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by JayK
Wed May 07, 2014 8:58 pm
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 255
Views: 187927

Re: [PS3] Beyond: Two Souls -Extractor- + Beginnings of pars

Im surprised there aren't more people speaking in the topic, but I honestly think that's because of the forum it's in, if this were in game archive research for example I think it would have a lot more attention, people rarely visit this subforum. I think people keep asking about the mesh as that's ...
by JayK
Fri May 02, 2014 11:07 pm
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 255
Views: 187927

Re: [PS3] Beyond: Two Souls -Extractor- + Beginnings of pars

Nice, glad them files came in handy.
by JayK
Sat Apr 19, 2014 1:23 am
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 255
Views: 187927

Re: [PS3] Beyond: Two Souls -Extractor- + Beginnings of pars

Nah the cache dump is different to the ram dump, but I dumped the ram as well soI can give you that also. The cache dump has the scene and and index and DAT file etc, like TheEmbassy.idx TheEmbassy.DAT there's lots of Segs and other stuff insid. I became less interested as time went on but I still h...
by JayK
Fri Apr 18, 2014 12:11 pm
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 255
Views: 187927

Re: [PS3] Beyond: Two Souls -Extractor- + Beginnings of pars

I have some files taken from the ps3s cache whilst the game is running, I can send them to you if you think they may help.
by JayK
Thu Feb 06, 2014 10:05 am
Forum: Game Archive
Topic: MGS hd collection
Replies: 4
Views: 2811

Re: MGS hd collection

Sorry, I don't know anything about the xbox files.
by JayK
Wed Feb 05, 2014 5:36 pm
Forum: Game Archive
Topic: MGS hd collection
Replies: 4
Views: 2811

Re: MGS hd collection

You can use PSARC on the ps3 version, you can extract from MGS3 and get textures from the ctxr files, models are in the cmdl files and the format looks pretty easy.
by JayK
Sun Feb 02, 2014 3:57 pm
Forum: 3D/2D models
Topic: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]
Replies: 64
Views: 47490

Re: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]

Here are some tools I made to get textures which I never really finished, will only work on 64 bit windows as the zlib library i used was 64 bit and I can't be bothered to change that. Drag the file you want to extract textures from onto the mgs4txndumper.exe or run it from the command line, and you...
by JayK
Mon Dec 16, 2013 8:33 pm
Forum: 3D/2D models
Topic: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]
Replies: 64
Views: 47490

Re: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]

It's something for the savemgo project.
by JayK
Mon Dec 16, 2013 3:40 pm
Forum: 3D/2D models
Topic: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]
Replies: 64
Views: 47490

Re: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]

Devilot wrote:any update on this? more breakthroughs?
Well apart from decrypting the mgo2 files no, its not something I'm going to release though.
by JayK
Wed Dec 04, 2013 10:05 pm
Forum: Game Archive
Topic: Metal gear Solid 4
Replies: 7
Views: 19534

Re: Metal gear Solid 4

Thanks! Who made the mgsextract? I'd like to speak to them about mgo2 files.
by JayK
Wed Dec 04, 2013 8:48 am
Forum: 3D/2D models
Topic: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]
Replies: 64
Views: 47490

Re: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]

I just ran the mdn bms script on all slot files on the bluray disk and no results were returned. Is there something I need to do to the files before running the bms script? You shouldn't have to do anything to it first, what version of the game do you have? Can you pm me your slot_radio.slot file o...
by JayK
Mon Dec 02, 2013 8:43 am
Forum: 3D/2D models
Topic: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]
Replies: 64
Views: 47490

Re: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]

Now all you have to do is open that unpacked seg in texturefinder
by JayK
Sun Dec 01, 2013 6:40 pm
Forum: 3D/2D models
Topic: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]
Replies: 64
Views: 47490

Re: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]

No problem guys, but I like I said it's incomplete, that manual change to end reading the face buffer at the end, some uvs being messed up, etc, but I won't have much time until Christmas so I thought I might as well just release this version for now, hopefully I can improve it in the future (or som...
by JayK
Sun Dec 01, 2013 6:25 pm
Forum: 3D/2D models
Topic: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]
Replies: 64
Views: 47490

Re: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]

ratanegra wrote:nice work JayK!

THIS IS THE END! :D
Added your xentax name to the post :p
by JayK
Sun Dec 01, 2013 6:07 pm
Forum: 3D/2D models
Topic: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]
Replies: 64
Views: 47490

[PS3] Metal Gear Solid 4 (.MDN) [Maxscript]

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