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Search found 93 matches
- Tue May 27, 2014 3:10 am
- Forum: Game Localization
- Topic: Wolfenstein: The New Order (PC)
- Replies: 55
- Views: 35036
Re: Wolfenstein: The New Order (PC)
However, there are dubed movies on the game with no subtitles. How to solve this problems for those who want to insert a subtitles..?
- Mon May 26, 2014 2:21 pm
- Forum: Game Archive
- Topic: Child of Light (.ipk)
- Replies: 19
- Views: 14821
Re: Child of Light (.ipk)
Is there a way to change Japanese voice to English voice?
- Sat May 24, 2014 5:46 am
- Forum: Game Localization
- Topic: Wolfenstein: The New Order (PC)
- Replies: 55
- Views: 35036
Re: Wolfenstein: The New Order (PC)
albert1905: Many thanks.... please, what program are using for open font files? And is there some way how put edited files back to .resource file? I used Photoshop CS5. Open it as raw file. http://imageshack.com/a/img836/6999/0q2j.png <Unpack> First, make a new foleder in quickbms folder. Name it c...
- Fri May 23, 2014 6:45 pm
- Forum: Game Localization
- Topic: Wolfenstein: The New Order (PC)
- Replies: 55
- Views: 35036
Re: Wolfenstein: The New Order (PC)
Thief1987 - many thanks... Please, can you write script for .streamed files? It looks there is text for transalation... No. I think .streamed file contaings audio files. Look at chunk0.resources. In the chunk0\generated\textures\borderclamp_alpha_fonts\arial_black folder, there are 64_df.bimage. ht...
- Thu May 22, 2014 9:02 am
- Forum: Game Localization
- Topic: Wolfenstein: The New Order (PC)
- Replies: 55
- Views: 35036
Re: Wolfenstein: The New Order (PC)
There is no bms script yet. Waiting for someone who can afford it. viewtopic.php?f=10&t=11509phill05 wrote:Hi there,
does anyone know about any tools for extracting text from this game? There are arhive files called "resources" which should contain all ingame text.
- Thu May 22, 2014 8:59 am
- Forum: Game Archive
- Topic: Ys seven *.itv
- Replies: 0
- Views: 2083
Ys seven *.itv
Hi. There are .sp4 files in Ys seven and here is a bms script to unpack .sp4 files. However, .sp4 contains lots of .itv files. I think it is graphic files but had no idea what is MMV3. :oops: goto 0x0C get files long for i = 0 < files getdstring name 0x10 get offset long get size long get null long ...
- Wed May 21, 2014 3:54 pm
- Forum: Game Archive
- Topic: [Tales of Graces f] Convert .tex to .dds problems.. (edit)
- Replies: 3
- Views: 2381
Re: [Tales of Graces f] Convert .tex to .dds problems.. (edi
Uhm.. then what should I do..?chrrox wrote:It looks like the start offset used is wrong that is why the image is skewed.
- Tue May 20, 2014 5:59 pm
- Forum: Game Archive
- Topic: [Tales of Graces f] Convert .tex to .dds problems.. (edit)
- Replies: 3
- Views: 2381
[Tales of Graces f] Convert .tex to .dds problems.. (edit)
I tried to apply chrrox's toDDS.bms script http://forum.xentax.com/viewtopic.php?f=10&t=7330 but the result was weird. What's wrong..? Can some one edit the bms script to apply this case? Here is sample file. http://www.sendspace.com/file/b0srfc Information. http://imageshack.com/a/img842/2408/b...
- Mon May 19, 2014 1:09 am
- Forum: Game Archive
- Topic: Tales of Xillia - Unkown 2types of .TOTEXB.
- Replies: 12
- Views: 6175
Re: Tales of Xillia - Unkown 2types of .TOTEXB.
No. It's not. The subject of this thread is not concerned with model. It's about 2D texture.jrush wrote:I have a small question. Does this mean we can now rip models from the game?
But anyway.. since powoct doesn't explain anything so niether one of us can understand it.
- Sun May 18, 2014 10:17 am
- Forum: Game Archive
- Topic: Tales of Xillia - Unkown 2types of .TOTEXB.
- Replies: 12
- Views: 6175
Re: Tales of Xillia - Unkown 2types of .TOTEXB.
Uhm.. Why did you just post a image..?powoct wrote:font edit test
- Sat May 17, 2014 5:13 pm
- Forum: Game Archive
- Topic: Tales of Xillia - Unkown 2types of .TOTEXB.
- Replies: 12
- Views: 6175
Re: Tales of Xillia - Unkown 2types of .TOTEXB.
good news: encoding is actually DXT5, and the dimensions are indeed 512 x 512. that one file contains sixteen pages of 512x512 DXT5 images. bad news: i think data is swizzled. neither morton nor XGUntileSurface. doesn't seem complex. sorry, don't have time to spend to figure it out. it's something ...
- Sat May 17, 2014 4:04 pm
- Forum: Game Archive
- Topic: Tears to Tiara II: Haou no Matsuei (PS3) BLJM-61076
- Replies: 4
- Views: 3632
Re: Tears to Tiara II: Haou no Matsuei (PS3) BLJM-61076
Hmm.. I've solve the problems. It works. Made by oakhead69 from PSX-Scene.
[Original]
[Repacking Test]
[Original]
[Repacking Test]
- Sat May 17, 2014 8:52 am
- Forum: Game Archive
- Topic: Tears to Tiara II: Haou no Matsuei (PS3) BLJM-61076
- Replies: 4
- Views: 3632
Re: Tears to Tiara II: Haou no Matsuei (PS3) BLJM-61076
The decrsdat deosn't support repacking the file, right? But is there a way to read unpacked file..?chrrox wrote:sorry each line needs file or tree at the start.
Here is sample file with eboot. http://www.sendspace.com/file/w3wd1r
- Fri May 16, 2014 1:00 pm
- Forum: Game Archive
- Topic: Tales of Xillia - Unkown 2types of .TOTEXB.
- Replies: 12
- Views: 6175
Re: Tales of Xillia - Unkown 2types of .TOTEXB.
good news: encoding is actually DXT5, and the dimensions are indeed 512 x 512. that one file contains sixteen pages of 512x512 DXT5 images. bad news: i think data is swizzled. neither morton nor XGUntileSurface. doesn't seem complex. sorry, don't have time to spend to figure it out. it's something ...
- Fri May 16, 2014 2:54 am
- Forum: Game Archive
- Topic: Tales of Xillia - Unkown 2types of .TOTEXB.
- Replies: 12
- Views: 6175
Re: Tales of Xillia - Unkown 2types of .TOTEXB.
looks like font-related files. Yeah. I agree with you. But it is hard to figure it out.. For all of the other types, there are no problems to convert it to DDS. http://imageshack.com/a/img844/3962/qofy.png But the 2 unknown types which I mentioned has broken image. For example, 19996.TOTEXP http://...