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Search found 172 matches
- Sat Sep 22, 2012 10:42 am
- Forum: Compressed files and methods
- Topic: The Dark Knight Rises .gla
- Replies: 49
- Views: 35637
Re: The Dark Knight Rises .gla
here is a quickbms code I wrote to extract .bdae files from the actors.gla file. endian BIG get UNK long get START long get BDAEOFFSET long get FILES long for i = 0 < FILES get OFFSET long get SIZE long get CURSET long Math CURSET + BDAEOFFSET savepos END goto CURSET getdstring NAME 0x32 goto END ge...
- Sat Sep 22, 2012 8:45 am
- Forum: Tutorials
- Topic: QUICKBMS GUIDE
- Replies: 33
- Views: 103731
Re: QUICKBMS GUIDE
I was wondering if anyone could help me, is there a way in quickbms to return a string up to the point where the byte becomes 00, and stop there? Edit: Nevermind I've realised if you just go over the byte it will stop there automatically anyway, it seems to work. Hopefully there's no problem with ju...
- Fri Sep 21, 2012 10:12 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 785839
Re: Dead or Alive series formats and tools
set it to show 'all files' then double click on the file
- Mon Sep 10, 2012 1:47 pm
- Forum: Game Archive
- Topic: ps3 mass effect 3 coalesced.bin
- Replies: 4
- Views: 2412
Re: ps3 mass effect 3 coalesced.bin
Please use the search function first in future, a similar topic can be found here
viewtopic.php?f=10&t=8468&hilit=mass+effect
viewtopic.php?f=10&t=8468&hilit=mass+effect
- Sun Sep 09, 2012 10:48 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 785839
- Fri Sep 07, 2012 8:40 am
- Forum: Graphic file formats
- Topic: Sony Playstation 3 file ".CTXR"
- Replies: 7
- Views: 6291
Re: Sony Playstation 3 file ".CTXR"
Hello, I'm sorry to bother you but I have one question, how do we know what to change the values of the ctxr files header to? If I had a ctxr file with different values in the header what is the process for changing them? I looked for a pattern in the file you changed to see if I could find a simila...
- Tue Sep 04, 2012 4:11 pm
- Forum: Game Archive
- Topic: Extract Metal Gear Solid HD collection files
- Replies: 14
- Views: 6241
Re: Extract Metal Gear Solid HD collection files
As was mentioned before, you can extract some files using psarc, it seems from it you can get cmdl model files along with textures, there's no way currently to read these cdml files though.