Just wondering... I know scripts are posted "as is" but does this support weights and not just rigging?zaramot wrote:Here's maxscript to import WWE 2k15 PC version models with correct in-game rig. All credits goes to Chrrox, I just edited script a bit!
P.S. Script is slow, prepare for some waiting xD
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Search found 116 matches
- Sun Jun 12, 2016 1:47 am
- Forum: 3D/2D models
- Topic: WWE 2k15 PC models - need help exporting face data
- Replies: 19
- Views: 8293
Re: WWE 2k15 PC models - need help exporting face data
- Wed Jun 08, 2016 3:40 pm
- Forum: 3D/2D models
- Topic: Battleborn tools
- Replies: 40
- Views: 14709
Re: Battleborn tools
Awesome tools, thanks! On another note would it be possible for your next project if you could take a look at the Marvel Heroes .tfc format? Gildor had tried it for a number of years but had failed in creating extraction support for it. Hopefully fresher talent like you would finally get the texture...
- Sun Jun 05, 2016 1:49 am
- Forum: 3D/2D models
- Topic: Strife 3D Models
- Replies: 13
- Views: 4779
Re: Strife 3D Models
Well at least 1 guy thanked me ( although it has been downloaded like 50 times) :D T. Sorry man, I was waiting for the game to download so I could test the tools out but... thanks for this and all the wonderful tools you've shared with the community, game companies should be paying you for getting ...
- Sat May 07, 2016 10:24 pm
- Forum: Graphic file formats
- Topic: Viewer/exporter for dds files using BC5U
- Replies: 2
- Views: 1503
Re: Viewer/exporter for dds files using BC5U
You got any samples? (: BC5U is just ATI2 from what i understand reading this post http://niftools.sourceforge.net/forum/viewtopic.php?f=31&t=6316#p31956 there is some brief discussion here too http://forum.xentax.com/viewtopic.php?p=112390#p112390 Noesis supports it and i tried to write a scri...
- Sat May 07, 2016 5:18 pm
- Forum: Graphic file formats
- Topic: Viewer/exporter for dds files using BC5U
- Replies: 2
- Views: 1503
Viewer/exporter for dds files using BC5U
Hi all, could anyone suggest a suitable viewer/exporter for normal maps in dds format using BC5U? I've tried Photoshop, NVIDIA tools and even Noesis (unless there was an update these past few weeks) nothing could open the image properly.
- Sat May 07, 2016 8:07 am
- Forum: Game Archive
- Topic: OpenIV for Grand Theft Auto V
- Replies: 22
- Views: 26679
Re: OpenIV for Grand Theft Auto V
Excellent update! Being able to work with the game models in max is always such a treat. Unfortunately the latest EVO imports the model's skeleton set orientation at 90 degrees to the right, hope a fix will be available soon.
- Sat May 07, 2016 1:30 am
- Forum: 3D/2D models
- Topic: Binary Domain / Yakuza (gmd) Noesis Script
- Replies: 83
- Views: 53975
Re: Binary Domain / Yakuza (gmd) Noesis Script
Thanks so much for the tip, it works for me now.Szkaradek123 wrote:Please don't use portable software only installed. Or copy all files (replace old newGameLib with new) to folder with blender.exe .
But i prefer to install Blender version 32 bit and Python 2.6.6. 32 bit.
- Thu May 05, 2016 1:00 am
- Forum: 3D/2D models
- Topic: Binary Domain / Yakuza (gmd) Noesis Script
- Replies: 83
- Views: 53975
Re: Binary Domain / Yakuza (gmd) Noesis Script
Hi Here is blend file for import models from gmd files (Yakuza 5). It requires to install Blender version 249b (32 bit) and Python 2.6.6.(32 bit). Doubleclick file "Blender249.blend" and in Text Window press alt+p to run script. Select file with *.gmd and press import. Script import geome...
- Sun Apr 10, 2016 2:41 pm
- Forum: 3D/2D models
- Topic: 3d model and animation
- Replies: 5
- Views: 1852
Re: 3d model and animation
Persistent fellow. I'll hazard a guess that this game is... Infinite Crisis.maharnavi wrote:Hello all,
Thanks for unlocking my account.
I do need a help a model animation character from a game.
Please reply me urgently.
- Sat Mar 19, 2016 10:14 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 589153
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Would anyone know where the latest fpk dictionary for MGO3 can be downloaded?
- Wed Mar 02, 2016 4:15 pm
- Forum: Game Archive
- Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
- Replies: 309
- Views: 150203
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Pardon my ignorance... Does fmt_TR2_mesh_1_5.py export static or fully rigged models?
- Thu Jan 28, 2016 10:35 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 589153
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Hopefully this is just a simple request... could anyone point me to where the MGO textures are? They might also be under the 1 folder in master, but they are definitely in the mgo folder in the texture0.dat file. Maybe I'm doing something wrong because nearly all the textures I extracted from the m...
- Thu Jan 28, 2016 4:04 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 589153
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Hopefully this is just a simple request... could anyone point me to where the MGO textures are?
- Tue Jan 26, 2016 3:49 pm
- Forum: 3D/2D models
- Topic: How to export a model from Noesis to XNA/Blender
- Replies: 3
- Views: 4119
- Fri Jan 22, 2016 10:31 am
- Forum: 3D/2D models
- Topic: Outlast: Miles Upshur's head model, extracted, need help.
- Replies: 2
- Views: 1337
Re: Outlast: Miles Upshur's head model, extracted, need hel
There's probably a head model buried deep in the files fully textured and probably rigged.