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Search found 24 matches
- Mon Jun 04, 2012 6:58 pm
- Forum: Game Archive
- Topic: [Request] Guild Wars 2 DAT
- Replies: 284
- Views: 106579
Re: [Request] Guild Wars 2 DAT
Nice. Then I don't need to look more into it. At least I learned a bit since I'm still new to all this stuff
- Mon Jun 04, 2012 6:02 am
- Forum: Game Archive
- Topic: [Request] Guild Wars 2 DAT
- Replies: 284
- Views: 106579
Re: [Request] Guild Wars 2 DAT
Thanks for the help :) The only important part that is missing now are the information about how many bytes the data with vertices and other stuff is, where the information for stuff like AmatShader, Clothing, Skin etc. between some vertices is and the start and end of the facelist. With that data i...
- Sun Jun 03, 2012 12:10 pm
- Forum: Game Archive
- Topic: [Request] Guild Wars 2 DAT
- Replies: 284
- Views: 106579
Re: [Request] Guild Wars 2 DAT
Here are .obj, .face, .geom and the full .modl file of the model I posted. The .face and .geom are the second last model in the .modl file. But the cutted parts should be enough already to find my mistake. // link removed Facelist starts like this: 00 00 01 00 02 00 03 00 04 00 05 00 06 00 07 00 08 ...
- Sun Jun 03, 2012 9:25 am
- Forum: Game Archive
- Topic: [Request] Guild Wars 2 DAT
- Replies: 284
- Views: 106579
Re: [Request] Guild Wars 2 DAT
Did anyone take a closer look at models already? It's my first time working with models so I just tried something out and probably still do mistakes. I still have some problems getting the models done. Here's an example: Vertices Only http://i.imgur.com/vroCz.png With Face http://i.imgur.com/sU1kn.p...
- Sat May 19, 2012 10:53 pm
- Forum: Game Archive
- Topic: [Request] Guild Wars 2 DAT
- Replies: 284
- Views: 106579
Re: [Request] Guild Wars 2 DAT
So here is what I know about PF/ABNKBKCK files: Start: 16 bytes File Header (PF ABNKBKCK): 50 46 01 00 00 00 0C 00 41 42 4E 4B 42 4B 43 4B 40 bytes ABNKBKCK Header: 4 bytes (number of bytes in file - 20) 4 bytes (02 00 10 00) 4 bytes (number of bytes in file - 80) 16 bytes (always 0x00) 4 bytes (alw...
- Sat May 19, 2012 3:31 pm
- Forum: Game Archive
- Topic: [Request] Guild Wars 2 DAT
- Replies: 284
- Views: 106579
Re: [Request] Guild Wars 2 DAT
Thank you guys. I don't know if anyone looked closer at the files in PF/ABNKBKCK already (which currently are .mp3 files). I just started looking at them. They always start with 496 bytes (PF ABNKBKCK). After that there are more Headers in the file. So far i only saw PF ASNDASND (mp3 files with Xing...
- Tue May 08, 2012 4:50 pm
- Forum: Game Archive
- Topic: [Request] Guild Wars 2 DAT
- Replies: 284
- Views: 106579
Re: [Request] Guild Wars 2 DAT
On page 3 you find a dl by Nimba of the GWUnpacker. That one containts the ATEXReader.exe. I don't have the time to test it all at the moment. I know it doesn't always work and I can't tell you why but when you have the atexreader in the same dir as the .atex files and you open cmd and go to the dir...
- Tue May 08, 2012 2:44 pm
- Forum: Game Archive
- Topic: [Request] Guild Wars 2 DAT
- Replies: 284
- Views: 106579
Re: [Request] Guild Wars 2 DAT
Thanks for adding. Oh and the PF - ASNDASND has 2 different kind of audio files I just noticed. Some with Xing Header and some with Ogg header. This should work to identify the different filetypes: if (strcmp("ASNDASND", type) == 0) { char oggOrNot[5]; for (int z=92; z<96;z++) oggOrNot[z-9...
- Tue May 08, 2012 11:09 am
- Forum: Game Archive
- Topic: [Request] Guild Wars 2 DAT
- Replies: 284
- Views: 106579
Re: [Request] Guild Wars 2 DAT
Thank you :) And to sort the files a bit more and to have some less .raw files just add the following switch/case in the GWUnpacker.cpp from xtridence. Hope the PF one is not a mess from programming style but I'm not a c++ developer and it works like that so I didn't care about it. Add this one to c...