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Search found 176 matches
- Mon Jun 06, 2016 9:29 am
- Forum: Graphic file formats
- Topic: PSVita GXT PVTRC2 Problems
- Replies: 10
- Views: 4518
Re: PSVita Swizzling DDS Format (GXT Without Header)
Thanks a lot AceWell for the script will be very useful in the future for other GXT formats. some days ago I discovered how to convert the textures used GXTconvert + adding the following headers to the RAW GXT data http://www.mediafire.com/convkey/0bc3/215kchnng927bohzg.jpg 512x512 UBC1 (similar to ...
- Thu May 26, 2016 9:49 am
- Forum: Graphic file formats
- Topic: PSVita GXT PVTRC2 Problems
- Replies: 10
- Views: 4518
PSVita GXT PVTRC2 Problems
Hello! I'm trying to convert some textures from PS vita games, in this case Killzone Mercenary. But I can't obtain properly files. I can see textures with texture finder as DXT1 or DXT5 formats but all files are swizzling http://www.mediafire.com/convkey/19b3/b97hzm3rp90ka14zg.jpg also, I tried to a...
- Wed Apr 13, 2016 5:44 am
- Forum: 3D/2D models
- Topic: Killer Instinct .kimesh / .kihkx
- Replies: 92
- Views: 38683
Re: Killer Instinct .kimesh / .kihkx
Here is the first sub-mesh (if it helps to understand the format)
- Sun Apr 03, 2016 11:05 am
- Forum: Game Archive
- Topic: The Division SDF Archive Format
- Replies: 137
- Views: 77369
Re: The Division SDF Archive Format
Perfect! thanks a lot!m0xf wrote: It's my bug. Try new version of extractor.
- Sun Apr 03, 2016 5:56 am
- Forum: Game Archive
- Topic: The Division SDF Archive Format
- Replies: 137
- Views: 77369
Re: The Division SDF Archive Format
I have a problem with the extractor posted by m0xf. some textures are incomplete. http://www.mediafire.com/convkey/fd24/6s7j08e9kcjv9dnzg.jpg ( the black part in a hex editor are 00's) I used the extractor in the beta and final versions of the game, but the problem with textures is present in exactl...
- Sun Nov 15, 2015 9:55 pm
- Forum: Graphic file formats
- Topic: Fallout 4 DX10 Format
- Replies: 6
- Views: 3563
Re: Fallout 4 DX10 Format
Maybe is late but,I replace the DX10 header for ATI2 header and works fine. http://www.mediafire.com/convkey/5611/smm71bqzmn6bsnbzg.jpg http://www.mediafire.com/convkey/470f/qdnys7lqd6b0d8vzg.jpg here are the files. http://www.mediafire.com/download/8hpn5o2nzr13h4a/crane.rar use noesis or other tool...
- Sun Nov 15, 2015 9:42 pm
- Forum: 3D/2D models
- Topic: Is it possible to render model without indices? [General]
- Replies: 4
- Views: 1714
Re: Is it possible to render model without indices? [General
I always search indices using 00 00 00 01 00 02 with a hex editor or I try locate the data with the eyes because the structure is unique and easy to recognize. In pc is difficult that this occur because there are more memory available for work. this happened in old games when RAM was very low. I'm n...
- Sun Nov 15, 2015 5:35 am
- Forum: Graphic file formats
- Topic: .
- Replies: 11
- Views: 3337
Re: .
can anyone post correct DXT10 header please ?? From Call of Duty Black Ops 3 original textures BC4_UN DX10 Offset 0 1 2 3 4 5 6 7 8 9 A B C D E F 0000 44 44 53 20 7C 00 00 00 06 00 00 00 00 08 00 00 DDS |........... 0010 00 08 00 00 00 10 00 00 00 00 00 00 01 00 00 00 ................ 0020 00 00 00...
- Sun Nov 15, 2015 4:55 am
- Forum: 3D/2D models
- Topic: Is it possible to render model without indices? [General]
- Replies: 4
- Views: 1714
Re: Is it possible to render model without indices? [General
maybe indices are compressed, I usually work in ps3 models from Sony games and is common in these games the absence of indices. thats why I work with dumped data from RAM, because the system can decompress or generate indices. try to dump data of the game from ram and check if the indices of the mod...
- Sat Oct 24, 2015 5:41 am
- Forum: 3D/2D models
- Topic: Someone can find face indices for Wolfenstein BSP maps?(PS2)
- Replies: 4
- Views: 1703
Someone can find face indices for Wolfenstein BSP maps?(PS2)
Hello I'm trying to export some supposed bsp maps from return to castle wolfenstein (ps2 or xbox) to obj. For this task I'm using memory dumps. I analized the data with HEX2OBJ and I can obtain point clouds. http://www.mediafire.com/convkey/4f05/q9frjf2qpmz4o6izg.jpg http://www.mediafire.com/convkey...
- Mon Aug 10, 2015 4:08 am
- Forum: Game Archive
- Topic: Wolfenstein Xbox .cachemap map files
- Replies: 16
- Views: 5934
Re: Wolfenstein Xbox .cachemap map files
is possible to extract the maps from the ps2 version using the emulador and dumping the ram. I obtain a point clouds from the map buried alive http://www.mediafire.com/convkey/1088/qdb3ndl7c3tusnlzg.jpg but I can't link the faces to the point clouds. :( the xbox versión is more difficult because the...
- Sat Aug 08, 2015 9:56 am
- Forum: General game tools
- Topic: Star Wars Battlefront 2015 tools
- Replies: 36
- Views: 30970
Re: Star Wars Battlefront 2015 tools
the cape is in the *.mesh file, not in the ebx file. imperial_snowtrooper_male_01_cape_new_mesh 66a52387cd251531 c0110000e03e03007001000090003001.mesh cape in obj format. http://download1324.mediafire.com/w52afa9ajgig/swx6wd1yn3p56ls/imperial_snowtrooper_male_01_cape_new_mesh+66a52387cd251531+c01100...
- Mon Jul 27, 2015 12:56 am
- Forum: 3D/2D models
- Topic: .
- Replies: 20
- Views: 4867
Re: pls delete
maybe... Disney...JakeGreen wrote:I see nothing wrong with this many games during alpha and betas get their files cracked opened and people release the content so what makes this game any different.
- Mon Jun 15, 2015 7:18 am
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 505
- Views: 317354
Re: Extracting simple models
thanks for the uv viewer shakotay,very useful for me.
keep your amazing work as always!
keep your amazing work as always!
- Sat Jun 06, 2015 8:05 pm
- Forum: Game Archive
- Topic: Wolfenstein .Pages files (idtech5 virtualtextures)
- Replies: 64
- Views: 41351
Re: Wolfenstein .Pages files (idtech5 virtualtextures)
Hello again
I want to obtain textures from Wolfenstein The Old Blood but for the moment is not possible, not even the physical textures with AMD codeXL.
my question is.
anyone here knows how to m0xf managed to decode the textures from the game?
thanks
I want to obtain textures from Wolfenstein The Old Blood but for the moment is not possible, not even the physical textures with AMD codeXL.
my question is.
anyone here knows how to m0xf managed to decode the textures from the game?
thanks