Result using a point cloud skinner:
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Search found 4283 matches
- Sun Sep 03, 2023 5:45 pm
- Forum: 3D/2D models
- Topic: The Respawnables model (.mesh)
- Replies: 11
- Views: 771
- Thu Aug 31, 2023 1:13 pm
- Forum: 3D/2D models
- Topic: Weird .obj Format
- Replies: 8
- Views: 389
Re: Weird .obj Format
Seems I looked into the wrong blocks:
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- Thu Aug 31, 2023 12:46 pm
- Forum: 3D/2D models
- Topic: Weird .obj Format
- Replies: 8
- Views: 389
Re: Weird .obj Format
It's a model but the face indices give extra faces and fit partially only:
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- Thu Aug 31, 2023 11:59 am
- Forum: 3D/2D models
- Topic: Weird .obj Format
- Replies: 8
- Views: 389
Re: Weird .obj Format
It's a point cloud created using hex2obj (view link in my sig),
- Thu Aug 31, 2023 9:34 am
- Forum: 3D/2D models
- Topic: Weird .obj Format
- Replies: 8
- Views: 389
- Wed Aug 30, 2023 8:28 pm
- Forum: 3D/2D models
- Topic: The mummy, Tomb of dragon emperor .edb models Wii
- Replies: 3
- Views: 541
- Mon Aug 28, 2023 10:42 pm
- Forum: 3D/2D models
- Topic: Help get Animation of Game "Kamen Rider Chou Climax Heroes" (PSP/Wii). [.mot format]
- Replies: 7
- Views: 479
Re: Help get Animation of Game "Kamen Rider Chou Climax Heroes" (PSP/Wii). [.mot format]
So can you provide it? (It's around 32 bones in the gmo file, afaics.)
- Mon Aug 28, 2023 2:11 am
- Forum: 3D/2D models
- Topic: Shenmue MT5 + Shenmue 2 MT7 Converter !
- Replies: 32
- Views: 11942
Re: Shenmue MT5 + Shenmue 2 MT7 Converter !
What a shame. It's a shame that are a few tools that can export the .MT5 files to .obj yet none that use the Shenmue libraries to export them to .dae or .fbx. I have no idea why you're complaining. The situation was clear (if I had read this again): . Based on Heliwigs sources, Shenmunity is the Mo...
- Sun Aug 27, 2023 7:42 pm
- Forum: 3D/2D models
- Topic: Shenmue MT5 + Shenmue 2 MT7 Converter !
- Replies: 32
- Views: 11942
Re: Shenmue MT5 + Shenmue 2 MT7 Converter !
, so if you were able to extract them I would appreaciate it. Sadly not. Both MT5 files produce 2 zero bytes .db files both using the unpacker (Hellwig source) while a map-MT5 extracts flawless. NZM_M.MT5: node definition (at 0xf310) has unknown bytes not equal to zero YWT_M.MT5: node definition (a...
- Sun Aug 27, 2023 3:59 pm
- Forum: 3D/2D models
- Topic: Shenmue MT5 + Shenmue 2 MT7 Converter !
- Replies: 32
- Views: 11942
Re: Shenmue MT5 + Shenmue 2 MT7 Converter !
As far as I remember I didn't check a character-mt5 file because no one provided one.
- Sat Aug 26, 2023 11:02 am
- Forum: 3D/2D models
- Topic: Blast Games Ltd. .geo file
- Replies: 6
- Views: 355
Re: Blast Games Ltd. .geo file
There is no such thing as a .geo online converter, I guess.
What you're referring to is probably online converters for geographic coordinates.
![Very Happy :D](images/smilies/[colon]D.gif)
- Fri Aug 25, 2023 7:28 pm
- Forum: 3D/2D models
- Topic: Blast Games Ltd. .geo file
- Replies: 6
- Views: 355
Re: Blast Games Ltd. .geo file
"Converters online" is different from "online converters", is it?
Anyways, the ball is simple enough:
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- Sun Aug 20, 2023 3:42 am
- Forum: 3D/2D models
- Topic: War of the monsters model extraction
- Replies: 10
- Views: 882
Re: War of the monsters model extraction
It's possible to get results from these .NGP files in the Jun 13 upload (which are NOT compressed) but the question is: is it worth it? . Final-ngp.png Example H2O file (switch to PtCld, i.e. point cloud): 0x0 500 Vb1 16 99 0x1978C 184 021000 0x0 255 (In FINALE.NGP search for signatue B500xx6C (wher...
- Sun Aug 20, 2023 2:33 am
- Forum: 3D/2D models
- Topic: Twisted metal 2012 models and textures (PS3)
- Replies: 9
- Views: 605
Re: Twisted metal 2012 models and textures (PS3)
As mono24 wrote: "Follow the instructions". It reads: "Corresponding .VRAM file must be in the same folder." Did you provide it? If not, the mentioned exe will crash without further warning, as I experienced. (When you start a debugger you'll see: System.IO.FileNotFoundException:...
- Sun Aug 20, 2023 2:18 am
- Forum: 3D/2D models
- Topic: Incognito Entertainment .ngp files
- Replies: 4
- Views: 624
Re: Incognito Entertainment .ngp files
Ouuuhhh nice! Thanks for the start! Imma See If i can fiddel around with that now. Haha, seems you didn't fiddle any minute, did you? Fact is, I gave a wrong FVFsize, sorry for that; it's 16, not 12. From the .ncp file (NOT .ngp ) I gathered 6 sub meshes (there may be 3 more or so) then used a poin...