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- Sun Aug 26, 2012 12:13 pm
- Forum: 3D/2D models
- Topic: dino and aliens msh files
- Replies: 25
- Views: 7473
Re: dino and aliens msh files
has anyone some idea, what they mean the next values? i do not know how to read next values in which file; .msh or .anm? I had a look at teleport_base.msh ; it contains 210 faces (triangles). Although the UV is looking like a horse-shoe you should find the first texture set at # 0xfa9 vt 0.979252 0...
- Wed Aug 08, 2012 10:18 am
- Forum: Tutorials
- Topic: Animation researching
- Replies: 4
- Views: 4945
Re: Animation researching
Is there a way, you could give us some hints on how to find some animation-data in files? I'm not asking for a complete tutorial, a few notes were enough (better than nothing). There is no 'easy way'. What is your background? Do you know the basics (matrices, keyframes etc.?) This is an excerpt fro...
- Wed Jun 13, 2012 9:10 pm
- Forum: Tutorials
- Topic: Reversing a compression algorithm
- Replies: 3
- Views: 3331
Re: Reversing a compression algorithm
I'm using ollydbg. Is that what most people use? I don't know but imho it's one of the best "free" debuggers (maybe the best). Another choice could be IDA but that's not for free. (This is what most professionals use I think.) (Sometimes I'm using Cheat engine which has a useful memory BP...
- Wed Jun 13, 2012 8:03 am
- Forum: Tutorials
- Topic: Reversing a compression algorithm
- Replies: 3
- Views: 3331
Re: Reversing a compression algorithm
...and figuring out where it's decompressing an archive? Provided that it is possible to load (and start) the exe via debugger you could try to find the data to be decompressed in RAM and set a memory breakpoint on it. After pressing "run" in the debugger the breakpoint should be hit and ...
- Tue Apr 24, 2012 12:31 am
- Forum: Tutorials
- Topic: Divinity 2, Ego Draconis, modding tutorial
- Replies: 4
- Views: 8258
Re: Divinity 2, Ego Draconis, modding tutorial
place holder 2
- Tue Apr 24, 2012 12:30 am
- Forum: Tutorials
- Topic: Divinity 2, Ego Draconis, modding tutorial
- Replies: 4
- Views: 8258
Re: Divinity 2, Ego Draconis, modding tutorial
new results to come: it is possible to insert objects into the game. First approach was to move a bed, a table. The collision shapes did rest on their old position. I was too lazy to investigate on this and focussed on chests: http://www10.pic-upload.de/thumb/16.05.12/4sjuh6nidqge.jpg The next step ...
- Tue Apr 24, 2012 12:29 am
- Forum: Tutorials
- Topic: Divinity 2, Ego Draconis, modding tutorial
- Replies: 4
- Views: 8258
Re: Divinity 2, Ego Draconis, modding tutorial - models
models For extracting the models you can use Nifscope 1.0.22 or blender with Niftools. I started using NifScope on buildings and exported them as (wavefront) obj. Since nif is a very complex format there were some minor problems so blender refused to load the obj. ( import_obj.py by Campbell Barton...
- Tue Apr 24, 2012 12:26 am
- Forum: Tutorials
- Topic: Divinity 2, Ego Draconis, modding tutorial
- Replies: 4
- Views: 8258
Divinity 2, Ego Draconis, modding tutorial
This short tutorial is intended to give a startup for modding Divinity 2, Ego Draconis. I'll try to explain as simple as possible but it's not aimed at modding beginners. I will not upload any copyrighted assets (models and so on) and you are severely asked not to do so, too. Only use this tut for y...