I need the file. Someone can send me?merlinsvk wrote:Can you explain that other ways?
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Search found 153 matches
- Fri Aug 03, 2012 12:26 am
- Forum: Game Localization
- Topic: Inversion (2012) [PC]
- Replies: 33
- Views: 14598
Re: Inversion (2012) [PC]
- Wed Aug 01, 2012 3:30 am
- Forum: Game Localization
- Topic: Inversion (2012) [PC]
- Replies: 33
- Views: 14598
Re: Inversion (2012) [PC]
They are Scaleform GFx files (modified flash) so change their header from GFX to FWS, then you can decompile them to .fla files and edit in Adobe Flash for example. Also you will need Scaleform SDK (im using version 3.0, from older version of UDK, october 2011 I think) linked with Adobe Flash to ma...
- Sat Jul 28, 2012 1:37 am
- Forum: Compressed files and methods
- Topic: Top Gun: Hard Lock (RPMC Compression)
- Replies: 7
- Views: 2253
Re: Top Gun: Hard Lock (RPMC Compression)
Not work with the language files... someone has tested?aluigi wrote:http://aluigi.org/papers/bms/topgun.bms
- Mon Jul 02, 2012 3:00 pm
- Forum: Game Archive
- Topic: Game of Thrones [Unreal 3 Engine and .db files]
- Replies: 19
- Views: 7918
Re: Game of Thrones [Unreal 3 Engine and .db files]
WederX
Probably the game does not accept Latin characters because fonts files, not because of the text encoding.
Probably the game does not accept Latin characters because fonts files, not because of the text encoding.
- Sun Jul 01, 2012 7:05 pm
- Forum: Game Localization
- Topic: Inversion (2012) [PC]
- Replies: 33
- Views: 14598
Re: Inversion (2012) [PC]
FSB files are sounds.
All stuff are in .s3darc files.
All stuff are in .s3darc files.
- Thu Jun 21, 2012 6:31 pm
- Forum: Game specific tools
- Topic: Death Road XBIN Tool
- Replies: 2
- Views: 2267
Re: Death Road XBIN Tool
Thanks!!!!
h4x0r?!?! Master of Trainers?!? XD
h4x0r?!?! Master of Trainers?!? XD
- Wed Jun 20, 2012 7:54 pm
- Forum: Game Archive
- Topic: Sniper Elite V2 Retail *.PC/*.asr unpack/repack
- Replies: 19
- Views: 12433
Re: Sniper Elite V2 Retail *.PC/*.asr unpack/repack
Extract and insert texts in .asr and .en files.
[/b]- Tue Jun 12, 2012 2:32 pm
- Forum: Game Localization
- Topic: Max Payne 3 - movies
- Replies: 2
- Views: 1397
Re: Max Payne 3 - movies
Convert to AVI with RAD Game Tools, recode the AVI with subtitles and convert to BIK back.
- Mon Jun 11, 2012 7:17 pm
- Forum: Compressed files and methods
- Topic: A new Beginning - QUICKBMS - not working reimport
- Replies: 2
- Views: 1491
- Sun Jun 03, 2012 1:16 am
- Forum: Compressed files and methods
- Topic: Milestone MIX files extractor with SBK X Superbike World Cha
- Replies: 6
- Views: 4704
Re: Milestone MIX files extractor with SBK X Superbike World
And repack?
I would create MODs but the engine does not read the files from the extracted folder.
I would create MODs but the engine does not read the files from the extracted folder.
- Fri May 11, 2012 6:51 pm
- Forum: Game Archive
- Topic: Stacking (~H and ~p extensions)
- Replies: 8
- Views: 4933
Re: Stacking (~H and ~p extensions)
*Japaneselostprophet wrote:Since the ReadMe is in Russian or Chinese, I couldn't Anyway, thanks for the help
- Fri May 11, 2012 6:32 pm
- Forum: Game Archive
- Topic: How to open .ttarch Sam & Max Episode 1 Culture Shock
- Replies: 1
- Views: 1338
- Wed May 09, 2012 9:01 pm
- Forum: Game Archive
- Topic: Stacking (~H and ~p extensions)
- Replies: 8
- Views: 4933
Re: Stacking (~H and ~p extensions)
Tools for translate:
- Wed May 09, 2012 6:22 pm
- Forum: Game Archive
- Topic: [Help] Blades of Time
- Replies: 25
- Views: 12141
Re: [Help] Blades of Time
swuforce , what did you use to edit the CSV's and how did you save them? I get a feeling it's all about the coding. I tried Office 2010, but maybe that's the problem. I never use it, but it's a bit nicer, than to look on endless lines. I'll try it with Notepad++. Excel saves in ANSI format, origina...
- Tue May 08, 2012 2:51 am
- Forum: Game Archive
- Topic: [Help] Blades of Time
- Replies: 25
- Views: 12141
Re: [Help] Blades of Time
When you are online on MSN, I explain in detail the process.JonhOliver wrote:Thanks, could generate bot.vromfs.bin.dec. But did not understand what I do now, excuse my ignorance, I'm still learning.