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Search found 97 matches
- Mon Jul 17, 2023 2:18 am
- Forum: 3D/2D models
- Topic: EA Los Angeles .aso / .mesh.o / .o / .skel.o / .skl / .msh formats
- Replies: 3
- Views: 769
Re: EA Los Angeles .aso / .mesh.o / .o / .skel.o / .skl / .msh formats
If I recall correctly Need for Speed: Hot Pursuit 2 also used .o models. There are plugins for that game. Might be worth tracking down any research they have in that community. Pretty sure it was also used in the Def Jam games of that era too
- Thu May 26, 2022 3:22 am
- Forum: Game specific tools
- Topic: Extreb (NFS Underground 2)
- Replies: 4
- Views: 2469
Re: Extreb (NFS Underground 2)
Somehow I missed that this tool was out. I've tested it on Xbox NFS Underground 1 and 2. You can extract files successfully, but they'll still be in .bin format. You must use extreb l before using extreb e to generate the correct offsets.
- Sat Aug 28, 2021 3:28 pm
- Forum: Game specific tools
- Topic: [RePACKER] Cars: The Video Game and MX vs ATV Unleashed
- Replies: 3
- Views: 5038
- Thu Sep 24, 2020 9:52 pm
- Forum: Graphic file formats
- Topic: [X360] Star Wars Battlefront III pre-alpha (*.x2t)
- Replies: 63
- Views: 27877
Re: [X360] Star Wars Battlefront III pre-alpha (*.x2t)
Thanks Acewell. I went through and extracted a ton of textures last week with your script. Had a few I couldn't figure out, but I pulled several hundred out.
- Thu Sep 17, 2020 2:52 am
- Forum: Graphic file formats
- Topic: [X360] Star Wars Battlefront III pre-alpha (*.x2t)
- Replies: 63
- Views: 27877
Re: [X360] Star Wars Battlefront III pre-alpha (*.x2t)
Sorry to necropost, but does anyone still have the DLL? I've been converting Elite Squadron maps, and most share textures with Battlefront III. Acewell's python plugin has been amazing, but if the DLL can scan for the correct size, etc that'd be great. I'm not sure if it does, but thus far it's a lo...
- Sat Dec 30, 2017 4:34 pm
- Forum: Game Archive
- Topic: Destiny 1 DLC music
- Replies: 4
- Views: 2279
Re: Destiny 1 DLC music
So to re-iterate what help i am looking for is, if there is anyone here that has managed to get/knows how to get to any downloadable DLC content that goes direct to the PS4 (maybe a data-miner) that can help me/point me in the right direction in finding the pkg files (or whatever they are) from the...
- Mon Feb 13, 2017 7:16 pm
- Forum: 3D/2D models
- Topic: Star Wars The Force Unleashed Wii Models
- Replies: 39
- Views: 14692
Re: Star Wars The Force Unleashed Wii Models
As a last resort, I recall Ninja Ripper can be used with Dolphin, which keeps the skeletal structure/t-pose for quite a few games. Then you'd have to sift through all the world models, however.
- Fri Nov 04, 2016 3:20 pm
- Forum: Game Archive
- Topic: Riptide GP Renegade (.apf) file
- Replies: 2
- Views: 1383
- Mon Oct 31, 2016 8:10 pm
- Forum: Game Localization
- Topic: Forza Horizon 2 Xbox (.Str)
- Replies: 3
- Views: 1890
Re: Forza Horizon 2 Xbox (.Str)
I had trouble with this script and the above file. I've never dealt with localization decoding. Is this to be used with QuickBMS?
- Wed Aug 17, 2016 3:30 pm
- Forum: 3D/2D models
- Topic: Marvel Ultimate Alliance 2 .DAT
- Replies: 64
- Views: 28485
Re: Marvel Ultimate Alliance 2 .DAT
Nice work AceWell! Any idea whether your script below can be reversed? I'm curious as to whether I can reswizzle and just inject a modified texture back in as a chunk. I know Noesis can't do that, but if I have the hex offset and size I can reinject, I just have to get it back to the appropriate for...
- Tue Aug 09, 2016 8:33 pm
- Forum: 3D/2D models
- Topic: Marvel Ultimate Alliance 2 Wii .Igb
- Replies: 5
- Views: 2194
Re: Marvel Ultimate Alliance 2 Wii .Igb
The MarvelMods.com community has ripped these models using 3dRipperDX and the Dolphin emulator, but we currently have no way of putting models back into the game. Because the camera is far from the player models they can get away with being low poly.
- Wed Sep 23, 2015 2:49 am
- Forum: Game Archive
- Topic: Guitar Hero 3 Song Packs
- Replies: 1
- Views: 921
Re: Guitar Hero 3 Song Packs
You might try the forums at www.scorehero.com
- Sun Feb 08, 2015 5:47 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 745148
Re: Forza Motorsport Resource Extraction (.carbin)
Thanks for the tips,but now what is the next step , once the pack is unzipped .I have some FSB file .What should i use, FORZA STUDIO? Next step is unpacking .zip files with QuickBMS and zip.bms script, then you have folders with .carbin files for Forza Studio and .xds files with textures (XTX tool ...
- Tue Dec 09, 2014 3:29 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 745148
Re: Forza Motorsport Resource Extraction (.carbin)
Not possible. You can't even mod save games yet on the Xbox One, so it'll be quite a while.
- Thu Feb 13, 2014 9:17 am
- Forum: Code Talk
- Topic: My quickBMS scripts
- Replies: 489
- Views: 494545
Re: My quickBMS scripts
It doesn't, though. Supposedly it does, but the table structure is platform-specific, so GameExtractor can only do one platform. A QuickBMS script would allow me to adjust sizes and offsets should I ever need to. The Unknown{4} in the // Directory Data 3 is a different size on each platform. For exa...