccz .c3b
Sorry for the delay. I was in the hospital again, my body sucks. I'll get em up in a package by tonight sometime/early next morning. If you want I can just as well do the full volume from Inhumans. For Halloween 2017 currently I have everything up until Episode 2 but sand Mockingbird. Damn glitch aw...
- Sat Oct 07, 2017 11:40 am
- Forum: 3D/2D models
- Topic: Avengers Academy .ccz .c3b
- Replies: 61
- Views: 21935
Re: Avengers Academy .ccz .c3b
I went through everything after getting a 100% unlock on the Inhumans Event and updating to the Halloween one. Just focusing on the static character models "c_*" these are the only ones I found that do not yet work with the script. - Anchor Woman - Falcon L1 v5 - Falcon S3 * the rest of th...
- Tue Sep 19, 2017 1:59 pm
- Forum: 3D/2D models
- Topic: Avengers Academy .ccz .c3b
- Replies: 61
- Views: 21935
Re: Avengers Academy .ccz .c3b
I was wrong on Cap Weenie. He has the "d_" prefix. Falcon was the only for me. As there's a lot of files I'll list the ones that have worked so far. These are the static "c_" prefixed as well their lod's and alternate costumes. None of the animation files have worked for me. Some...
- Sat Sep 16, 2017 11:14 pm
- Forum: 3D/2D models
- Topic: Avengers Academy .ccz .c3b
- Replies: 61
- Views: 21935
Re: Avengers Academy .ccz .c3b
Hey TRDaz, you are awesome! <insert thumbs up here>
Note I've been using the basic set. Any standard models load as do any lodes. The only one that crashed for me thus far is Falcon and Weeny Cap. I'll update with more if you wish as I explore the event specific ones.
Note I've been using the basic set. Any standard models load as do any lodes. The only one that crashed for me thus far is Falcon and Weeny Cap. I'll update with more if you wish as I explore the event specific ones.
- Sat Sep 16, 2017 11:10 pm
- Forum: 3D/2D models
- Topic: TMNT Legends (Android) .dat .vap
- Replies: 5
- Views: 1737
Re: TMNT Legends (Android) .dat .vap
ah okay. I found a plugin though rather specific and I don't think matches my version. Also reading that this is a format supported by Daz? Anyways great to see this progressing. For anyone that doesn't know there's a slew of new characters coming in the next big update, however, Ludia already put t...
- Sat Sep 16, 2017 9:34 am
- Forum: 3D/2D models
- Topic: TMNT Legends (Android) .dat .vap
- Replies: 5
- Views: 1737
Re: TMNT Legends (Android) .dat .vap
What did you use to import it Blender?
- Sun Sep 03, 2017 5:24 am
- Forum: 3D/2D models
- Topic: Marvel Avengers: Battle for Earth Obj Converter
- Replies: 6
- Views: 3064
Re: MABfE Nif2Obj Converter
Oh and thank you much! I literally just gave up on trying to convert these ones this morning too. Noting and for a few of my questions around here I know I really have to just stop and put in the time to learn proper scripting. But again ty, mind if use to extract some models and host them on DA? Wi...
- Sun Sep 03, 2017 5:20 am
- Forum: 3D/2D models
- Topic: Help with Script to extract 3D Models from a .bin file PS2
- Replies: 5
- Views: 2822
Re: Help with Script to extract 3D Models from a .bin file P
I haven't had much luck with anything from that link either. The one for the Japanese Transformers game most recently says the files from the game are not files from the game (?).
- Sun Sep 03, 2017 1:03 am
- Forum: Game Archive
- Topic: Star Wars Galaxy of Heroes
- Replies: 12
- Views: 7330
Re: Star Wars Galaxy of Heroes
DevXUnity-UnpackerTools can open and extract/change the models accordingly however it's paysoft when it comes to export so I don't have access yet if anyone wants to check that out. Else here's some extracted stuff if anyone wants to play with it. The model in question should be the one with the ext...
- Tue Aug 29, 2017 11:46 pm
- Forum: 3D/2D models
- Topic: Avengers Academy .ccz .c3b
- Replies: 61
- Views: 21935
Re: Avengers Academy .ccz .c3b
True, but its progress. Perhaps one could ask the person that made it for notes to use in a script for Noesis or something. Noting that I do know it's based on the core Cocos3d code. I see you said you tried that app, I was figuring it probably wouldn't load a model proper as it seems basic but has ...