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by albert1905
Tue May 27, 2014 3:10 am
Forum: Game Localization
Topic: Wolfenstein: The New Order (PC)
Replies: 55
Views: 35036

Re: Wolfenstein: The New Order (PC)

However, there are dubed movies on the game with no subtitles. How to solve this problems for those who want to insert a subtitles..?
by albert1905
Mon May 26, 2014 2:21 pm
Forum: Game Archive
Topic: Child of Light (.ipk)
Replies: 19
Views: 14821

Re: Child of Light (.ipk)

Is there a way to change Japanese voice to English voice?
by albert1905
Sat May 24, 2014 5:46 am
Forum: Game Localization
Topic: Wolfenstein: The New Order (PC)
Replies: 55
Views: 35036

Re: Wolfenstein: The New Order (PC)

albert1905: Many thanks.... please, what program are using for open font files? And is there some way how put edited files back to .resource file? I used Photoshop CS5. Open it as raw file. http://imageshack.com/a/img836/6999/0q2j.png <Unpack> First, make a new foleder in quickbms folder. Name it c...
by albert1905
Fri May 23, 2014 6:45 pm
Forum: Game Localization
Topic: Wolfenstein: The New Order (PC)
Replies: 55
Views: 35036

Re: Wolfenstein: The New Order (PC)

Thief1987 - many thanks... Please, can you write script for .streamed files? It looks there is text for transalation... No. I think .streamed file contaings audio files. Look at chunk0.resources. In the chunk0\generated\textures\borderclamp_alpha_fonts\arial_black folder, there are 64_df.bimage. ht...
by albert1905
Thu May 22, 2014 9:02 am
Forum: Game Localization
Topic: Wolfenstein: The New Order (PC)
Replies: 55
Views: 35036

Re: Wolfenstein: The New Order (PC)

phill05 wrote:Hi there,

does anyone know about any tools for extracting text from this game? There are arhive files called "resources" which should contain all ingame text.
There is no bms script yet. Waiting for someone who can afford it. viewtopic.php?f=10&t=11509
by albert1905
Thu May 22, 2014 8:59 am
Forum: Game Archive
Topic: Ys seven *.itv
Replies: 0
Views: 2083

Ys seven *.itv

Hi. There are .sp4 files in Ys seven and here is a bms script to unpack .sp4 files. However, .sp4 contains lots of .itv files. I think it is graphic files but had no idea what is MMV3. :oops: goto 0x0C get files long for i = 0 < files getdstring name 0x10 get offset long get size long get null long ...
by albert1905
Wed May 21, 2014 3:54 pm
Forum: Game Archive
Topic: [Tales of Graces f] Convert .tex to .dds problems.. (edit)
Replies: 3
Views: 2381

Re: [Tales of Graces f] Convert .tex to .dds problems.. (edi

chrrox wrote:It looks like the start offset used is wrong that is why the image is skewed.
Uhm.. then what should I do..? :)
by albert1905
Tue May 20, 2014 5:59 pm
Forum: Game Archive
Topic: [Tales of Graces f] Convert .tex to .dds problems.. (edit)
Replies: 3
Views: 2381

[Tales of Graces f] Convert .tex to .dds problems.. (edit)

I tried to apply chrrox's toDDS.bms script http://forum.xentax.com/viewtopic.php?f=10&t=7330 but the result was weird. What's wrong..? Can some one edit the bms script to apply this case? Here is sample file. http://www.sendspace.com/file/b0srfc Information. http://imageshack.com/a/img842/2408/b...
by albert1905
Mon May 19, 2014 1:09 am
Forum: Game Archive
Topic: Tales of Xillia - Unkown 2types of .TOTEXB.
Replies: 12
Views: 6175

Re: Tales of Xillia - Unkown 2types of .TOTEXB.

jrush wrote:I have a small question. Does this mean we can now rip models from the game?
No. It's not. The subject of this thread is not concerned with model. It's about 2D texture.
But anyway.. since powoct doesn't explain anything so niether one of us can understand it.
by albert1905
Sun May 18, 2014 10:17 am
Forum: Game Archive
Topic: Tales of Xillia - Unkown 2types of .TOTEXB.
Replies: 12
Views: 6175

Re: Tales of Xillia - Unkown 2types of .TOTEXB.

powoct wrote:font edit test
Uhm.. Why did you just post a image..?
by albert1905
Sat May 17, 2014 5:13 pm
Forum: Game Archive
Topic: Tales of Xillia - Unkown 2types of .TOTEXB.
Replies: 12
Views: 6175

Re: Tales of Xillia - Unkown 2types of .TOTEXB.

good news: encoding is actually DXT5, and the dimensions are indeed 512 x 512. that one file contains sixteen pages of 512x512 DXT5 images. bad news: i think data is swizzled. neither morton nor XGUntileSurface. doesn't seem complex. sorry, don't have time to spend to figure it out. it's something ...
by albert1905
Sat May 17, 2014 4:04 pm
Forum: Game Archive
Topic: Tears to Tiara II: Haou no Matsuei (PS3) BLJM-61076
Replies: 4
Views: 3632

Re: Tears to Tiara II: Haou no Matsuei (PS3) BLJM-61076

Hmm.. I've solve the problems. It works. Made by oakhead69 from PSX-Scene.

[Original]
Image

[Repacking Test]
Image
by albert1905
Sat May 17, 2014 8:52 am
Forum: Game Archive
Topic: Tears to Tiara II: Haou no Matsuei (PS3) BLJM-61076
Replies: 4
Views: 3632

Re: Tears to Tiara II: Haou no Matsuei (PS3) BLJM-61076

chrrox wrote:sorry each line needs file or tree at the start.
The decrsdat deosn't support repacking the file, right? But is there a way to read unpacked file..?
Here is sample file with eboot. http://www.sendspace.com/file/w3wd1r
by albert1905
Fri May 16, 2014 1:00 pm
Forum: Game Archive
Topic: Tales of Xillia - Unkown 2types of .TOTEXB.
Replies: 12
Views: 6175

Re: Tales of Xillia - Unkown 2types of .TOTEXB.

good news: encoding is actually DXT5, and the dimensions are indeed 512 x 512. that one file contains sixteen pages of 512x512 DXT5 images. bad news: i think data is swizzled. neither morton nor XGUntileSurface. doesn't seem complex. sorry, don't have time to spend to figure it out. it's something ...
by albert1905
Fri May 16, 2014 2:54 am
Forum: Game Archive
Topic: Tales of Xillia - Unkown 2types of .TOTEXB.
Replies: 12
Views: 6175

Re: Tales of Xillia - Unkown 2types of .TOTEXB.

looks like font-related files. Yeah. I agree with you. But it is hard to figure it out.. For all of the other types, there are no problems to convert it to DDS. http://imageshack.com/a/img844/3962/qofy.png But the 2 unknown types which I mentioned has broken image. For example, 19996.TOTEXP http://...