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Search found 22 matches
- Wed Feb 29, 2012 9:32 pm
- Forum: 3D/2D models
- Topic: Dark Souls FLV file
- Replies: 317
- Views: 158903
Re: Dark Souls FLV file
I want to convert everything into a usable format like .obj for 3d, .bmp/png/jpg etc for the textures. And I want each model to have the correct positioning data when it's imported. My goal is to have a complete 3D map which could be viewed and explored. I'm not too sure if a PC can handle the enti...
- Wed Feb 29, 2012 6:15 pm
- Forum: 3D/2D models
- Topic: Dark Souls FLV file
- Replies: 317
- Views: 158903
Re: Dark Souls FLV file
Can the flver project be used in it's current state? Because right now I'm not sure how to get it to run. in its current form it is not usable by itself. you can parse files and have the data in structured form, that's it. for example, use FLVParser to parse some flv then you can access geometry da...
- Tue Feb 28, 2012 10:26 pm
- Forum: 3D/2D models
- Topic: Dark Souls FLV file
- Replies: 317
- Views: 158903
Re: Dark Souls FLV file
ok here it is: https://code.google.com/p/dkstools/
a command line program is included to extract the bdf/bhf's; i hope it's self-explanatory enough.
also are included parsers for flv, tpf, and neos. information on UVs and texture types are following ...
a command line program is included to extract the bdf/bhf's; i hope it's self-explanatory enough.
also are included parsers for flv, tpf, and neos. information on UVs and texture types are following ...
- Tue Feb 28, 2012 6:58 pm
- Forum: 3D/2D models
- Topic: Dark Souls FLV file
- Replies: 317
- Views: 158903
Re: Dark Souls FLV file
@vlad Oh dude, you're like 10 steps ahead of me. I'm also trying to load map sections. You have UVs, textures, models loading in the right position and automated loading of big sections of the map? pretty much although i'm not certain on some semantics of vertex attributes (like UVs for second diff...
- Tue Feb 28, 2012 5:44 pm
- Forum: 3D/2D models
- Topic: Dark Souls FLV file
- Replies: 317
- Views: 158903
Re: Dark Souls FLV file
yes, if by map you mean the neo-files.finale00 wrote:So a map basically defines where all of the objects should be loaded and stuff?
- Tue Feb 28, 2012 3:20 pm
- Forum: 3D/2D models
- Topic: Dark Souls FLV file
- Replies: 317
- Views: 158903
Re: Dark Souls FLV file
progress! finally deciphered map information: the NEO's contain information about map-, character-, and object-models and their instances. rendering has still some bugs because it seems i don't fully understand the meaning of the vertex attributes. also transformations of individual instances seem t...
- Mon Feb 27, 2012 12:47 pm
- Forum: 3D/2D models
- Topic: Dark Souls FLV file
- Replies: 317
- Views: 158903
Re: Dark Souls FLV file
made some progress with texturing and rendering: http://i.imgur.com/G4Jfl.jpg http://i.imgur.com/OQOPo.jpg the FLVs do reference textures; also TPF's store their name inside so matching them was easy in the end. UV's were a bit tricky. i try to make some sort of map but there are a lot of models whi...