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Search found 172 matches
- Tue Feb 16, 2021 10:14 pm
- Forum: 3D/2D models
- Topic: Metal Gear Solid 4 Noesis Plugin (Models, Anims)
- Replies: 17
- Views: 6404
Metal Gear Solid 4 Noesis Plugin (Models, Anims)
I've released a plugin to view models and animations from MGS4. This will allow you to view textured models without having to extract textures from their cache files, you can also view animations. To view animations you have to select 'Prompt for Motion Archive' in the tool menu. You can grab it her...
- Sat Feb 13, 2021 6:09 pm
- Forum: 3D/2D models
- Topic: Metal Gear Solid: Peace Walker Noesis Plugin (Models, Anims)
- Replies: 3
- Views: 2938
Re: Metal Gear Solid: Peace Walker Noesis Plugin (Models, Anims)
I've updated this to a Noesis plugin which can be used to view models and animations.
- Sat Feb 06, 2021 12:28 pm
- Forum: 3D/2D models
- Topic: Metal Gear Solid: Snake Eater 3DS
- Replies: 8
- Views: 1369
Re: Metal Gear Solid: Snake Eater 3DS
That sounds like it's because wherever you got it from split the psarc files. You will have to merge them. Really you should be getting the files from your own game on your own PS3 where it wouldn't be split like that.
- Fri Feb 05, 2021 11:55 pm
- Forum: 3D/2D models
- Topic: Metal Gear Solid: Snake Eater 3DS
- Replies: 8
- Views: 1369
- Fri Feb 05, 2021 9:17 pm
- Forum: 3D/2D models
- Topic: Metal Gear Solid: Snake Eater 3DS
- Replies: 8
- Views: 1369
Re: Metal Gear Solid: Snake Eater 3DS
Already been done
- Fri Feb 05, 2021 7:06 pm
- Forum: 3D/2D models
- Topic: Metal Gear Solid: Snake Eater 3DS
- Replies: 8
- Views: 1369
Re: Metal Gear Solid: Snake Eater 3DS
Here's a maxscript. Haven't looked into the texture format, may be a standard 3DS one. Planning to make noesis plugins for all the mgs games eventually.
- Wed Jan 20, 2021 10:37 am
- Forum: Holy Cow!
- Topic: Metal Gear Solid: Peace Walker Stage/Slot Extractor
- Replies: 15
- Views: 4870
Re: Metal Gear Solid: Peace Walker Stage/Slot Extractor
Yes, just go to the releases page on the right
- Tue Jan 19, 2021 11:39 pm
- Forum: Holy Cow!
- Topic: Metal Gear Solid: Peace Walker Stage/Slot Extractor
- Replies: 15
- Views: 4870
Metal Gear Solid: Peace Walker Stage/Slot Extractor
Made an extractor for the stagedata.pdt and slot.dat files for peace walker and the hd version. You can get it as well as look at the source here; https://github.com/Jayveer/Chrysalis/ If you're interested in the models I've made a Noesis plugin which you can get from the following link; https://for...
- Mon Aug 03, 2020 5:08 pm
- Forum: 3D/2D models
- Topic: [PS3] Bluepoint Games (MGS2_3HD+ICO_SOTC(.cmdl)) [Maxscript]
- Replies: 12
- Views: 7587
Re: [PS3] Bluepoint Games (MGS2_3HD+ICO_SOTC(.cmdl)) [Maxscript]
Hi, if you PM me the file I'll have a look at it, thanks.
- Tue Jul 28, 2020 9:46 am
- Forum: 3D/2D models
- Topic: Death Stranding (PS4)
- Replies: 153
- Views: 61524
Re: Death Stranding (PS4)
I already linked it a few posts above, but here it is again
https://github.com/Jayveer/Decima-Explo ... es/tag/1.5
- Mon Jul 27, 2020 4:06 pm
- Forum: 3D/2D models
- Topic: Death Stranding (PS4)
- Replies: 153
- Views: 61524
Re: Death Stranding (PS4)
Edit2: EBP did turn out to be the current iteration of the function so that is what gets blended with the result of the murmurhash func, the rest is pretty much the same and that's all there is to the movie decryption. I've added an implementation of it to the tool I posted above.
- Sun Jul 26, 2020 3:24 am
- Forum: 3D/2D models
- Topic: Death Stranding (PS4)
- Replies: 153
- Views: 61524
Re: Death Stranding (PS4)
Any progress on exctracting videos from movies.mpk file? The decryption used on the mpk files is the same for the header and info, the salt is different this time { 0x833237C3, 0xBA5CD4B6, 0x3371A06B, 0xAEA7EDB2 }; 0x04 of header is the 4 bytes which replace the first 4 bytes of the salt this time ...
- Wed Jul 22, 2020 7:33 pm
- Forum: 3D/2D models
- Topic: Death Stranding (PS4)
- Replies: 153
- Views: 61524
Re: Death Stranding (PS4)
Looking into it more, it looks as if that other decryption path is hit once it starts reading above 0x80000000 (for example once the compressed offset is above that)
EDIT: Nevermind, false alarm. Was just an fseek problem.
EDIT: Nevermind, false alarm. Was just an fseek problem.
- Mon Jul 20, 2020 12:05 am
- Forum: 3D/2D models
- Topic: Death Stranding (PS4)
- Replies: 153
- Views: 61524
Re: Death Stranding (PS4)
Thanks for the work you two have been doing on decryption, and for keeping things open as well. I've updated an old repo I had based on your findings. I didn't implement that new information about unaligned data, but some things seem to be decrypting correctly. file 0 of 7017f9bb9d52fc1c4433599203cc...
- Mon May 04, 2020 2:51 pm
- Forum: Compressed files and methods
- Topic: Streets of Rage 4
- Replies: 3
- Views: 2269
Re: Streets of Rage 4
Here you go;
https://github.com/Jayveer/SOR4TEX/releases/tag/1.0
you have to run it from the command line like so;
SOR4TEX textures texture_table
As it creates directories it may need cmd to be run as admin.
https://github.com/Jayveer/SOR4TEX/releases/tag/1.0
you have to run it from the command line like so;
SOR4TEX textures texture_table
As it creates directories it may need cmd to be run as admin.