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by JayK
Tue Feb 16, 2021 10:14 pm
Forum: 3D/2D models
Topic: Metal Gear Solid 4 Noesis Plugin (Models, Anims)
Replies: 17
Views: 6404

Metal Gear Solid 4 Noesis Plugin (Models, Anims)

I've released a plugin to view models and animations from MGS4. This will allow you to view textured models without having to extract textures from their cache files, you can also view animations. To view animations you have to select 'Prompt for Motion Archive' in the tool menu. You can grab it her...
by JayK
Sat Feb 13, 2021 6:09 pm
Forum: 3D/2D models
Topic: Metal Gear Solid: Peace Walker Noesis Plugin (Models, Anims)
Replies: 3
Views: 2938

Re: Metal Gear Solid: Peace Walker Noesis Plugin (Models, Anims)

I've updated this to a Noesis plugin which can be used to view models and animations.
by JayK
Sat Feb 06, 2021 12:28 pm
Forum: 3D/2D models
Topic: Metal Gear Solid: Snake Eater 3DS
Replies: 8
Views: 1369

Re: Metal Gear Solid: Snake Eater 3DS

That sounds like it's because wherever you got it from split the psarc files. You will have to merge them. Really you should be getting the files from your own game on your own PS3 where it wouldn't be split like that.
by JayK
Fri Feb 05, 2021 9:17 pm
Forum: 3D/2D models
Topic: Metal Gear Solid: Snake Eater 3DS
Replies: 8
Views: 1369

Re: Metal Gear Solid: Snake Eater 3DS

Already been done
by JayK
Fri Feb 05, 2021 7:06 pm
Forum: 3D/2D models
Topic: Metal Gear Solid: Snake Eater 3DS
Replies: 8
Views: 1369

Re: Metal Gear Solid: Snake Eater 3DS

Here's a maxscript. Haven't looked into the texture format, may be a standard 3DS one. Planning to make noesis plugins for all the mgs games eventually.
by JayK
Wed Jan 20, 2021 10:37 am
Forum: Holy Cow!
Topic: Metal Gear Solid: Peace Walker Stage/Slot Extractor
Replies: 15
Views: 4870

Re: Metal Gear Solid: Peace Walker Stage/Slot Extractor

Yes, just go to the releases page on the right
by JayK
Tue Jan 19, 2021 11:39 pm
Forum: Holy Cow!
Topic: Metal Gear Solid: Peace Walker Stage/Slot Extractor
Replies: 15
Views: 4870

Metal Gear Solid: Peace Walker Stage/Slot Extractor

Made an extractor for the stagedata.pdt and slot.dat files for peace walker and the hd version. You can get it as well as look at the source here; https://github.com/Jayveer/Chrysalis/ If you're interested in the models I've made a Noesis plugin which you can get from the following link; https://for...
by JayK
Mon Aug 03, 2020 5:08 pm
Forum: 3D/2D models
Topic: [PS3] Bluepoint Games (MGS2_3HD+ICO_SOTC(.cmdl)) [Maxscript]
Replies: 12
Views: 7587

Re: [PS3] Bluepoint Games (MGS2_3HD+ICO_SOTC(.cmdl)) [Maxscript]

Hi, if you PM me the file I'll have a look at it, thanks.
by JayK
Tue Jul 28, 2020 9:46 am
Forum: 3D/2D models
Topic: Death Stranding (PS4)
Replies: 153
Views: 61524

Re: Death Stranding (PS4)

Espio wrote: Tue Jul 28, 2020 12:35 am Thanks for info and research. Could you please upload binary with movie extraction support? If not on GH, then here. Thanks in advance!
I already linked it a few posts above, but here it is again
https://github.com/Jayveer/Decima-Explo ... es/tag/1.5
by JayK
Mon Jul 27, 2020 4:06 pm
Forum: 3D/2D models
Topic: Death Stranding (PS4)
Replies: 153
Views: 61524

Re: Death Stranding (PS4)

Edit2: EBP did turn out to be the current iteration of the function so that is what gets blended with the result of the murmurhash func, the rest is pretty much the same and that's all there is to the movie decryption. I've added an implementation of it to the tool I posted above.
by JayK
Sun Jul 26, 2020 3:24 am
Forum: 3D/2D models
Topic: Death Stranding (PS4)
Replies: 153
Views: 61524

Re: Death Stranding (PS4)

Any progress on exctracting videos from movies.mpk file? The decryption used on the mpk files is the same for the header and info, the salt is different this time { 0x833237C3, 0xBA5CD4B6, 0x3371A06B, 0xAEA7EDB2 }; 0x04 of header is the 4 bytes which replace the first 4 bytes of the salt this time ...
by JayK
Wed Jul 22, 2020 7:33 pm
Forum: 3D/2D models
Topic: Death Stranding (PS4)
Replies: 153
Views: 61524

Re: Death Stranding (PS4)

Looking into it more, it looks as if that other decryption path is hit once it starts reading above 0x80000000 (for example once the compressed offset is above that)
EDIT: Nevermind, false alarm. Was just an fseek problem.
by JayK
Mon Jul 20, 2020 12:05 am
Forum: 3D/2D models
Topic: Death Stranding (PS4)
Replies: 153
Views: 61524

Re: Death Stranding (PS4)

Thanks for the work you two have been doing on decryption, and for keeping things open as well. I've updated an old repo I had based on your findings. I didn't implement that new information about unaligned data, but some things seem to be decrypting correctly. file 0 of 7017f9bb9d52fc1c4433599203cc...
by JayK
Mon May 04, 2020 2:51 pm
Forum: Compressed files and methods
Topic: Streets of Rage 4
Replies: 3
Views: 2269

Re: Streets of Rage 4

Here you go;

https://github.com/Jayveer/SOR4TEX/releases/tag/1.0

you have to run it from the command line like so;

SOR4TEX textures texture_table

As it creates directories it may need cmd to be run as admin.