I don't think you can load .g1a files separately, do you?
Allegedly you'll need to load a g1m file before. (In Noesis you might also have a lock at Tools\Project G1M.)
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Search found 4283 matches
- Sat Aug 19, 2023 5:19 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 560
- Views: 168608
- Fri Aug 18, 2023 1:29 pm
- Forum: 3D/2D models
- Topic: Shadow of War .anix files
- Replies: 4
- Views: 370
Re: Shadow of War .anix files
There's a floats block with 82 entries, but they don't show up as a skeleton:
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- Wed Aug 16, 2023 7:59 pm
- Forum: 3D/2D models
- Topic: TTGames PS2 GHG
- Replies: 5
- Views: 527
Re: TTGames PS2 GHG
Well, half count looks better but it's not complete. The second blocks gives 49 sub meshes only (block 1: 133):
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- Wed Aug 16, 2023 7:34 pm
- Forum: 3D/2D models
- Topic: TTGames PS2 GHG
- Replies: 5
- Views: 527
Re: TTGames PS2 GHG
Well, maybe I should try use half of the counts? (couldn't believe it)
There's a second block (marked blue) which also gives part of the body and more dislocated vertices:
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There's a second block (marked blue) which also gives part of the body and more dislocated vertices:
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- Wed Aug 16, 2023 7:24 pm
- Forum: 3D/2D models
- Topic: TTGames PS2 GHG
- Replies: 5
- Views: 527
- Mon Aug 14, 2023 2:47 pm
- Forum: 3D/2D models
- Topic: Trash Panic (PS3) geom.edge mesh files
- Replies: 13
- Views: 905
Re: Trash Panic (PS3) geom.edge mesh files
Thank you! Seems, during my tests, MONOLITH_L_break_break_1.geom.edge0.obj had already been created and I've overlooked it merely.
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- Sat Aug 12, 2023 11:37 pm
- Forum: 3D/2D models
- Topic: Trash Panic (PS3) geom.edge mesh files
- Replies: 13
- Views: 905
Re: Trash Panic (PS3) geom.edge mesh files
Thanks!
How does one extract the vertices and indices of one single geom.edge, say MONOLITH_L_break_break_1.geom.edge?
When I uncomment //#define DECODE_ONLY
the code doesn't compile.
How does one extract the vertices and indices of one single geom.edge, say MONOLITH_L_break_break_1.geom.edge?
When I uncomment //#define DECODE_ONLY
the code doesn't compile.
- Thu Aug 10, 2023 10:08 pm
- Forum: 3D/2D models
- Topic: Trash Panic (PS3) geom.edge mesh files
- Replies: 13
- Views: 905
Re: Trash Panic (PS3) geom.edge mesh files
That would be extremely cool.
![Very Happy :D](images/smilies/[colon]D.gif)
- Tue Aug 08, 2023 11:50 pm
- Forum: 3D/2D models
- Topic: Trash Panic (PS3) geom.edge mesh files
- Replies: 13
- Views: 905
Re: Trash Panic (PS3) geom.edge mesh files
Sony's edge compression? Was mentioned here (click up arrow):BlackStarEOP wrote: ↑Tue Aug 08, 2023 10:18 pm, I am now looking at some source code for decompressing the PS Edge geometry!
- Tue Aug 08, 2023 9:51 pm
- Forum: 3D/2D models
- Topic: Trash Panic (PS3) geom.edge mesh files
- Replies: 13
- Views: 905
Re: Trash Panic (PS3) geom.edge mesh files
Hi, welcome back to the forum after a year and 7 months!
I compiled your source; after adjusting the files.push_back() path it created an mtl file.
allWithout.txt is an input file? How should its contents look like?
![Very Happy :D](images/smilies/[colon]D.gif)
I compiled your source; after adjusting the files.push_back() path it created an mtl file.
allWithout.txt is an input file? How should its contents look like?
- Mon Aug 07, 2023 6:36 pm
- Forum: 3D/2D models
- Topic: rf4special
- Replies: 2
- Views: 277
Re: rf4special
This mesh format is rather simple. It would be very easy for you to check it yourself using hex2obj or similar programs.
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- Sun Aug 06, 2023 11:20 pm
- Forum: 3D/2D models
- Topic: Lord of the Rings - War in the North (pc) models
- Replies: 3
- Views: 352
Re: Lord of the Rings - War in the North (pc) models
Looks like so. Is from the characters folder of human_male_scout, though.
yeah, that's what people usually request these days. Sadly my time stock is limited to about 15 minutes per model, usually.
- Sun Aug 06, 2023 10:38 pm
- Forum: 3D/2D models
- Topic: Lord of the Rings - War in the North (pc) models
- Replies: 3
- Views: 352
Re: Lord of the Rings - War in the North (pc) models
On a quick glance - first submesh only, some superfluous faces:
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- Sun Aug 06, 2023 9:48 am
- Forum: 3D/2D models
- Topic: .mesh format similar to diablo immortal models
- Replies: 14
- Views: 951
Re: .mesh format similar to diablo immortal models
Complex one is also simple:
. H2O file:
0x76 455160
Vb1
24 16
0x1BC856 107797
040000
0x0 255
. H2O file:
0x76 455160
Vb1
24 16
0x1BC856 107797
040000
0x0 255
- Sun Aug 06, 2023 8:57 am
- Forum: 3D/2D models
- Topic: .tmd2 UV issues . need help!
- Replies: 5
- Views: 647
Re: .tmd2 UV issues . need help!
I didn't found any 48 number except self.inFile.seek(0x48, NOESEEK_ABS) That line is not related. It's a matter of formulas. You'll need to be a coder to get this. The difference between 16 and 8 is 8. Since the original script outputs 48 where it should be 40 the workaround was to subtract 16 inst...