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Search found 66 matches
- Tue Jul 02, 2013 5:03 am
- Forum: 3D/2D models
- Topic: [Noesis] Plugin to export to a new format
- Replies: 89
- Views: 27568
Re: [Noesis] Bone Mapping with Skeleton
you want me to modify those translation values for you? i can do it pretty quickly using C++. i will take a whole set of those matrices and multiply the translation values by 10 hahahahaha. then u play the game and let me know what you see. Sure, also I've modified bone04's animation data and repla...
- Tue Jul 02, 2013 4:55 am
- Forum: 3D/2D models
- Topic: [Noesis] Plugin to export to a new format
- Replies: 89
- Views: 27568
Re: [Noesis] Bone Mapping with Skeleton
you wanna know something, i don't even think this game uses skeletal animation lol. even the meshes are named Bone13 lol. oh in gr_bone there always appears to be 0x0B55 matrices, which is part of the header. lol, a quick test you can take one of those sections of 0x0B55 matrices, and replace the t...
- Tue Jul 02, 2013 3:58 am
- Forum: 3D/2D models
- Topic: [Noesis] Plugin to export to a new format
- Replies: 89
- Views: 27568
Re: [Noesis] Bone Mapping with Skeleton
oh ok, i'll take a look at it... but first i'm going to analyze the first part, before all the animation data. I will start filling other regions with 00's to see what changes I would get. (Most of the time I would crash though.) I'll post my findings so I can save you some time. Edit: Changed thes...
- Tue Jul 02, 2013 3:37 am
- Forum: 3D/2D models
- Topic: [Noesis] Plugin to export to a new format
- Replies: 89
- Views: 27568
Re: [Noesis] Bone Mapping with Skeleton
lol? really? you filled it with zeroes and it ran hahahahahaha? Yep, I was pretty amazed too. Edit: If you haven't already, you should take a look at the structure of the Skeleton I've analyzed so far in the main post. edit2: In that, the four bytes (before the matrices begins) is unknown, not sure...
- Tue Jul 02, 2013 3:18 am
- Forum: 3D/2D models
- Topic: [Noesis] Plugin to export to a new format
- Replies: 89
- Views: 27568
Re: [Noesis] Bone Mapping with Skeleton
rich, you really love making things more complex than they really are :P. did you look at the bon file this guy posted? he's got more problems than just figuring out which noesis function to call lol. Sorry if I'm bothering you guys too much, this is my first time working with 3d models, and my fir...
- Tue Jul 02, 2013 2:38 am
- Forum: 3D/2D models
- Topic: [Noesis] Plugin to export to a new format
- Replies: 89
- Views: 27568
Re: [Noesis] Bone Mapping with Skeleton
usually there's a matrix set for the bind pose, which is separate from the animation data. you have to find it. sometimes it's not a matrix set either. Like I said, plenty of games don't use a bind pose, especially when vertices are in bone-local space. Also like I said, given that his verts are in...
- Mon Jul 01, 2013 11:17 pm
- Forum: 3D/2D models
- Topic: [Noesis] Plugin to export to a new format
- Replies: 89
- Views: 27568
Re: [Noesis] Bone Mapping with Skeleton
It's an MMO game, with pretty cool models.howfie wrote:oh ok, cool, then i might download it then too he he he. what game was this again?
- Mon Jul 01, 2013 11:12 pm
- Forum: 3D/2D models
- Topic: [Noesis] Plugin to export to a new format
- Replies: 89
- Views: 27568
Re: [Noesis] Bone Mapping with Skeleton
Oh, I didn't know it violated the rules.
The game is free to play, and the client itself is available for for anyone to download. This is merely an archive of some of the model files from the game.
I'll see what MrAdults says whether it's permitted or not, and I'll remove it based on his request.
The game is free to play, and the client itself is available for for anyone to download. This is merely an archive of some of the model files from the game.
I'll see what MrAdults says whether it's permitted or not, and I'll remove it based on his request.
- Mon Jul 01, 2013 9:08 pm
- Forum: 3D/2D models
- Topic: [Noesis] Plugin to export to a new format
- Replies: 89
- Views: 27568
Re: [Noesis] Bone Mapping with Skeleton
NoeBone takes a string and/or an index to specify parent, for convenience. This way you can have it match bone hierarchies by names or by index. You're trying to pass in an int for the string argument, you rather want: b = NoeBone(bc, boneNames[bc], NoeMat43(list(k)), None, bc) However, that means ...
- Mon Jul 01, 2013 5:58 am
- Forum: 3D/2D models
- Topic: [Noesis] Plugin to export to a new format
- Replies: 89
- Views: 27568
Re: [Noesis] Bone Mapping with Skeleton
You'd have to post your full script for someone to diagnose your error, I couldn't tell you what's wrong just from that descrption. Some things that should be clarified here: 1) In Noesis terminology, bone mapping generally refers to the process of remapping per-weight bone indices, a common practi...
- Mon Jul 01, 2013 5:48 am
- Forum: 3D/2D models
- Topic: Dark Souls FLV file
- Replies: 317
- Views: 159006
Re: Dark Souls FLV file
No, this is done in my own app. I'm not sure what the limitations of Noesis are, but at least a portion of this should be quite doable in Noesis. When I release my formats notes on the FLVER files, I'm sure somebody will update the existing Noesis script to work with whatever is possible ^^ Ah I se...
- Mon Jul 01, 2013 4:13 am
- Forum: 3D/2D models
- Topic: Dark Souls FLV file
- Replies: 317
- Views: 159006
Re: Dark Souls FLV file
Here's an animation working for the Silver Knight: http://youtu.be/E_Mp_WJLGIE Now that I have that working, I'm going to spend some time cleaning up some code that got dirty, and abstracting a bunch of it away so it's easier to extend in the future. I also have a whole stack of TODOs in my code th...
- Mon Jul 01, 2013 12:56 am
- Forum: 3D/2D models
- Topic: [Noesis] Plugin to export to a new format
- Replies: 89
- Views: 27568
Re: [Noesis] Bone Mapping with Skeleton
Okay, I'm unable to find the Child/Parent index for each bone. Would this be located within the skeleton file or the object file itself?
Also I'm doing this but it results in an error.
Also I'm doing this but it results in an error.
- Mon Jul 01, 2013 12:23 am
- Forum: 3D/2D models
- Topic: [Noesis] Plugin to export to a new format
- Replies: 89
- Views: 27568
Re: Bone Mapping with Skeleton
This looks good I will take a further look at this tomorrow. Do you have Skype or something in case I need help with something? I'm not very good/productive in live communication I guess. :D But feel free to PM me. Also I'm no expert with animations. Don't have a deeper insight in using Noesis rapi...
- Sun Jun 30, 2013 10:19 am
- Forum: 3D/2D models
- Topic: [Noesis] Plugin to export to a new format
- Replies: 89
- Views: 27568
Re: Bone Mapping with Skeleton
This looks good I will take a further look at this tomorrow. Do you have Skype or something in case I need help with something? That would be great thanks. Also my first step is to sucessfully have the bones mapped behind the skeleton followed by the anims afterwards, I will try to find some example...