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by shakotay2
Sun Aug 06, 2023 8:52 am
Forum: 3D/2D models
Topic: .mesh format similar to diablo immortal models
Replies: 14
Views: 951

Re: .mesh format similar to diablo immortal models

100k-mesh-uvs.png
H2O file:

0x76 12468
Vb1
24 16
0x61DE 2603
020000
0x0 255
by shakotay2
Sun Aug 06, 2023 8:46 am
Forum: 3D/2D models
Topic: .mesh format similar to diablo immortal models
Replies: 14
Views: 951

Re: .mesh format similar to diablo immortal models

Thanks for that smaller sample, looks very "organic". :D
In the midst seems to be the uvs:
.
100k_mesh.png
by shakotay2
Sat Aug 05, 2023 11:10 pm
Forum: 3D/2D models
Topic: .mesh format similar to diablo immortal models
Replies: 14
Views: 951

Re: .mesh format similar to diablo immortal models

For me it doesn't make much sense to use such complex meshes as a starting point. Don't you have simpler ones?
by shakotay2
Sat Aug 05, 2023 8:38 pm
Forum: 3D/2D models
Topic: .mesh format similar to diablo immortal models
Replies: 14
Views: 951

Re: .mesh format similar to diablo immortal models

I have no idea.
If it weren't for the point clouds:
.
foralltimes-mesh.png
by shakotay2
Sat Aug 05, 2023 1:54 pm
Forum: 3D/2D models
Topic: Full análisis of fmlb
Replies: 3
Views: 376

Re: Full análisis of fmlb

Please I promise this is the last time all I need is the analysis and I will never ask for anything from fmlb again Well, that was really a good one! :D I mean, what do you need? We have this thread https://forum.xentax.com/viewtopic.php?t=25058 and when you use Durik's script as of Fri Feb 18, 202...
by shakotay2
Sat Aug 05, 2023 12:39 pm
Forum: 3D/2D models
Topic: Full análisis of fmlb
Replies: 3
Views: 376

Re: Full análisis of fmlb

Oh, please: no. In fact we're a little bit tired of fmlb and Bugs Bunny threads [roll] :
Durik256 wrote: Fri Jun 30, 2023 12:15 pm
by shakotay2
Sat Aug 05, 2023 12:33 pm
Forum: 3D/2D models
Topic: .tmd2 UV issues . need help!
Replies: 5
Views: 647

Re: .tmd2 UV issues . need help!

From what I can see the script sets the UV1BufferOfs to 48 for all submeshes for the sample I checked, but for the first submesh it's 40.
So replacing -8 by -16 (for the troublesome models only!) should do the trick.
.
First submesh only:
pl17Cos00_00_0_1-tmd2.jpg
by shakotay2
Fri Aug 04, 2023 8:34 pm
Forum: Tutorials
Topic: Sanae3D - 3D format converter
Replies: 19
Views: 28974

Re: Sanae3D - 3D format converter

That's nearly 10 years ago that I had that folder:
shakotay2 wrote: Tue Apr 22, 2014 5:04 pm
Plus I'm not the author of that script. Try here https://himeworks.com/noesis-plugins/
The XNALara script for .xps contains class SanaeParser(object)

Maybe you can copy/paste it to use it with other scripts that require Sanae?
by shakotay2
Thu Aug 03, 2023 4:24 pm
Forum: 3D/2D models
Topic: [HELP] Opening and converting .bdae files
Replies: 4
Views: 453

Re: [HELP] Opening and converting .bdae files

razvymg wrote: Thu Aug 03, 2023 3:28 pm What is ztsd compression?
It spells zstd, std for "standard". (If you had followed the link I gave you would have found a detailed description (bottom of that page)... :eek: )
by shakotay2
Thu Aug 03, 2023 2:03 pm
Forum: 3D/2D models
Topic: [HELP] Opening and converting .bdae files
Replies: 4
Views: 453

Re: [HELP] Opening and converting .bdae files

You'll need to find out whether the files are compressed. If so search for ZSTD compression and/or a quickbms script.

Zsandard on github:
https://github.com/facebook/zstd
by shakotay2
Wed Aug 02, 2023 3:31 pm
Forum: 3D/2D models
Topic: Help get Animation of Game "Kamen Rider Chou Climax Heroes" (PSP/Wii). [.mot format]
Replies: 7
Views: 479

Re: Help get Animation of Game "Kamen Rider Chou Climax Heroes" (PSP/Wii). [.mot format]

You'll need to give the .mot file a structure. That's also very time consuming.
Without knowing the bone count even more time consuming.

Search for head_00, arm_00. leg_00, etc in .gmo to get the skeleton first.
by shakotay2
Mon Jul 31, 2023 1:53 pm
Forum: 3D/2D models
Topic: (.skm) Skeletal mesh
Replies: 16
Views: 1458

Re: (.skm) Skeletal mesh

Hello shakotay2! I have encountered a model that seems a bit different because I have tried to find the correct values to show the uv but still cannot, .. 0x4544 40 Hello, hello, I can't feel the pain but there must be some. :eek: Size of the uv block is not 40 but 28. It's plain to see when you lo...
by shakotay2
Mon Jul 31, 2023 11:24 am
Forum: 3D/2D models
Topic: (Ghostbusters: The Game) Infernal Engine - animation (.ani)
Replies: 2
Views: 916

Re: (Ghostbusters: The Game) Infernal Engine - animation (.ani)

Apart from the fact that this thread is deadly dead :D nothing will happen as long as there's no skeleton. There's hundreds of threads where animations only are requested without any answer. WHY is this so hard to understand that you'll need the skeleton first? :eek: In the .ani I found this only: ....
by shakotay2
Sun Jul 30, 2023 12:12 am
Forum: 3D/2D models
Topic: Ridge Racer Unbounded (PC) .vhcl
Replies: 12
Views: 2084

Re: Ridge Racer Unbounded (PC) .vhcl

SallyArts wrote: Sat Jul 29, 2023 10:45 pm do you mind me asking amore about the uvs? those got me interested about
Were given in the post you quoted: uvpos= 12