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by JayK
Sat Sep 22, 2012 10:42 am
Forum: Compressed files and methods
Topic: The Dark Knight Rises .gla
Replies: 49
Views: 35637

Re: The Dark Knight Rises .gla

here is a quickbms code I wrote to extract .bdae files from the actors.gla file. endian BIG get UNK long get START long get BDAEOFFSET long get FILES long for i = 0 < FILES get OFFSET long get SIZE long get CURSET long Math CURSET + BDAEOFFSET savepos END goto CURSET getdstring NAME 0x32 goto END ge...
by JayK
Sat Sep 22, 2012 8:45 am
Forum: Tutorials
Topic: QUICKBMS GUIDE
Replies: 33
Views: 103731

Re: QUICKBMS GUIDE

I was wondering if anyone could help me, is there a way in quickbms to return a string up to the point where the byte becomes 00, and stop there? Edit: Nevermind I've realised if you just go over the byte it will stop there automatically anyway, it seems to work. Hopefully there's no problem with ju...
by JayK
Fri Sep 21, 2012 10:12 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 785839

Re: Dead or Alive series formats and tools

set it to show 'all files' then double click on the file
by JayK
Mon Sep 10, 2012 1:47 pm
Forum: Game Archive
Topic: ps3 mass effect 3 coalesced.bin
Replies: 4
Views: 2412

Re: ps3 mass effect 3 coalesced.bin

Please use the search function first in future, a similar topic can be found here

viewtopic.php?f=10&t=8468&hilit=mass+effect
by JayK
Sun Sep 09, 2012 10:48 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 785839

Re: Dead or Alive series formats and tools

use psarc
by JayK
Fri Sep 07, 2012 8:40 am
Forum: Graphic file formats
Topic: Sony Playstation 3 file ".CTXR"
Replies: 7
Views: 6291

Re: Sony Playstation 3 file ".CTXR"

Hello, I'm sorry to bother you but I have one question, how do we know what to change the values of the ctxr files header to? If I had a ctxr file with different values in the header what is the process for changing them? I looked for a pattern in the file you changed to see if I could find a simila...
by JayK
Tue Sep 04, 2012 4:11 pm
Forum: Game Archive
Topic: Extract Metal Gear Solid HD collection files
Replies: 14
Views: 6241

Re: Extract Metal Gear Solid HD collection files

As was mentioned before, you can extract some files using psarc, it seems from it you can get cmdl model files along with textures, there's no way currently to read these cdml files though.