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by Sergeanur
Thu Dec 25, 2014 9:51 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589217

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

The tool is updated, link is the same.
Now you can decrypt the resources (LUA, FPK, JSON, etc.) while unpacking the archive. Run the tool like this

Code: Select all

MGSV_QAR_Tool.exe data_02.g0s -r
Also the tool now uses dictionary to match hashes.
by Sergeanur
Wed Dec 24, 2014 3:46 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589217

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

The hash algorithm is now discovered - it's CityHash64 with seed . in pack01 00004EB7.dat 0000B286.dat 00008994.dat I don't have those but I know what you mean. No, those are not encrypted. in pack02 data\as\tpp\pack\soldier\motion\TppSoldierGzMotion.fpk this is still encrypted? Yes, FPK files are e...
by Sergeanur
Wed Dec 24, 2014 8:18 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589217

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

chrrox wrote:are the .dat files still encrypted?
What .dat files?
chrrox wrote:I don't see any model files do you know where they are?
In data\as\tpp\pack I guess.
by Sergeanur
Tue Dec 23, 2014 10:00 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589217

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

zzz wrote:JSON only shows gibberish though
JSON is encrypted in a same way as LUA.
by Sergeanur
Tue Dec 23, 2014 9:16 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589217

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

LUA encryption now also had been discovered. Tool coming up later.
by Sergeanur
Tue Dec 23, 2014 1:35 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589217

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

I have discovered the encryption/decryption method! The tool is coming up shortly. What a hash algorithm they used for previous game versions? I see CRC64 in this game with ecma tab. I don't know the name of the algorythm (and it probably doesn't have one) but here's the code I have reversed from M...
by Sergeanur
Tue Dec 23, 2014 11:17 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589217

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Hash is 64 bit. First two bytes is an extention ID, rest is calculated from name string (without extention if id != 0). Same was in previous MGS games except it was 32 bit and only 1 byte for an extention ID. The original names of data_01.g0s and data_02.g0s are texture.qar and data.qar respectively...