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Search found 93 matches

by albert1905
Sat Jun 14, 2014 5:15 am
Forum: Game Localization
Topic: .
Replies: 2
Views: 3081

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by albert1905
Wed Jun 04, 2014 1:31 pm
Forum: Game Localization
Topic: .
Replies: 2
Views: 3081

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by albert1905
Sun Jun 01, 2014 8:41 pm
Forum: Game Archive
Topic: [Wolfenstein] .bimage conversion
Replies: 12
Views: 6725

Re: [Wolfenstein] .bimage conversion

michalss wrote:Yeah, Thief is completely right, just 1 small thing

Setup for PS:

Code: Select all

Channel : 1
Bits : 8
Header : 72

010 Template :

Code: Select all

FSeek(60);
uint width;
uint hegiht;
uint sizeD;
byte DATA[sizeD];
Thanks for your replies guys!
by albert1905
Sun Jun 01, 2014 1:50 pm
Forum: Game Localization
Topic: Wolfenstein: The New Order (PC)
Replies: 55
Views: 35036

Re: Wolfenstein: The New Order (PC)

Hmm.. I've tried every method that I could but it didn't work, so I decided to use CHS version for my translation patch.
I hope there are 010 templates for font files but well.. it seems difficult to handle it for me, anyway I just look forward to deal with it..
by albert1905
Sun Jun 01, 2014 1:47 pm
Forum: Game Localization
Topic: A Story About My Uncle - UPK files
Replies: 9
Views: 6625

Re: A Story About My Uncle - UPK files

qabRieL wrote:I don't know the name, but I think it's located under Startup_LOC_INT.upk. You can view it with umodel.
Thank you. :)
by albert1905
Sun Jun 01, 2014 1:04 pm
Forum: Game Archive
Topic: [Wolfenstein] .bimage conversion
Replies: 12
Views: 6725

[Wolfenstein] .bimage conversion

Hi, can someone help me to convert this raw image(bimage) to other format and vice versa..? <file removed due forum rules violation>
by albert1905
Sun Jun 01, 2014 7:15 am
Forum: Game Localization
Topic: A Story About My Uncle - UPK files
Replies: 9
Views: 6625

Re: A Story About My Uncle - UPK files

Hi, did you ever know? What is font file?
by albert1905
Sat May 31, 2014 2:57 pm
Forum: Game Localization
Topic: Wolfenstein: The New Order (PC)
Replies: 55
Views: 35036

Re: Wolfenstein: The New Order (PC)

I'd success on changing the offset and the size of English.lang file to Russian.lang size but when I tried to edit English font size to that of Japanese doesn't work. What's wrong with me? <English font information> struct Files FILES[9459] generated/textures/borderclamp_alpha_fonts/arial_black/64_d...
by albert1905
Sat May 31, 2014 2:15 pm
Forum: Game Localization
Topic: Wolfenstein: The New Order (PC)
Replies: 55
Views: 35036

Re: Wolfenstein: The New Order (PC)

OrangeC wrote:Same for the Streamed.resource bank. They have no index files, so therefore cant be unpacked. Is there ayway to take the harted names from the other index files and extract them with the streamed.resource file?
Uhm.. I had no idea. :(
by albert1905
Fri May 30, 2014 10:28 am
Forum: Game Archive
Topic: Naruto Ultimate Ninja Storm 3 GIDX in Hex
Replies: 8
Views: 5968

Re: Naruto Ultimate Ninja Storm 3 GIDX in Hex

I don't have skype account, however, why do you want to know?
by albert1905
Fri May 30, 2014 9:31 am
Forum: Game Archive
Topic: Naruto Ultimate Ninja Storm 3 GIDX in Hex
Replies: 8
Views: 5968

Re: Naruto Ultimate Ninja Storm 3 GIDX in Hex

namquang93 wrote:
albert1905 wrote:Can I ask you something? I'm looking forward to find font and script file, however, where is it?
You mean text and font file? They are storaged in dataRegion.cpk. UI folder!
Thanks a lot!!
by albert1905
Fri May 30, 2014 5:37 am
Forum: Game Archive
Topic: Naruto Ultimate Ninja Storm 3 GIDX in Hex
Replies: 8
Views: 5968

Re: Naruto Ultimate Ninja Storm 3 GIDX in Hex

Can I ask you something? I'm looking forward to find font and script file, however, where is it?
by albert1905
Wed May 28, 2014 4:51 pm
Forum: Game Archive
Topic: wolfenstein ps3 atreamed.resources
Replies: 15
Views: 6318

Re: wolfenstein ps3 atreamed.resources

OrangeC wrote:Any progress on this?
It was already solved. viewtopic.php?f=35&t=11529
by albert1905
Wed May 28, 2014 4:45 pm
Forum: Game Localization
Topic: Wolfenstein: The New Order (PC)
Replies: 55
Views: 35036

Re: Wolfenstein: The New Order (PC)

The *.bink file only contains movie and background sounds. There are no voice files. However, *.stream files contained a voice package, and it can be unpacked by RavioliGameTools. http://www.scampers.org/steve/sms/other.htm#ravioli_download But there are some problems bacause there are no file names...
by albert1905
Tue May 27, 2014 8:24 am
Forum: Game Localization
Topic: Wolfenstein: The New Order (PC)
Replies: 55
Views: 35036

Re: Wolfenstein: The New Order (PC)

However, there are dubed movies on the game with no subtitles. How to solve this problems for those who want to insert a subtitles..? Not sure what is the format, but most likely BIK, you have to convert the into AVI or MPEG then make subtitles and then encode them together, last part is back to BI...