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by luxox18
Mon Jun 06, 2016 9:29 am
Forum: Graphic file formats
Topic: PSVita GXT PVTRC2 Problems
Replies: 10
Views: 4518

Re: PSVita Swizzling DDS Format (GXT Without Header)

Thanks a lot AceWell for the script will be very useful in the future for other GXT formats. some days ago I discovered how to convert the textures used GXTconvert + adding the following headers to the RAW GXT data http://www.mediafire.com/convkey/0bc3/215kchnng927bohzg.jpg 512x512 UBC1 (similar to ...
by luxox18
Thu May 26, 2016 9:49 am
Forum: Graphic file formats
Topic: PSVita GXT PVTRC2 Problems
Replies: 10
Views: 4518

PSVita GXT PVTRC2 Problems

Hello! I'm trying to convert some textures from PS vita games, in this case Killzone Mercenary. But I can't obtain properly files. I can see textures with texture finder as DXT1 or DXT5 formats but all files are swizzling http://www.mediafire.com/convkey/19b3/b97hzm3rp90ka14zg.jpg also, I tried to a...
by luxox18
Wed Apr 13, 2016 5:44 am
Forum: 3D/2D models
Topic: Killer Instinct .kimesh / .kihkx
Replies: 92
Views: 38683

Re: Killer Instinct .kimesh / .kihkx

Here is the first sub-mesh (if it helps to understand the format)
by luxox18
Sun Apr 03, 2016 11:05 am
Forum: Game Archive
Topic: The Division SDF Archive Format
Replies: 137
Views: 77369

Re: The Division SDF Archive Format

m0xf wrote: It's my bug. Try new version of extractor.
Perfect! thanks a lot!
by luxox18
Sun Apr 03, 2016 5:56 am
Forum: Game Archive
Topic: The Division SDF Archive Format
Replies: 137
Views: 77369

Re: The Division SDF Archive Format

I have a problem with the extractor posted by m0xf. some textures are incomplete. http://www.mediafire.com/convkey/fd24/6s7j08e9kcjv9dnzg.jpg ( the black part in a hex editor are 00's) I used the extractor in the beta and final versions of the game, but the problem with textures is present in exactl...
by luxox18
Sun Nov 15, 2015 9:55 pm
Forum: Graphic file formats
Topic: Fallout 4 DX10 Format
Replies: 6
Views: 3563

Re: Fallout 4 DX10 Format

Maybe is late but,I replace the DX10 header for ATI2 header and works fine. http://www.mediafire.com/convkey/5611/smm71bqzmn6bsnbzg.jpg http://www.mediafire.com/convkey/470f/qdnys7lqd6b0d8vzg.jpg here are the files. http://www.mediafire.com/download/8hpn5o2nzr13h4a/crane.rar use noesis or other tool...
by luxox18
Sun Nov 15, 2015 9:42 pm
Forum: 3D/2D models
Topic: Is it possible to render model without indices? [General]
Replies: 4
Views: 1714

Re: Is it possible to render model without indices? [General

I always search indices using 00 00 00 01 00 02 with a hex editor or I try locate the data with the eyes because the structure is unique and easy to recognize. In pc is difficult that this occur because there are more memory available for work. this happened in old games when RAM was very low. I'm n...
by luxox18
Sun Nov 15, 2015 5:35 am
Forum: Graphic file formats
Topic: .
Replies: 11
Views: 3337

Re: .

can anyone post correct DXT10 header please ?? From Call of Duty Black Ops 3 original textures BC4_UN DX10 Offset 0 1 2 3 4 5 6 7 8 9 A B C D E F 0000 44 44 53 20 7C 00 00 00 06 00 00 00 00 08 00 00 DDS |........... 0010 00 08 00 00 00 10 00 00 00 00 00 00 01 00 00 00 ................ 0020 00 00 00...
by luxox18
Sun Nov 15, 2015 4:55 am
Forum: 3D/2D models
Topic: Is it possible to render model without indices? [General]
Replies: 4
Views: 1714

Re: Is it possible to render model without indices? [General

maybe indices are compressed, I usually work in ps3 models from Sony games and is common in these games the absence of indices. thats why I work with dumped data from RAM, because the system can decompress or generate indices. try to dump data of the game from ram and check if the indices of the mod...
by luxox18
Sat Oct 24, 2015 5:41 am
Forum: 3D/2D models
Topic: Someone can find face indices for Wolfenstein BSP maps?(PS2)
Replies: 4
Views: 1703

Someone can find face indices for Wolfenstein BSP maps?(PS2)

Hello I'm trying to export some supposed bsp maps from return to castle wolfenstein (ps2 or xbox) to obj. For this task I'm using memory dumps. I analized the data with HEX2OBJ and I can obtain point clouds. http://www.mediafire.com/convkey/4f05/q9frjf2qpmz4o6izg.jpg http://www.mediafire.com/convkey...
by luxox18
Mon Aug 10, 2015 4:08 am
Forum: Game Archive
Topic: Wolfenstein Xbox .cachemap map files
Replies: 16
Views: 5934

Re: Wolfenstein Xbox .cachemap map files

is possible to extract the maps from the ps2 version using the emulador and dumping the ram. I obtain a point clouds from the map buried alive http://www.mediafire.com/convkey/1088/qdb3ndl7c3tusnlzg.jpg but I can't link the faces to the point clouds. :( the xbox versión is more difficult because the...
by luxox18
Sat Aug 08, 2015 9:56 am
Forum: General game tools
Topic: Star Wars Battlefront 2015 tools
Replies: 36
Views: 30970

Re: Star Wars Battlefront 2015 tools

the cape is in the *.mesh file, not in the ebx file. imperial_snowtrooper_male_01_cape_new_mesh 66a52387cd251531 c0110000e03e03007001000090003001.mesh cape in obj format. http://download1324.mediafire.com/w52afa9ajgig/swx6wd1yn3p56ls/imperial_snowtrooper_male_01_cape_new_mesh+66a52387cd251531+c01100...
by luxox18
Mon Jul 27, 2015 12:56 am
Forum: 3D/2D models
Topic: .
Replies: 20
Views: 4867

Re: pls delete

JakeGreen wrote:I see nothing wrong with this many games during alpha and betas get their files cracked opened and people release the content so what makes this game any different.
maybe... Disney...
by luxox18
Mon Jun 15, 2015 7:18 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 505
Views: 317354

Re: Extracting simple models

thanks for the uv viewer shakotay,very useful for me.

keep your amazing work as always!
by luxox18
Sat Jun 06, 2015 8:05 pm
Forum: Game Archive
Topic: Wolfenstein .Pages files (idtech5 virtualtextures)
Replies: 64
Views: 41351

Re: Wolfenstein .Pages files (idtech5 virtualtextures)

Hello again

I want to obtain textures from Wolfenstein The Old Blood but for the moment is not possible, not even the physical textures with AMD codeXL.

my question is.
anyone here knows how to m0xf managed to decode the textures from the game?

thanks