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Search found 172 matches
- Wed May 07, 2014 8:58 pm
- Forum: Game specific tools
- Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
- Replies: 255
- Views: 187927
Re: [PS3] Beyond: Two Souls -Extractor- + Beginnings of pars
Im surprised there aren't more people speaking in the topic, but I honestly think that's because of the forum it's in, if this were in game archive research for example I think it would have a lot more attention, people rarely visit this subforum. I think people keep asking about the mesh as that's ...
- Fri May 02, 2014 11:07 pm
- Forum: Game specific tools
- Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
- Replies: 255
- Views: 187927
Re: [PS3] Beyond: Two Souls -Extractor- + Beginnings of pars
Nice, glad them files came in handy.
- Sat Apr 19, 2014 1:23 am
- Forum: Game specific tools
- Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
- Replies: 255
- Views: 187927
Re: [PS3] Beyond: Two Souls -Extractor- + Beginnings of pars
Nah the cache dump is different to the ram dump, but I dumped the ram as well soI can give you that also. The cache dump has the scene and and index and DAT file etc, like TheEmbassy.idx TheEmbassy.DAT there's lots of Segs and other stuff insid. I became less interested as time went on but I still h...
- Fri Apr 18, 2014 12:11 pm
- Forum: Game specific tools
- Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
- Replies: 255
- Views: 187927
Re: [PS3] Beyond: Two Souls -Extractor- + Beginnings of pars
I have some files taken from the ps3s cache whilst the game is running, I can send them to you if you think they may help.
- Thu Feb 06, 2014 10:05 am
- Forum: Game Archive
- Topic: MGS hd collection
- Replies: 4
- Views: 2811
Re: MGS hd collection
Sorry, I don't know anything about the xbox files.
- Wed Feb 05, 2014 5:36 pm
- Forum: Game Archive
- Topic: MGS hd collection
- Replies: 4
- Views: 2811
Re: MGS hd collection
You can use PSARC on the ps3 version, you can extract from MGS3 and get textures from the ctxr files, models are in the cmdl files and the format looks pretty easy.
- Sun Feb 02, 2014 3:57 pm
- Forum: 3D/2D models
- Topic: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]
- Replies: 64
- Views: 47490
Re: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]
Here are some tools I made to get textures which I never really finished, will only work on 64 bit windows as the zlib library i used was 64 bit and I can't be bothered to change that. Drag the file you want to extract textures from onto the mgs4txndumper.exe or run it from the command line, and you...
- Mon Dec 16, 2013 8:33 pm
- Forum: 3D/2D models
- Topic: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]
- Replies: 64
- Views: 47490
Re: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]
It's something for the savemgo project.
- Mon Dec 16, 2013 3:40 pm
- Forum: 3D/2D models
- Topic: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]
- Replies: 64
- Views: 47490
Re: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]
Well apart from decrypting the mgo2 files no, its not something I'm going to release though.Devilot wrote:any update on this? more breakthroughs?
- Wed Dec 04, 2013 10:05 pm
- Forum: Game Archive
- Topic: Metal gear Solid 4
- Replies: 7
- Views: 19534
Re: Metal gear Solid 4
Thanks! Who made the mgsextract? I'd like to speak to them about mgo2 files.
- Wed Dec 04, 2013 8:48 am
- Forum: 3D/2D models
- Topic: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]
- Replies: 64
- Views: 47490
Re: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]
I just ran the mdn bms script on all slot files on the bluray disk and no results were returned. Is there something I need to do to the files before running the bms script? You shouldn't have to do anything to it first, what version of the game do you have? Can you pm me your slot_radio.slot file o...
- Mon Dec 02, 2013 8:43 am
- Forum: 3D/2D models
- Topic: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]
- Replies: 64
- Views: 47490
Re: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]
Now all you have to do is open that unpacked seg in texturefinder
- Sun Dec 01, 2013 6:40 pm
- Forum: 3D/2D models
- Topic: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]
- Replies: 64
- Views: 47490
Re: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]
No problem guys, but I like I said it's incomplete, that manual change to end reading the face buffer at the end, some uvs being messed up, etc, but I won't have much time until Christmas so I thought I might as well just release this version for now, hopefully I can improve it in the future (or som...
- Sun Dec 01, 2013 6:25 pm
- Forum: 3D/2D models
- Topic: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]
- Replies: 64
- Views: 47490
Re: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]
Added your xentax name to the post :pratanegra wrote:nice work JayK!
THIS IS THE END!
- Sun Dec 01, 2013 6:07 pm
- Forum: 3D/2D models
- Topic: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]
- Replies: 64
- Views: 47490