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Search found 133 matches

by DOTAPRINCE
Mon Oct 03, 2011 12:15 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 597424

Re: Señor Casaroja's Noesis

Thanks for making support for DOTA2 MrAdults, but how do I get their textures?
by DOTAPRINCE
Fri Sep 30, 2011 7:36 am
Forum: Game Archive
Topic: Yu Gi Oh GX Tag Force 3 ehp files
Replies: 2
Views: 1499

Re: Yu Gi Oh GX Tag Force 3 ehp files

seems the ehp files are compressed, anyone know how to decompress them?
by DOTAPRINCE
Sun Sep 25, 2011 4:23 am
Forum: 3D/2D models
Topic: Dota 2 .mdl models
Replies: 8
Views: 4341

Re: Dota 2 .mdl models

Noesis can load the models by renaming heroname.dx90.vtx to heroname.sw.vtx but not all models, just some part of them..
by DOTAPRINCE
Sat Sep 24, 2011 2:02 am
Forum: 3D/2D models
Topic: Dota 2 .mdl models
Replies: 8
Views: 4341

Re: Dota 2 .mdl models

Yes but is it exportable for max?
by DOTAPRINCE
Fri Sep 23, 2011 4:02 pm
Forum: Game Archive
Topic: [PS2] Busou Renkin
Replies: 0
Views: 609

[PS2] Busou Renkin

So I wanted to get the models of the game but the problem is I can't locate the characters folder inside the game, I doubt it's in chr.bin or maybe inside the dbgm folders..

Anyway here's the game,
http://www.filesonic.com/file/443809164
by DOTAPRINCE
Fri Sep 23, 2011 2:27 pm
Forum: 3D/2D models
Topic: Dota 2 .mdl models
Replies: 8
Views: 4341

Dota 2 .mdl models

The contents of this post was deleted because of possible forum rules violation.
by DOTAPRINCE
Thu Sep 22, 2011 2:59 pm
Forum: 3D/2D models
Topic: (Request) King Of Fighters Maximum Impact model rip
Replies: 20
Views: 16878

Re: (Request) King Of Fighters Maximum Impact model rip

Which script is that? newer dff importer?
by DOTAPRINCE
Mon Sep 19, 2011 11:51 am
Forum: Game Archive
Topic: Yu Gi Oh GX Tag Force 3 ehp files
Replies: 2
Views: 1499

Re: Yu Gi Oh GX Tag Force 3 ehp files

The contents of this post was deleted because of possible forum rules violation.
by DOTAPRINCE
Mon Sep 19, 2011 11:46 am
Forum: 3D/2D models
Topic: [PS3]Bleach Soul Ignition demo SPk container for models
Replies: 24
Views: 13212

Re: [PS3]Bleach Soul Ignition demo SPk container for models

I get an error :/

Anyway what to do with the unk files?

edit: nvm , found them at C:\Documents and Settings\user
thanks :)
by DOTAPRINCE
Sun Sep 18, 2011 4:08 am
Forum: Game Archive
Topic: Naurot Shippuden Ultimate Ninja Storm 2 .xfbins
Replies: 0
Views: 654

Naurot Shippuden Ultimate Ninja Storm 2 .xfbins

The contents of this post was deleted because of possible forum rules violation.
by DOTAPRINCE
Sat Sep 17, 2011 4:12 am
Forum: 3D/2D models
Topic: [PS3]Bleach Soul Ignition demo SPk container for models
Replies: 24
Views: 13212

Re: [PS3]Bleach Soul Ignition demo SPk container for models

Shadowmoy any updates from this?
by DOTAPRINCE
Thu Sep 15, 2011 12:02 pm
Forum: 3D/2D models
Topic: Extract Naruto ultimate ninja 5 [Eng] (PS2) ?????
Replies: 6
Views: 3465

Re: Extract Naruto ultimate ninja 5 [Eng] (PS2) ?????

CVM I think is a format bandai/namco use a lot, I think it was the same package format used in most of the .hack games, and as such there should be info avalable or tools for it if you look around. I've heard a lot of people, (perhaps too many e.e) looking into naruto formats. It seems most of the ...
by DOTAPRINCE
Wed Sep 14, 2011 4:34 pm
Forum: 3D/2D models
Topic: Another CVM!!!
Replies: 9
Views: 5276

Re: Another CVM!!!

Have you tried naruto shippuden ultimate ninja 5 cvm too?
I think it's compressed too since I can't extract with the same method..
by DOTAPRINCE
Wed Sep 14, 2011 12:44 pm
Forum: Game Archive
Topic: [*.CCS] .hack//Link(PSP)
Replies: 10
Views: 3787

Re: [*.CCS] .hack//Link(PSP)

Oh I see, but I still can't get the textures even if ignore mdl is unchecked :P
by DOTAPRINCE
Tue Sep 13, 2011 3:35 am
Forum: Game Archive
Topic: [*.CCS] .hack//Link(PSP)
Replies: 10
Views: 3787

Re: [*.CCS] .hack//Link(PSP)

Thanks and it's ok. Please post your results once you got the structure figured out :)
Unfortunately I can't find a ccs2obj with "no geometry" option. Just the ignore mdl ...