Can anyone tell me in which PACK the character models are located? All I've found so far are models of the Calnus or another similar ship.
Edit: I'm talking about the playable characters of course, but NPCs would be appreciated too
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Search found 21 matches
- Tue Sep 20, 2011 10:14 pm
- Forum: Game Archive
- Topic: [X360] Star Ocean The Last Hope
- Replies: 213
- Views: 80446
- Tue Sep 20, 2011 3:28 pm
- Forum: Game Archive
- Topic: [X360] Star Ocean The Last Hope
- Replies: 213
- Views: 80446
Re: [X360] Star Ocean The Last Hope
I succeeded in making the script work but only with the xbox version of the game. The header in the ps3 files I was trying was ASF too and I tried a couple ones but none of them worked. It's a shame, I wanted to modify the models and pack them back for playing in my ps3.
- Sun Sep 18, 2011 11:05 pm
- Forum: Game Archive
- Topic: [X360] Star Ocean The Last Hope
- Replies: 213
- Views: 80446
Re: [X360] Star Ocean The Last Hope
if you get a .unslz file, it means that file is no longer Tri-Ace SLZ compressed. unslz is not a 'format' at all; it is simply a placeholder for the extension, which Quickbms does not know. The script only decompresses, it doesn't read what the name or extension of the compressed file is. If you wa...
- Sun Sep 18, 2011 5:57 pm
- Forum: Game Archive
- Topic: [X360] Star Ocean The Last Hope
- Replies: 213
- Views: 80446
Re: [X360] Star Ocean The Last Hope
I'm using the ps3 version of the game and the result when I unpack the .PACK files are mostly .unslz or .aac.
If I understood correctly, the files should come out straight as ASF for the ps3 version without using any further decompressor right?
If I understood correctly, the files should come out straight as ASF for the ps3 version without using any further decompressor right?
- Thu Jun 23, 2011 10:50 pm
- Forum: General game tools
- Topic: Texture Problem with Brres Viewer
- Replies: 0
- Views: 1866
Texture Problem with Brres Viewer
I exported the meshes of Sheena from Tales of Symphonia Dawn of a New World and the texture looks fine in Maya. The problem is: When I open the UV Layout editor, I can't see the UV layout at all. I imported the mesh as an obj in Photoshop for editing and the texture is badly applied. Photoshop: http...
- Wed Jun 22, 2011 3:18 am
- Forum: 3D/2D models
- Topic: 3D artist wants to do mod projects
- Replies: 0
- Views: 722
3D artist wants to do mod projects
First of all, I'm new, hi everyone. Alright, so I see that it's very complicated to extract and access files from pretty much all video games and I'm thinking maybe it's too complicated for me. Thing is, I study 3d animation and modeling and I've been wanting to create game mods. All I can do is pro...