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Search found 153 matches
- Sun May 21, 2017 3:32 am
- Forum: Game Localization
- Topic: Mafia2 font
- Replies: 6
- Views: 2710
Re: Mafia2 font
Hello to eveyone... I tried to edit mafia 2 font file (xml & dds) from text_default.sds I saw xml files and i dont know wath type of glyph is there... Who can tell me wath is mafia2 glyph font? Or tell me a tool to generation a font like that Use the "Search", theres a lot of informat...
- Sun May 21, 2017 3:25 am
- Forum: Game Localization
- Topic: INT files
- Replies: 5
- Views: 2168
Re: INT files
Hello to everyone... I alway translating unreal engine 3 and i always edit .INT files with notpad++ but this work is very slow... I want edit .INT files faster and easy... I actually need a tool for edit faster There is no generic magic solution, INT files dosn't have a default format for all Unrea...
- Wed Oct 09, 2013 4:46 pm
- Forum: Game Localization
- Topic: Kentucky Route Zero - Texts
- Replies: 7
- Views: 3922
Re: Kentucky Route Zero - Texts
Thanks for your answers!! I discovered that if I use the same number of characters as the original file (with Notepad++), then there is no problem, but unfortunately it is a big problem in the adaptation phase of the dialogues.. I edited the "sharedassets5/GasStationDogLook.49" file, that...
- Tue Jun 25, 2013 2:01 am
- Forum: Game Archive
- Topic: The Godfather(.Str)
- Replies: 10
- Views: 4056
Re: The Godfather(.Str)
Forget it.turkgamer wrote:How can i use this code ?
It extracts audio files directly from memory.
The texts are located in two different str files.
- Fri May 24, 2013 2:37 am
- Forum: Game Archive
- Topic: State of Decay Archive
- Replies: 15
- Views: 13042
Re: State of Decay Archive
What we would be without the aluigi?!?
Thanks aluigi! You are the best!!!
Thanks aluigi! You are the best!!!
- Thu May 23, 2013 1:03 am
- Forum: Game Archive
- Topic: State of Decay Archive
- Replies: 15
- Views: 13042
Re: State of Decay Archive
Could you share the unpacker?michalss wrote:i have unpacker for archives. thx to aluigi i will create repacker once i have some free time.
- Sat May 18, 2013 11:08 pm
- Forum: Game Archive
- Topic: State of Decay Archive
- Replies: 15
- Views: 13042
Re: State of Decay Archive
Me too...michalss wrote:Yes dialog is possible to extract of course but this is not what i need. I need Fonts and texts and this are in file gamedata.pak
Sir Kane, any good news?
- Sat May 18, 2013 4:16 pm
- Forum: Game Archive
- Topic: State of Decay Archive
- Replies: 15
- Views: 13042
Re: State of Decay Archive
Well of course all is done but files not possible extract with 7zip, man im doing this for years this was my first test. Also CryEngine does not have any different format cross the platform, so it does not matter what platform it is, coz all will be same for sure. You can extract the files from dia...
- Sat May 18, 2013 12:26 am
- Forum: Game Archive
- Topic: State of Decay Archive
- Replies: 15
- Views: 13042
Re: State of Decay Archive
I don't have a XBOX to test and I don't understand much about this platform, but this would not be a problem of the tool you used to extract the XBLA file? This version is playable?
I used the tool Wxpirs to extract container and I managed to extract some PAK files normally using 7zip.
I used the tool Wxpirs to extract container and I managed to extract some PAK files normally using 7zip.
- Wed May 15, 2013 12:00 am
- Forum: Game Archive
- Topic: State of Decay Archive
- Replies: 15
- Views: 13042
Re: State of Decay Archive
How'd you get a file of this game?!?!?
- Sun Mar 24, 2013 5:14 pm
- Forum: Game Archive
- Topic: Unreal Engine (PS3, X360) .XXX
- Replies: 3
- Views: 4914
Re: Unreal Engine (PS3, X360) .XXX
I saw that the pointers calculate the same way in every game. Nop. See this site. http://wiki.beyondunreal.com/Legacy:Package_File_Format This information is a thing of old UE. However, the format of UE3 is alike. UPK has a header and three information tables.It is necessary to read these correctly...
- Sun Mar 24, 2013 7:38 am
- Forum: Game Localization
- Topic: Sniper Ghost Warrior 2 .xml files
- Replies: 42
- Views: 20242
Re: Sniper Ghost Warrior 2 .xml files
Sorry, but as I said, I haven't tested properly...turkgamer wrote:It doesn't work on dialogues. We need xml2txt tool.
- Tue Mar 19, 2013 4:49 pm
- Forum: Game Archive
- Topic: Ace Combat Assault Horizon .PAC
- Replies: 16
- Views: 7120
Re: Ace Combat Assault Horizon .PAC
And about the QDF files?
- Tue Mar 19, 2013 12:21 am
- Forum: Game Localization
- Topic: Sniper Ghost Warrior 2 .xml files
- Replies: 42
- Views: 20242
Re: Sniper Ghost Warrior 2 .xml files
Hey I converted the Russian language version of the game from consoles to PC. Here I am to you to convert the English files: dialog_recording_list.xml text_ui_menus.xml http://yadi.sk/d/7JAvKj0c3KB8q Unpack to folder: SniperGhostWarrior2\Game\languages\ (create this folder) Enjoy =) P.S. For Editin...
- Sun Mar 10, 2013 6:11 pm
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 468
- Views: 253684
Re: Tomb Raider (2012) (PC) (PS3) (XBOX) (*.000.tiger)
Delphi 7...Ekey wrote:Simple Language Editor (TR9 Xbox) ... Need tests
1) Unpack Tiger BIGs
2) Open local.bin
3) Select string
4) Edit string
5) Save or Continue editing
6) Test it
Could you share the source code?