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Search found 116 matches

by artworkplay
Sun Jun 12, 2016 1:47 am
Forum: 3D/2D models
Topic: WWE 2k15 PC models - need help exporting face data
Replies: 19
Views: 8293

Re: WWE 2k15 PC models - need help exporting face data

zaramot wrote:Here's maxscript to import WWE 2k15 PC version models with correct in-game rig. All credits goes to Chrrox, I just edited script a bit!

P.S. Script is slow, prepare for some waiting xD
Just wondering... I know scripts are posted "as is" but does this support weights and not just rigging?
by artworkplay
Wed Jun 08, 2016 3:40 pm
Forum: 3D/2D models
Topic: Battleborn tools
Replies: 40
Views: 14709

Re: Battleborn tools

Awesome tools, thanks! On another note would it be possible for your next project if you could take a look at the Marvel Heroes .tfc format? Gildor had tried it for a number of years but had failed in creating extraction support for it. Hopefully fresher talent like you would finally get the texture...
by artworkplay
Sun Jun 05, 2016 1:49 am
Forum: 3D/2D models
Topic: Strife 3D Models
Replies: 13
Views: 4779

Re: Strife 3D Models

Well at least 1 guy thanked me ( although it has been downloaded like 50 times) :D T. Sorry man, I was waiting for the game to download so I could test the tools out but... thanks for this and all the wonderful tools you've shared with the community, game companies should be paying you for getting ...
by artworkplay
Sat May 07, 2016 10:24 pm
Forum: Graphic file formats
Topic: Viewer/exporter for dds files using BC5U
Replies: 2
Views: 1503

Re: Viewer/exporter for dds files using BC5U

You got any samples? (: BC5U is just ATI2 from what i understand reading this post http://niftools.sourceforge.net/forum/viewtopic.php?f=31&t=6316#p31956 there is some brief discussion here too http://forum.xentax.com/viewtopic.php?p=112390#p112390 Noesis supports it and i tried to write a scri...
by artworkplay
Sat May 07, 2016 5:18 pm
Forum: Graphic file formats
Topic: Viewer/exporter for dds files using BC5U
Replies: 2
Views: 1503

Viewer/exporter for dds files using BC5U

Hi all, could anyone suggest a suitable viewer/exporter for normal maps in dds format using BC5U? I've tried Photoshop, NVIDIA tools and even Noesis (unless there was an update these past few weeks) nothing could open the image properly.
by artworkplay
Sat May 07, 2016 8:07 am
Forum: Game Archive
Topic: OpenIV for Grand Theft Auto V
Replies: 22
Views: 26679

Re: OpenIV for Grand Theft Auto V

Excellent update! Being able to work with the game models in max is always such a treat. Unfortunately the latest EVO imports the model's skeleton set orientation at 90 degrees to the right, hope a fix will be available soon.
by artworkplay
Sat May 07, 2016 1:30 am
Forum: 3D/2D models
Topic: Binary Domain / Yakuza (gmd) Noesis Script
Replies: 83
Views: 53975

Re: Binary Domain / Yakuza (gmd) Noesis Script

Szkaradek123 wrote:Please don't use portable software only installed. Or copy all files (replace old newGameLib with new) to folder with blender.exe .
But i prefer to install Blender version 32 bit and Python 2.6.6. 32 bit.
Thanks so much for the tip, it works for me now.
by artworkplay
Thu May 05, 2016 1:00 am
Forum: 3D/2D models
Topic: Binary Domain / Yakuza (gmd) Noesis Script
Replies: 83
Views: 53975

Re: Binary Domain / Yakuza (gmd) Noesis Script

Hi Here is blend file for import models from gmd files (Yakuza 5). It requires to install Blender version 249b (32 bit) and Python 2.6.6.(32 bit). Doubleclick file "Blender249.blend" and in Text Window press alt+p to run script. Select file with *.gmd and press import. Script import geome...
by artworkplay
Sun Apr 10, 2016 2:41 pm
Forum: 3D/2D models
Topic: 3d model and animation
Replies: 5
Views: 1852

Re: 3d model and animation

maharnavi wrote:Hello all,

Thanks for unlocking my account.

I do need a help a model animation character from a game.


Please reply me urgently.
Persistent fellow. I'll hazard a guess that this game is... Infinite Crisis.
by artworkplay
Sat Mar 19, 2016 10:14 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589153

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Would anyone know where the latest fpk dictionary for MGO3 can be downloaded?
by artworkplay
Wed Mar 02, 2016 4:15 pm
Forum: Game Archive
Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Replies: 309
Views: 150203

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Pardon my ignorance... Does fmt_TR2_mesh_1_5.py export static or fully rigged models?
by artworkplay
Thu Jan 28, 2016 10:35 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589153

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Hopefully this is just a simple request... could anyone point me to where the MGO textures are? They might also be under the 1 folder in master, but they are definitely in the mgo folder in the texture0.dat file. Maybe I'm doing something wrong because nearly all the textures I extracted from the m...
by artworkplay
Thu Jan 28, 2016 4:04 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589153

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Hopefully this is just a simple request... could anyone point me to where the MGO textures are?
by artworkplay
Fri Jan 22, 2016 10:31 am
Forum: 3D/2D models
Topic: Outlast: Miles Upshur's head model, extracted, need help.
Replies: 2
Views: 1337

Re: Outlast: Miles Upshur's head model, extracted, need hel

There's probably a head model buried deep in the files fully textured and probably rigged.