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Search found 4283 matches
- Wed Oct 04, 2023 5:42 pm
- Forum: 3D/2D models
- Topic: Scooby Doo! Mystery Mayhem pAnim need help
- Replies: 12
- Views: 389
Re: Scooby Doo! Mystery Mayhem pAnim need help
How about giving the name of the sample you're talking about, plus a running script (how do you start it?) plus a picture of your current result? Noone is rude here. Please focus on the problem. Also I'd like to mention that you seemed to ignore my hint concerning the skeleton: Also I strongly sugge...
- Sun Oct 01, 2023 12:55 pm
- Forum: 3D/2D models
- Topic: Scooby Doo! Mystery Mayhem pAnim need help
- Replies: 12
- Views: 389
Re: Scooby Doo! Mystery Mayhem pAnim need help
hi i been trying to work on a scooby doo mystery mayhem animation blender addon... here the code i written. Hi, is it code that you've written or is it code that you've copied? 8) There's a typo in here, so it doesn't even run: from struct import unpack, pack from dataclases import dataclass Also I...
- Mon Sep 25, 2023 8:17 am
- Forum: 3D/2D models
- Topic: Tales of Pirates/PKO File Formats
- Replies: 4
- Views: 1966
Re: Tales of Pirates/PKO File Formats
Five and a half years later I still see desperate guys crying for source codes (which they probably aren't able to use [roll] ). Anyways, all I can suggest is to use the C# project from here: https://github.com/WeaponOwl/PKO-file-viewer It imports .lgo files and has a "Save as Lgo" option ...
- Fri Sep 22, 2023 10:51 pm
- Forum: 3D/2D models
- Topic: Vision .model files
- Replies: 3
- Views: 232
- Thu Sep 21, 2023 8:46 am
- Forum: Game Archive
- Topic: Legacy of discord game .fod
- Replies: 19
- Views: 6763
Re: Legacy of discord game .fod
, then they wonder why the forum is not active, oh well. I don't think it's simple "cause and effect". For some reason discords are very popular nowadays among the young folks while forums start to die. So what I mean: the forums start to die and discords were a welcome substitute. Plus, ...
- Tue Sep 19, 2023 7:48 pm
- Forum: Game Archive
- Topic: Legacy of discord game .fod
- Replies: 19
- Views: 6763
Re: Legacy of discord game .fod
He moved to the discord server, didn't he?
- Mon Sep 18, 2023 5:45 pm
- Forum: Game Archive
- Topic: Resident Evil: The Darkside Hronikles .txtres
- Replies: 10
- Views: 2590
Re: Resident Evil: The Darkside Hronikles .txtres
9 years later?
I'm sorry, but you're too late. (I don't even know what that script or app did exactly.)
![EEK! :eek:](images/smilies/[colon]eek.gif)
- Fri Sep 15, 2023 6:37 am
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 505
- Views: 317029
Re: Extracting simple models
Then why not use Durik's script in the thread I linked to? edit: well, seems it's not free (any more?) So sorry then. Usually I don't spend time on formats which were solved already. In the attached zip from here: there's two H2O files. You'll need to trick around to get better results, though. shir...
- Fri Sep 15, 2023 6:21 am
- Forum: 3D/2D models
- Topic: Ape Escape 3 i3d format help
- Replies: 4
- Views: 367
Re: Ape Escape 3 i3d format help
Hi, Hi, first things first: the py scripts you've uploaded contain rubbish (saved html data, whatever). WHY not give the link to the original files? [roll] https://github.com/Murugo/Misc-Game-Research/tree/main/PS2/Rule%20of%20Rose A user from models resource managed to extract and convert two mode...
- Tue Sep 12, 2023 5:15 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 505
- Views: 317029
- Mon Sep 11, 2023 5:14 am
- Forum: 3D/2D models
- Topic: Payday 3 Open Beta
- Replies: 2
- Views: 170
Re: Payday 3 Open Beta
Face indices probably DWords, need to check this, see below. Sadly point cloud skinners reach their limits (too lazy to trick around with parameters): . Dallas.png Offset 0 1 2 3 4 5 6 7 8 9 A B C D E F 0025E7B0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0025E7C0 12 00 00 00 F3 D9 01 00 <01 00 ...
- Sun Sep 10, 2023 3:03 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 560
- Views: 168608
Re: Noesis g1m/g1t/g1a importer
I think you can ignore these fails. I saw similar for many other formats (really need to check this one day :roll: ). If it loads sub meshes then try to export as .obj file (File\Export, choose main output type ".obj - wavefront OBJ"). Then check that .obj file. Should look like # Noesis ....
- Sat Sep 09, 2023 2:18 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 560
- Views: 168608
Re: Noesis g1m/g1t/g1a importer
Usually there is a Noesis log window. What does it show after you opened a g1m file?KristalWolf wrote: ↑Sat Sep 09, 2023 11:53 am I'm afraid not. This is all still pretty foreign to me
btw: the log is enabled in this python function like so:
def registerNoesisTypes():
...
noesis.logPopup()
return 1
- Wed Sep 06, 2023 5:20 pm
- Forum: 3D/2D models
- Topic: Toy Story 3 Game Models
- Replies: 38
- Views: 18237
Re: Toy Story 3 Game Models
Hello Here is importer for models from PC . It requires Blender version 249 and Python 2.6. I use scene format research done by zzh8829 from http://forum.xentax.com/viewtopic.php?p=93154#p93154 It works with .oct files from Toy Story 3 for PC. It imports: - models with weights and textures - armatu...
- Tue Sep 05, 2023 4:40 pm
- Forum: 3D/2D models
- Topic: The Respawnables model (.mesh)
- Replies: 11
- Views: 771
Re: The Respawnables model (.mesh)
It covers about 80% of the faces. So what do you expect? Really.
![rolleyes [roll]](images/smilies/icon_rolleyes.gif)
(You'll need to delete extra faces, of course. But that's not my job.
![Very Happy :D](images/smilies/[colon]D.gif)