I can confirm that this method using the mss32.dll to decompress the 1FCB data works for the Defiance assets as well. I will post a bin and src once once I get it all wrapped up in a nice command-line tool.
-Zeiban
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Search found 18 matches
- Sat Jun 29, 2013 3:40 am
- Forum: Game Archive
- Topic: Defiance beta
- Replies: 46
- Views: 20530
- Tue May 07, 2013 3:29 pm
- Forum: Game Archive
- Topic: Defiance beta
- Replies: 46
- Views: 20530
Re: Defiance beta
I wrote a little utility to extract the RMID files from the WAD files. https://github.com/zeiban/defiwad Nothing new that hasn't already been figured out but may be useful to some. Looks like you guys have a handle on the audio or at least getting real close to converting to a playable format. I did...
- Tue Mar 27, 2012 11:34 pm
- Forum: Audio file formats
- Topic: Skylanders Music Extraction [360]
- Replies: 2
- Views: 2181
Skylanders Music Extraction [360]
I'm attempting to extract the level music from the 360 version of the game. I've used quickbms to get the audio/levels/level_hub.bnk extracted to 260 files. Looking in a hex editor they are all RIFX files that are mono/44100. The format tag is coming up 358 (0x0166). What format is that? Google is f...