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by ReeceMix
Sat Nov 15, 2014 12:28 pm
Forum: 3D/2D models
Topic: PlayStation 1 .TMD & .TOD
Replies: 4
Views: 2960

Re: PlayStation 1 .TMD & .TOD

markgrass made Resident Evil 1 EMD viewer/extractor

Resident Evil uses EMD which is basically an TMD
by ReeceMix
Sat Nov 15, 2014 12:22 pm
Forum: 3D/2D models
Topic: PSX Silent Hill Model Format Help
Replies: 33
Views: 19104

Re: PSX Silent Hill Model Format Help

awesome stuff shakotay2,
Since my original post I started to remake the Ps1 silent hill city ..manually
Do you think it would be possible to whip up a QuickBMS script (or something) to make the TMDs compatible with milkshape?
by ReeceMix
Tue Oct 22, 2013 2:22 pm
Forum: Code Talk
Topic: Quick BMS Parser difficulties (text string to text string)
Replies: 6
Views: 3248

Re: Quick BMS Parser difficulties (text string to text strin

Ah thankyou again , It didnt work the first time because i was using an ancient version of QuickBms
by ReeceMix
Mon Oct 14, 2013 10:18 am
Forum: Code Talk
Topic: Quick BMS Parser difficulties (text string to text string)
Replies: 6
Views: 3248

Re: Quick BMS Parser difficulties (text string to text strin

Not sure what you mean by 'rebuilding by hand', this code outputs files as 00000000.dat, 0000000a.dat etc. It would be useful if i could define a prefix and the extension output. I used to have a mass renamer program that could change the extension, supid windows wont do it and I cant believe that B...
by ReeceMix
Mon Oct 07, 2013 1:10 pm
Forum: Code Talk
Topic: Quick BMS Parser difficulties (text string to text string)
Replies: 6
Views: 3248

Re: Quick BMS Parser difficulties (text string to text strin

I guess you mean something like the following, remember to replace the 2 occurrencies of "NGCA" with "HRCM": http://aluigi.org/papers/bms/_findloc.bms Worked great Thank you, I can rename the .Dat files that are output ,but what would I add to get it to output a defined extensio...
by ReeceMix
Mon Sep 30, 2013 10:38 am
Forum: Code Talk
Topic: Quick BMS Parser difficulties (text string to text string)
Replies: 6
Views: 3248

Quick BMS Parser difficulties (text string to text string)

Looking at the 'quick bms guide' post http://forum.xentax.com/viewtopic.php?f=29&t=3525 I am a beginner and im getting the hang of my HEX model exploration but this tutorial doesnt make logical sence and it seems like the conclusions reached are without proper explanation. This tutorial doesnt w...
by ReeceMix
Fri Sep 27, 2013 12:33 pm
Forum: 3D/2D models
Topic: PSX Silent Hill Model Format Help
Replies: 33
Views: 19104

PSX Silent Hill Model Format Help

Using the fairly recent Silent Hills Tools pack http://forum.xentax.com/blog/?cat=471 the archive .HILL file can be extracted into its directorys and base files. Im genuinely trying to learn about 3d model formats but if anyone would like to take a look it would be a big help. (Looking at the models...
by ReeceMix
Thu Aug 01, 2013 11:21 am
Forum: 3D/2D models
Topic: Mafia 2 models [pc]
Replies: 59
Views: 44692

Re: Mafia 2 models [pc]

Taken From Tosyk's website OK, “mafia ii\edit\materials\default.mtl” is the materials library containing all the texture-names. “mafia2modeldumper\release\Mafia2Tool\FileFormats\MaterialLibrary.cs” is the source code to load this material library. In “MaterialInfoEntry.cs” there is imported a 64-bit...
by ReeceMix
Sun Sep 25, 2011 5:05 pm
Forum: 3D/2D models
Topic: Red Dead Redemption .rpf converter/extractor
Replies: 77
Views: 42499

Re: Red Dead Redemption .rpf converter/extractor

Thanks revelation & Good Luck I hope to make a GTA RDR one day
by ReeceMix
Fri Aug 19, 2011 7:06 pm
Forum: Audio file formats
Topic: [Solved] Bully Scholarship Edition (PC) Audio Files
Replies: 24
Views: 18293

Re: Bully Scholarship Edition (PC) .SEA audio?

Worked perfectly for all of them 322.seas became 3652.wavs Many thanks you are a King amongst Peasants :keke: (NOTE: alot of the audio files (EG: 4 BikeShopAmbREV_8va22k.wav) are named '8va' or '2eq8va' these sounds are speeded up , looks like they use the bully sound engine itself to slow them down...
by ReeceMix
Thu Aug 18, 2011 2:52 pm
Forum: 3D/2D models
Topic: List of games that you can extract 3d models from !
Replies: 137
Views: 277440

Re: List of games that you can extract 3d models from !

This thread is a complete Cluster F*** why is it stickyed? It is by no means a definitive list.

It would make more sence to have a seperate forum section for individual extractable games or a single updated post with links to the game extraction information.
by ReeceMix
Thu Aug 18, 2011 2:47 pm
Forum: Audio file formats
Topic: [Solved] Bully Scholarship Edition (PC) Audio Files
Replies: 24
Views: 18293

Re: Bully Scholarship Edition (PC) .SEA audio?

Attached COWBELL_01.SEA to the first post for analysis
by ReeceMix
Tue Aug 16, 2011 7:27 pm
Forum: Audio file formats
Topic: [Solved] Bully Scholarship Edition (PC) Audio Files
Replies: 24
Views: 18293

Re: Bully Scholarship Edition (PC) .SEA audio?

I've converted all the music audio but in the Xact folder there are bunch of .SEA files.

I thought that .sea was a pretty standard video game audio format but trying to google 'sea audio' is a nightmare anyone know of a converter?
by ReeceMix
Tue Aug 16, 2011 6:58 pm
Forum: 3D/2D models
Topic: Shenmue MT5 + Shenmue 2 MT7 Converter !
Replies: 32
Views: 11981

Re: Shenmue MT5 Converter (50% done) MT5 Example Attached

This format should be cake compared to todays file types lol, it's already pretty foreign to me compared to the formats I've been looking at. Well its a Dreamcast file type, but the MT5 converter partially works and the sources are available, so It should be cake in comparison to the fact that most...
by ReeceMix
Tue Aug 16, 2011 3:30 pm
Forum: 3D/2D models
Topic: Shenmue MT5 + Shenmue 2 MT7 Converter !
Replies: 32
Views: 11981

Re: Shenmue MT5 Converter (50% done) MT5 Example Attached

Its been over a year since my first post and Im still hoping that someone on xentax has the knowlege (and interest) to finish this extractor