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by shakotay2
Sat Aug 19, 2023 5:19 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 560
Views: 168608

Re: Noesis g1m/g1t/g1a importer

I don't think you can load .g1a files separately, do you?

Allegedly you'll need to load a g1m file before. (In Noesis you might also have a lock at Tools\Project G1M.)
by shakotay2
Fri Aug 18, 2023 1:29 pm
Forum: 3D/2D models
Topic: Shadow of War .anix files
Replies: 4
Views: 370

Re: Shadow of War .anix files

There's a floats block with 82 entries, but they don't show up as a skeleton:
.
player_body-anix.png
by shakotay2
Wed Aug 16, 2023 7:59 pm
Forum: 3D/2D models
Topic: TTGames PS2 GHG
Replies: 5
Views: 527

Re: TTGames PS2 GHG

Well, half count looks better but it's not complete. The second blocks gives 49 sub meshes only (block 1: 133):
.
betterButNotComplete.png
by shakotay2
Wed Aug 16, 2023 7:34 pm
Forum: 3D/2D models
Topic: TTGames PS2 GHG
Replies: 5
Views: 527

Re: TTGames PS2 GHG

Well, maybe I should try use half of the counts? (couldn't believe it)
There's a second block (marked blue) which also gives part of the body and more dislocated vertices:
.
VIF-tags-GHG.png
by shakotay2
Wed Aug 16, 2023 7:24 pm
Forum: 3D/2D models
Topic: TTGames PS2 GHG
Replies: 5
Views: 527

Re: TTGames PS2 GHG

VIF-tags again - we had that fun already:
shakotay2 wrote: Sat May 01, 2021 10:31 pm
This time (captain.ghg) I met a strange occurrence that some vertices of each sub mesh don't "join" the body:
.
Captain-ghg.png
by shakotay2
Mon Aug 14, 2023 2:47 pm
Forum: 3D/2D models
Topic: Trash Panic (PS3) geom.edge mesh files
Replies: 13
Views: 905

Re: Trash Panic (PS3) geom.edge mesh files

Thank you! Seems, during my tests, MONOLITH_L_break_break_1.geom.edge0.obj had already been created and I've overlooked it merely.
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monolith.png
by shakotay2
Sat Aug 12, 2023 11:37 pm
Forum: 3D/2D models
Topic: Trash Panic (PS3) geom.edge mesh files
Replies: 13
Views: 905

Re: Trash Panic (PS3) geom.edge mesh files

Thanks!
How does one extract the vertices and indices of one single geom.edge, say MONOLITH_L_break_break_1.geom.edge?

When I uncomment //#define DECODE_ONLY
the code doesn't compile.
by shakotay2
Thu Aug 10, 2023 10:08 pm
Forum: 3D/2D models
Topic: Trash Panic (PS3) geom.edge mesh files
Replies: 13
Views: 905

Re: Trash Panic (PS3) geom.edge mesh files

BlackStarEOP wrote: Wed Aug 09, 2023 12:36 pm I will update the code soon (tm)
That would be extremely cool. :D (Since I don't know any source code except the original from Sony.)
by shakotay2
Tue Aug 08, 2023 11:50 pm
Forum: 3D/2D models
Topic: Trash Panic (PS3) geom.edge mesh files
Replies: 13
Views: 905

Re: Trash Panic (PS3) geom.edge mesh files

BlackStarEOP wrote: Tue Aug 08, 2023 10:18 pm, I am now looking at some source code for decompressing the PS Edge geometry!
Sony's edge compression? Was mentioned here (click up arrow):
shakotay2 wrote: Tue Jun 25, 2019 1:56 pm
by shakotay2
Tue Aug 08, 2023 9:51 pm
Forum: 3D/2D models
Topic: Trash Panic (PS3) geom.edge mesh files
Replies: 13
Views: 905

Re: Trash Panic (PS3) geom.edge mesh files

Hi, welcome back to the forum after a year and 7 months! :D

I compiled your source; after adjusting the files.push_back() path it created an mtl file.

allWithout.txt is an input file? How should its contents look like?
by shakotay2
Mon Aug 07, 2023 6:36 pm
Forum: 3D/2D models
Topic: rf4special
Replies: 2
Views: 277

Re: rf4special

This mesh format is rather simple. It would be very easy for you to check it yourself using hex2obj or similar programs.
.
NPC_A_CLORICA-bfres.png
by shakotay2
Sun Aug 06, 2023 11:20 pm
Forum: 3D/2D models
Topic: Lord of the Rings - War in the North (pc) models
Replies: 3
Views: 352

Re: Lord of the Rings - War in the North (pc) models

Tosyk wrote: Sun Aug 06, 2023 10:44 pm Is that a bird?
Looks like so. Is from the characters folder of human_male_scout, though.
Tosyk wrote: Sun Aug 06, 2023 10:44 pmI would really like to have them with skeletons and weights
yeah, that's what people usually request these days. Sadly my time stock is limited to about 15 minutes per model, usually.
by shakotay2
Sun Aug 06, 2023 10:38 pm
Forum: 3D/2D models
Topic: Lord of the Rings - War in the North (pc) models
Replies: 3
Views: 352

Re: Lord of the Rings - War in the North (pc) models

On a quick glance - first submesh only, some superfluous faces:
.
greateagle.png
by shakotay2
Sun Aug 06, 2023 9:48 am
Forum: 3D/2D models
Topic: .mesh format similar to diablo immortal models
Replies: 14
Views: 951

Re: .mesh format similar to diablo immortal models

Complex one is also simple:
.
foralltimes.png
H2O file:

0x76 455160
Vb1
24 16
0x1BC856 107797
040000
0x0 255
by shakotay2
Sun Aug 06, 2023 8:57 am
Forum: 3D/2D models
Topic: .tmd2 UV issues . need help!
Replies: 5
Views: 647

Re: .tmd2 UV issues . need help!

I didn't found any 48 number except self.inFile.seek(0x48, NOESEEK_ABS) That line is not related. It's a matter of formulas. You'll need to be a coder to get this. The difference between 16 and 8 is 8. Since the original script outputs 48 where it should be 40 the workaround was to subtract 16 inst...