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by JayK
Sun Jan 11, 2015 3:11 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589147

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Makes me wonder about the purpose of this thread and the ones who comment in it. I never mentioned that i went into Ground Zeroes Files and messed around with them, i haven't done this. It Seems that the ones who have chosen to go into the files were the ones themselves who had things they also wan...
by JayK
Sat Jan 10, 2015 4:39 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589147

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Yeah some of the texture sizes were increased for hd collection, but not all of them. If I was kojima productions though I wouldn't be happy with the way bluepoint handled the porting, seeing as they've encrypted their files and everything in the past bluepoint just psarc'd it all and left it at that.
by JayK
Thu Jan 08, 2015 11:34 pm
Forum: Game Archive
Topic: Dumping PS3 Ram for Model/Texture Extraction? (PSAS:BR?)
Replies: 7
Views: 3715

Re: Dumping PS3 Ram for Model/Texture Extraction? (PSAS:BR?)

No there's no way to do that, you'll have to continue doing it manually.
by JayK
Wed Jan 07, 2015 3:25 am
Forum: 3D/2D models
Topic: [PS3] Bluepoint Games (MGS2_3HD+ICO_SOTC(.cmdl)) [Maxscript]
Replies: 12
Views: 7587

Re: [PS3] Metal Gear Solid 3+2 HD Collection (.cmdl) [Maxscr

Hmm if it's happening on the same rat model I used above, then maybe there are more faces you'll have to flip manually, did you use the unify option only or did you also flip faces manually?
by JayK
Tue Jan 06, 2015 3:28 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589147

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

the character of paz is an adult of mid 20s, not underage. I'm aware of Paz's age, but you said and if someone asks me if i can provide a nude mod for him, and i know how, i would do it. i think it's part of being a community. some people are weirdos, but what they do isn't my business. i would lik...
by JayK
Tue Jan 06, 2015 5:00 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589147

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Your analogies are completely off and not relevant at all, if you are really interested in the fox modelling system, its the same as it is in other games, parts that the player won't see aren't there, it's the obvious thing to do and doing anything else wouldn't make any sense. I'm glad that you thi...
by JayK
Mon Jan 05, 2015 8:19 pm
Forum: Game Archive
Topic: Dumping PS3 Ram for Model/Texture Extraction? (PSAS:BR?)
Replies: 7
Views: 3715

Re: Dumping PS3 Ram for Model/Texture Extraction? (PSAS:BR?)

Well that's the easy part then, when you're in the part of the game you want to dump memory from, in the debugger just right click the memory and select save memory region/save memory, something like that and just select the range you'd like to save, if your range contains a part that the game isnt ...
by JayK
Mon Jan 05, 2015 7:14 pm
Forum: Game Archive
Topic: Dumping PS3 Ram for Model/Texture Extraction? (PSAS:BR?)
Replies: 7
Views: 3715

Re: Dumping PS3 Ram for Model/Texture Extraction? (PSAS:BR?)

First things first, you need to get part of the sdk, specifically SN Systems' Target Manager and Debugger, once you have them you need to search about how to connect your ps3 via target manager it's done through the network, then you'll have to search to see how to make a debug eboot of the game you...
by JayK
Mon Jan 05, 2015 3:35 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589147

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

It's just a shame that someone from Xentax asked that, I'd expect that sort of stuff from a place like Facepunch but not here, that's why i try to mainly release things as attachements here so only members can get it, seems we have some bad eggs here as well though :(
by JayK
Mon Jan 05, 2015 4:12 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589147

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

the Paz model actually has a penis
by JayK
Sun Jan 04, 2015 4:26 pm
Forum: 3D/2D models
Topic: rare (xbox) - grabbed by the ghoulies, conker
Replies: 18
Views: 7725

Re: rare (xbox) - grabbed by the ghoulies, conker

Ok so using the technique I was using (reading in as quads and then shifting the array by four) I firstly read every push buffer into a face array, I noticed that at some point in the array it looks like its starting over [00 00, 00 00, 00 01] so I stopped reading it up to there. I only build the me...
by JayK
Sat Jan 03, 2015 10:44 pm
Forum: 3D/2D models
Topic: rare (xbox) - grabbed by the ghoulies, conker
Replies: 18
Views: 7725

Re: rare (xbox) - grabbed by the ghoulies, conker

I think it's using some technique but I'm not sure, I can get this when shifting the array and building a second mesh, and then once more shifting the array and building yet another mesh, there's a lot of things wrong like the extruding faces, it's definitely not right, but it might help find the ri...
by JayK
Sat Jan 03, 2015 4:32 pm
Forum: 3D/2D models
Topic: rare (xbox) - grabbed by the ghoulies, conker
Replies: 18
Views: 7725

Re: rare (xbox) - grabbed by the ghoulies, conker

I might jump on this, thanks for the sample of the format
by JayK
Tue Dec 30, 2014 3:31 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589147

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

I extended my maxscript to manipulate faces as well, decided to give big boss a shave because I felt he needed it;

Image
by JayK
Mon Dec 29, 2014 1:51 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589147

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Cra0 said he's working on the model format. He said nothing about making a model importer or exporter. Would it be too much to ask for the script to at least mess with the models? Port to SFM or something. I'm sure he will release an importer, looks like he's making good progress as well and plans ...