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Search found 26 matches
- Sat Sep 29, 2012 5:21 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 232506
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Yeah something in the script python is incorrect.
- Sat Sep 29, 2012 4:49 pm
- Forum: Game Archive
- Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
- Replies: 140
- Views: 72916
Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
So which is the correct script? 1. Wrote by "chrrox" in the first post. or 2. Fixed by "b0ny" in the 27th post. I had tried both. They both produce 710 files after its been through the whole process but, First file 2A0J2_AKA1F13031]2]A1]30OJ1818561DMHJ221B1L{O061 is only 2kb for...
- Sat Sep 29, 2012 8:51 am
- Forum: Game Archive
- Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
- Replies: 140
- Views: 72916
Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
yeah let me know how many files you have a feeling that the bms script that charoxx posted in the first post along with bonys post maybe incorrect.TRDaz wrote:Wierd how I have less than you. One file cant give another 63 ext's D: Im gonna re extract it with b0ny's edit, maybe that will help.
- Sat Sep 29, 2012 8:29 am
- Forum: Game Archive
- Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
- Replies: 140
- Views: 72916
Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
Yep, just that 1 file that seems to not extract, others worked perfectly. The one that wont extract is: BRL73@1S100@D]I]623G1K165F1QEE1100M10{RL72317.dat I have 647 files from extracting every other file. I have 710 files from the chara_common.bin/lnk I have tried to search for files that chroxx ha...
- Sat Sep 29, 2012 8:11 am
- Forum: Game Archive
- Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
- Replies: 140
- Views: 72916
Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
i think it was some problem with file paths. i didn't type the whole thing and just dragged the script and file and folders onto command window lol. :D .bin file outputs the same files as .lnk file so for now, can we just extract these files? is there a way to view them models atm? you may not want...
- Sat Sep 29, 2012 7:33 am
- Forum: Game Archive
- Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
- Replies: 140
- Views: 72916
Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
khanbot wrote:hi
i m having some problem extracting .lnk files
edit: fixed. sorry
did you try chara_common.bin? instead?
- Wed Jan 04, 2012 5:16 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 787798
Re: Dead or Alive series formats and tools
@ganjul I donno if your done, done. I already explained my thoughts, and we leveled out. If you want answers, then lay them out and I'll tell you what I know you know its frustrating for me I'm trying really hard, and I'm like the only one leading the format hacking right now. I like modding and wo...
- Wed Jan 04, 2012 12:24 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 787798
Re: Dead or Alive series formats and tools
The contents of this post was deleted because of possible forum rules violation.
- Wed Jan 04, 2012 11:58 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 787798
Re: Dead or Alive series formats and tools
I might have sounded too dramatic, I just meant I'll stop asking you questions, I'll still follow this thread and try to learn things myself or from other sources. I'm also interested to see you progress. I normally lurk Hmmm I may pick up this project and write your exporter, I just setup my parsi...
- Wed Jan 04, 2012 11:53 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 787798
Re: Dead or Alive 3,U,X tools [download]
I had an unknown amount of variables in a 128bit binary space. I had to explore every possible idea... I've seen a few games where they stored 16bit floats instead of 32bit floats. but used a 32bit float divisor or multiplier on their 16bitfloats to regain accuracy. I just thought a simular thing m...
- Wed Jan 04, 2012 8:46 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 787798
Re: Dead or Alive series formats and tools
I normally lurk Hmmm I may pick up this project and write your exporter, I just setup my parsing library Ill be back sometime next week. Gotta finish a Siggraph UI paper D: first