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Search found 133 matches
- Mon Oct 03, 2011 12:15 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 597424
Re: Señor Casaroja's Noesis
Thanks for making support for DOTA2 MrAdults, but how do I get their textures?
- Fri Sep 30, 2011 7:36 am
- Forum: Game Archive
- Topic: Yu Gi Oh GX Tag Force 3 ehp files
- Replies: 2
- Views: 1499
Re: Yu Gi Oh GX Tag Force 3 ehp files
seems the ehp files are compressed, anyone know how to decompress them?
- Sun Sep 25, 2011 4:23 am
- Forum: 3D/2D models
- Topic: Dota 2 .mdl models
- Replies: 8
- Views: 4341
Re: Dota 2 .mdl models
Noesis can load the models by renaming heroname.dx90.vtx to heroname.sw.vtx but not all models, just some part of them..
- Sat Sep 24, 2011 2:02 am
- Forum: 3D/2D models
- Topic: Dota 2 .mdl models
- Replies: 8
- Views: 4341
Re: Dota 2 .mdl models
Yes but is it exportable for max?
- Fri Sep 23, 2011 4:02 pm
- Forum: Game Archive
- Topic: [PS2] Busou Renkin
- Replies: 0
- Views: 609
[PS2] Busou Renkin
So I wanted to get the models of the game but the problem is I can't locate the characters folder inside the game, I doubt it's in chr.bin or maybe inside the dbgm folders..
Anyway here's the game,
http://www.filesonic.com/file/443809164
Anyway here's the game,
http://www.filesonic.com/file/443809164
- Fri Sep 23, 2011 2:27 pm
- Forum: 3D/2D models
- Topic: Dota 2 .mdl models
- Replies: 8
- Views: 4341
Dota 2 .mdl models
The contents of this post was deleted because of possible forum rules violation.
- Thu Sep 22, 2011 2:59 pm
- Forum: 3D/2D models
- Topic: (Request) King Of Fighters Maximum Impact model rip
- Replies: 20
- Views: 16878
Re: (Request) King Of Fighters Maximum Impact model rip
Which script is that? newer dff importer?
- Mon Sep 19, 2011 11:51 am
- Forum: Game Archive
- Topic: Yu Gi Oh GX Tag Force 3 ehp files
- Replies: 2
- Views: 1499
Re: Yu Gi Oh GX Tag Force 3 ehp files
The contents of this post was deleted because of possible forum rules violation.
- Mon Sep 19, 2011 11:46 am
- Forum: 3D/2D models
- Topic: [PS3]Bleach Soul Ignition demo SPk container for models
- Replies: 24
- Views: 13212
Re: [PS3]Bleach Soul Ignition demo SPk container for models
I get an error :/
Anyway what to do with the unk files?
edit: nvm , found them at C:\Documents and Settings\user
thanks![Smile :)](images/smilies/[colon]).gif)
Anyway what to do with the unk files?
edit: nvm , found them at C:\Documents and Settings\user
thanks
![Smile :)](images/smilies/[colon]).gif)
- Sun Sep 18, 2011 4:08 am
- Forum: Game Archive
- Topic: Naurot Shippuden Ultimate Ninja Storm 2 .xfbins
- Replies: 0
- Views: 654
Naurot Shippuden Ultimate Ninja Storm 2 .xfbins
The contents of this post was deleted because of possible forum rules violation.
- Sat Sep 17, 2011 4:12 am
- Forum: 3D/2D models
- Topic: [PS3]Bleach Soul Ignition demo SPk container for models
- Replies: 24
- Views: 13212
Re: [PS3]Bleach Soul Ignition demo SPk container for models
Shadowmoy any updates from this?
- Thu Sep 15, 2011 12:02 pm
- Forum: 3D/2D models
- Topic: Extract Naruto ultimate ninja 5 [Eng] (PS2) ?????
- Replies: 6
- Views: 3465
Re: Extract Naruto ultimate ninja 5 [Eng] (PS2) ?????
CVM I think is a format bandai/namco use a lot, I think it was the same package format used in most of the .hack games, and as such there should be info avalable or tools for it if you look around. I've heard a lot of people, (perhaps too many e.e) looking into naruto formats. It seems most of the ...
- Wed Sep 14, 2011 4:34 pm
- Forum: 3D/2D models
- Topic: Another CVM!!!
- Replies: 9
- Views: 5276
Re: Another CVM!!!
Have you tried naruto shippuden ultimate ninja 5 cvm too?
I think it's compressed too since I can't extract with the same method..
I think it's compressed too since I can't extract with the same method..
- Wed Sep 14, 2011 12:44 pm
- Forum: Game Archive
- Topic: [*.CCS] .hack//Link(PSP)
- Replies: 10
- Views: 3787
Re: [*.CCS] .hack//Link(PSP)
Oh I see, but I still can't get the textures even if ignore mdl is unchecked ![Razz :P](images/smilies/[colon]p.gif)
![Razz :P](images/smilies/[colon]p.gif)
- Tue Sep 13, 2011 3:35 am
- Forum: Game Archive
- Topic: [*.CCS] .hack//Link(PSP)
- Replies: 10
- Views: 3787
Re: [*.CCS] .hack//Link(PSP)
Thanks and it's ok. Please post your results once you got the structure figured out ![Smile :)](images/smilies/[colon]).gif)
Unfortunately I can't find a ccs2obj with "no geometry" option. Just the ignore mdl ...
![Smile :)](images/smilies/[colon]).gif)
Unfortunately I can't find a ccs2obj with "no geometry" option. Just the ignore mdl ...