Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 176 matches
- Mon Dec 12, 2016 10:18 am
- Forum: Game Archive
- Topic: Dishonored2 (.bimage7)
- Replies: 86
- Views: 36925
Re: Dishonored2 (.bimage7)
not that I've seen so far. Everything seems to be in bimage7 image format. In tech5 games like Wolfenstein, Bimage was only used for certain alpha textures like hair and eyebrows. I'm seeing everything in Dishonored using Bimage7 though. Diffuse maps, Normal maps, AO maps. So appears they opted not...
- Sat Dec 10, 2016 11:28 am
- Forum: Game Archive
- Topic: Dishonored2 (.bimage7)
- Replies: 86
- Views: 36925
Re: Dishonored2 (.bimage7)
I have only one question.
This game uses virtual textures ??
This game uses virtual textures ??
- Sat Dec 03, 2016 10:20 am
- Forum: Game Archive
- Topic: PT PS4 (Fox Engine)
- Replies: 37
- Views: 73780
Re: PT PS4 (Fox Engine)
Texture.qar is the same format as Ground Zeroes, except there's no encryption. Use this to unpack MGSV_QAR_Tool texture.qar -u Though extentions will be wrong until EBOOT.BIN is decrypted. UPD: Aha, so it's actually not GZ, it's PastGen TPP with one single difference. I used the last integer in the...
- Fri Dec 02, 2016 10:26 pm
- Forum: Game Archive
- Topic: PT PS4 (Fox Engine)
- Replies: 37
- Views: 73780
Re: PT PS4 (Fox Engine)
it seems the player.rar link is down. Might need a reupload of that one. Are you sure? It's up on my end, just wait a little for it to "repair" the link Weird models that are in the files but I don't remember being in PT, anywhere: "DOL" http://i.imgur.com/tCnUYTX.jpg "HSH&...
- Fri Dec 02, 2016 9:01 pm
- Forum: Game Archive
- Topic: PT PS4 (Fox Engine)
- Replies: 37
- Views: 73780
Re: PT PS4 (Fox Engine)
Texture.qar is the same format as Ground Zeroes, except there's no encryption. Use this to unpack MGSV_QAR_Tool texture.qar -u Though extentions will be wrong until EBOOT.BIN is decrypted. UPD: Aha, so it's actually not GZ, it's PastGen TPP with one single difference. I used the last integer in the...
- Fri Dec 02, 2016 12:02 am
- Forum: Game Archive
- Topic: PT PS4 (Fox Engine)
- Replies: 37
- Views: 73780
Re: PT PS4 (Fox Engine)
A tool was published for open the PFS_Image Files, but now I can't figure out the textures.qar with correct names. Thanks for linking the tool. As for the QAR archive, we're probably gonna have to construct a new dictionary.txt for PT. I noticed there's a good number of files with the full texture ...
- Thu Dec 01, 2016 10:44 am
- Forum: Game Archive
- Topic: PT PS4 (Fox Engine)
- Replies: 37
- Views: 73780
Re: PT PS4 (Fox Engine)
FPK & FPKD format is the same as MGSV, but they're encrypted like the LUA and other files. Use MGSV_ResDec and then the FPK tool. PFTXS, on the other hand, isn't encrypted. Thanks! 3d models works perfectly. Have you found a method for obtain the textures.qar file? Edit: A tool was published fo...
- Thu Dec 01, 2016 7:41 am
- Forum: Game Archive
- Topic: PT PS4 (Fox Engine)
- Replies: 37
- Views: 73780
PT PS4 (Fox Engine)
Hello people! The ps4 scene has decrypted PT so all files can be analized. The backup published contains some binary files from ps4 and a big file called pfs_image.dat (1,25Gb). This big file contains practically the entire game. (So, I don't know if I can publish a download link) pfs_image.dat cont...
- Thu Dec 01, 2016 6:26 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 589213
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
(there is one big file with format DAT but the header is different from MGSV files) File names in psf_image.dat are listed beginning at offset 50040. The .psarc file, pathid_list_ps4.bin, and texture.qar files mirror the original console release of Ground Zeroes. Makes sense, since it would have be...
- Wed Nov 30, 2016 12:15 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 589213
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
I'm here just to say: PT was decrypted and the files can be already analyzed.
Torrent was published too
(there is one big file with format DAT but the header is different from MGSV files)
Torrent was published too
(there is one big file with format DAT but the header is different from MGSV files)
- Mon Oct 03, 2016 3:42 am
- Forum: Graphic file formats
- Topic: PSVita GXT PVTRC2 Problems
- Replies: 10
- Views: 4518
Re: PSVita GXT PVTRC2 Problems
haha, many times the solutions are just around the corner, the problem is to know which corner. That's why is important the knowledgeAceWell wrote:thats the same script that comes with the Noesis installation
- Sun Oct 02, 2016 4:34 am
- Forum: Graphic file formats
- Topic: PSVita GXT PVTRC2 Problems
- Replies: 10
- Views: 4518
Re: PSVita GXT PVTRC2 Problems
Thanks o0DemonBoy0o, this script is very useful
- Sat Aug 27, 2016 1:08 am
- Forum: 3D/2D models
- Topic: Wolfenstein 2009 .md5r
- Replies: 19
- Views: 4655
- Sat Jul 23, 2016 9:43 pm
- Forum: Graphic file formats
- Topic: Wolfenstein The Old Blood bimage convert
- Replies: 19
- Views: 6927
Re: Wolfenstein The Old Blood bimage convert
here are the fonts converted to dds (bimage header = 48 bytes) I used texturefinder. First I set the correct resolution, then I take the number, for example, in futura_com_medium_jpn90 the resolution is 896 x 3583, I took the decimal numbers of resolution and I converted it to Hexadecimal 0x380 x 0x...
- Fri Jun 10, 2016 9:54 am
- Forum: Graphic file formats
- Topic: PSVita GXT PVTRC2 Problems
- Replies: 10
- Views: 4518
Re: PSVita GXT PVRTC2 problems
here are others looks of the problem from other texture files http://www.mediafire.com/convkey/e03a/w0gsdhr9l31yvgtzg.jpg http://www.mediafire.com/convkey/c0df/5ipxl5x3baa8e21zg.jpg and here is one DDS file for a better analysis of the issue http://download1646.mediafire.com/hp9vh4y0n5kg/5eh55gvd5bg...