Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Search found 4283 matches

by shakotay2
Sun Sep 03, 2023 5:45 pm
Forum: 3D/2D models
Topic: The Respawnables model (.mesh)
Replies: 11
Views: 771

Re: The Respawnables model (.mesh)

Result using a point cloud skinner:
.
werebat_armor_pt_cloud_skinned.jpg
by shakotay2
Thu Aug 31, 2023 1:13 pm
Forum: 3D/2D models
Topic: Weird .obj Format
Replies: 8
Views: 389

Re: Weird .obj Format

Seems I looked into the wrong blocks:
.
MoorhuhnKart.png
by shakotay2
Thu Aug 31, 2023 12:46 pm
Forum: 3D/2D models
Topic: Weird .obj Format
Replies: 8
Views: 389

Re: Weird .obj Format

It's a model but the face indices give extra faces and fit partially only:
.
MoorhuhnKart_faces_trouble.png
by shakotay2
Thu Aug 31, 2023 11:59 am
Forum: 3D/2D models
Topic: Weird .obj Format
Replies: 8
Views: 389

Re: Weird .obj Format

It's a point cloud created using hex2obj (view link in my sig),
by shakotay2
Thu Aug 31, 2023 9:34 am
Forum: 3D/2D models
Topic: Weird .obj Format
Replies: 8
Views: 389

Re: Weird .obj Format

MaxBOOST wrote: Thu Aug 31, 2023 3:21 am So I managed to rip Moorhuhn Kart Extra's models, but the obj won't open to blender or any 3d software for that matter.
Because it's not a wavefront obj file.
.
MoorhuhnKart_PtCloud.png
by shakotay2
Wed Aug 30, 2023 8:28 pm
Forum: 3D/2D models
Topic: The mummy, Tomb of dragon emperor .edb models Wii
Replies: 3
Views: 541

Re: The mummy, Tomb of dragon emperor .edb models Wii

Or you might try Eurochef tool from cohaereo, mentioned here:
ColbyDash wrote: Wed May 10, 2023 10:05 am
.
Eurochef, cohaereo.png
by shakotay2
Mon Aug 28, 2023 10:42 pm
Forum: 3D/2D models
Topic: Help get Animation of Game "Kamen Rider Chou Climax Heroes" (PSP/Wii). [.mot format]
Replies: 7
Views: 479

Re: Help get Animation of Game "Kamen Rider Chou Climax Heroes" (PSP/Wii). [.mot format]

WhiteVN606 wrote: Mon Aug 28, 2023 12:03 pm The files already have a skeleton so what now ?
So can you provide it? (It's around 32 bones in the gmo file, afaics.)
by shakotay2
Mon Aug 28, 2023 2:11 am
Forum: 3D/2D models
Topic: Shenmue MT5 + Shenmue 2 MT7 Converter !
Replies: 32
Views: 11942

Re: Shenmue MT5 + Shenmue 2 MT7 Converter !

What a shame. It's a shame that are a few tools that can export the .MT5 files to .obj yet none that use the Shenmue libraries to export them to .dae or .fbx. I have no idea why you're complaining. The situation was clear (if I had read this again): . Based on Heliwigs sources, Shenmunity is the Mo...
by shakotay2
Sun Aug 27, 2023 7:42 pm
Forum: 3D/2D models
Topic: Shenmue MT5 + Shenmue 2 MT7 Converter !
Replies: 32
Views: 11942

Re: Shenmue MT5 + Shenmue 2 MT7 Converter !

, so if you were able to extract them I would appreaciate it. Sadly not. Both MT5 files produce 2 zero bytes .db files both using the unpacker (Hellwig source) while a map-MT5 extracts flawless. NZM_M.MT5: node definition (at 0xf310) has unknown bytes not equal to zero YWT_M.MT5: node definition (a...
by shakotay2
Sun Aug 27, 2023 3:59 pm
Forum: 3D/2D models
Topic: Shenmue MT5 + Shenmue 2 MT7 Converter !
Replies: 32
Views: 11942

Re: Shenmue MT5 + Shenmue 2 MT7 Converter !

As far as I remember I didn't check a character-mt5 file because no one provided one.
by shakotay2
Sat Aug 26, 2023 11:02 am
Forum: 3D/2D models
Topic: Blast Games Ltd. .geo file
Replies: 6
Views: 355

Re: Blast Games Ltd. .geo file

Henchman800 wrote: Sat Aug 26, 2023 9:40 amHaha and no, i was referring to online converters
There is no such thing as a .geo online converter, I guess.

What you're referring to is probably online converters for geographic coordinates. :D
by shakotay2
Fri Aug 25, 2023 7:28 pm
Forum: 3D/2D models
Topic: Blast Games Ltd. .geo file
Replies: 6
Views: 355

Re: Blast Games Ltd. .geo file

Henchman800 wrote: Fri Aug 25, 2023 6:51 pmso i tried some converters online but failed :-/
"Converters online" is different from "online converters", is it?

Anyways, the ball is simple enough:
.
ball-geo.png
by shakotay2
Sun Aug 20, 2023 3:42 am
Forum: 3D/2D models
Topic: War of the monsters model extraction
Replies: 10
Views: 882

Re: War of the monsters model extraction

It's possible to get results from these .NGP files in the Jun 13 upload (which are NOT compressed) but the question is: is it worth it? . Final-ngp.png Example H2O file (switch to PtCld, i.e. point cloud): 0x0 500 Vb1 16 99 0x1978C 184 021000 0x0 255 (In FINALE.NGP search for signatue B500xx6C (wher...
by shakotay2
Sun Aug 20, 2023 2:33 am
Forum: 3D/2D models
Topic: Twisted metal 2012 models and textures (PS3)
Replies: 9
Views: 605

Re: Twisted metal 2012 models and textures (PS3)

As mono24 wrote: "Follow the instructions". It reads: "Corresponding .VRAM file must be in the same folder." Did you provide it? If not, the mentioned exe will crash without further warning, as I experienced. (When you start a debugger you'll see: System.IO.FileNotFoundException:...
by shakotay2
Sun Aug 20, 2023 2:18 am
Forum: 3D/2D models
Topic: Incognito Entertainment .ngp files
Replies: 4
Views: 624

Re: Incognito Entertainment .ngp files

Ouuuhhh nice! Thanks for the start! Imma See If i can fiddel around with that now. Haha, seems you didn't fiddle any minute, did you? Fact is, I gave a wrong FVFsize, sorry for that; it's 16, not 12. From the .ncp file (NOT .ngp ) I gathered 6 sub meshes (there may be 3 more or so) then used a poin...