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Search found 153 matches

by delutto
Sun May 21, 2017 3:32 am
Forum: Game Localization
Topic: Mafia2 font
Replies: 6
Views: 2710

Re: Mafia2 font

Hello to eveyone... I tried to edit mafia 2 font file (xml & dds) from text_default.sds I saw xml files and i dont know wath type of glyph is there... Who can tell me wath is mafia2 glyph font? Or tell me a tool to generation a font like that Use the "Search", theres a lot of informat...
by delutto
Sun May 21, 2017 3:25 am
Forum: Game Localization
Topic: INT files
Replies: 5
Views: 2168

Re: INT files

Hello to everyone... I alway translating unreal engine 3 and i always edit .INT files with notpad++ but this work is very slow... I want edit .INT files faster and easy... I actually need a tool for edit faster There is no generic magic solution, INT files dosn't have a default format for all Unrea...
by delutto
Wed Oct 09, 2013 4:46 pm
Forum: Game Localization
Topic: Kentucky Route Zero - Texts
Replies: 7
Views: 3922

Re: Kentucky Route Zero - Texts

Thanks for your answers!! I discovered that if I use the same number of characters as the original file (with Notepad++), then there is no problem, but unfortunately it is a big problem in the adaptation phase of the dialogues.. I edited the "sharedassets5/GasStationDogLook.49" file, that...
by delutto
Tue Jun 25, 2013 2:01 am
Forum: Game Archive
Topic: The Godfather(.Str)
Replies: 10
Views: 4056

Re: The Godfather(.Str)

turkgamer wrote:How can i use this code ?
Forget it.
It extracts audio files directly from memory.
The texts are located in two different str files.
by delutto
Fri May 24, 2013 2:37 am
Forum: Game Archive
Topic: State of Decay Archive
Replies: 15
Views: 13042

Re: State of Decay Archive

What we would be without the aluigi?!?
Thanks aluigi! You are the best!!!
by delutto
Thu May 23, 2013 1:03 am
Forum: Game Archive
Topic: State of Decay Archive
Replies: 15
Views: 13042

Re: State of Decay Archive

michalss wrote:i have unpacker for archives. thx to aluigi i will create repacker once i have some free time.
Could you share the unpacker?
by delutto
Sat May 18, 2013 11:08 pm
Forum: Game Archive
Topic: State of Decay Archive
Replies: 15
Views: 13042

Re: State of Decay Archive

michalss wrote:Yes dialog is possible to extract of course but this is not what i need. I need Fonts and texts and this are in file gamedata.pak :(
Me too...
Sir Kane, any good news?
by delutto
Sat May 18, 2013 4:16 pm
Forum: Game Archive
Topic: State of Decay Archive
Replies: 15
Views: 13042

Re: State of Decay Archive

Well of course all is done but files not possible extract with 7zip, man im doing this for years this was my first test. Also CryEngine does not have any different format cross the platform, so it does not matter what platform it is, coz all will be same for sure. You can extract the files from dia...
by delutto
Sat May 18, 2013 12:26 am
Forum: Game Archive
Topic: State of Decay Archive
Replies: 15
Views: 13042

Re: State of Decay Archive

I don't have a XBOX to test and I don't understand much about this platform, but this would not be a problem of the tool you used to extract the XBLA file? This version is playable?
I used the tool Wxpirs to extract container and I managed to extract some PAK files normally using 7zip.
by delutto
Wed May 15, 2013 12:00 am
Forum: Game Archive
Topic: State of Decay Archive
Replies: 15
Views: 13042

Re: State of Decay Archive

How'd you get a file of this game?!?!? :?
by delutto
Sun Mar 24, 2013 5:14 pm
Forum: Game Archive
Topic: Unreal Engine (PS3, X360) .XXX
Replies: 3
Views: 4914

Re: Unreal Engine (PS3, X360) .XXX

I saw that the pointers calculate the same way in every game. Nop. See this site. http://wiki.beyondunreal.com/Legacy:Package_File_Format This information is a thing of old UE. However, the format of UE3 is alike. UPK has a header and three information tables.It is necessary to read these correctly...
by delutto
Sun Mar 24, 2013 7:38 am
Forum: Game Localization
Topic: Sniper Ghost Warrior 2 .xml files
Replies: 42
Views: 20242

Re: Sniper Ghost Warrior 2 .xml files

turkgamer wrote:It doesn't work on dialogues. We need xml2txt tool.
Sorry, but as I said, I haven't tested properly...
by delutto
Tue Mar 19, 2013 4:49 pm
Forum: Game Archive
Topic: Ace Combat Assault Horizon .PAC
Replies: 16
Views: 7120

Re: Ace Combat Assault Horizon .PAC

And about the QDF files?
by delutto
Tue Mar 19, 2013 12:21 am
Forum: Game Localization
Topic: Sniper Ghost Warrior 2 .xml files
Replies: 42
Views: 20242

Re: Sniper Ghost Warrior 2 .xml files

Hey I converted the Russian language version of the game from consoles to PC. Here I am to you to convert the English files: dialog_recording_list.xml text_ui_menus.xml http://yadi.sk/d/7JAvKj0c3KB8q Unpack to folder: SniperGhostWarrior2\Game\languages\ (create this folder) Enjoy =) P.S. For Editin...
by delutto
Sun Mar 10, 2013 6:11 pm
Forum: Game Archive
Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Replies: 468
Views: 253684

Re: Tomb Raider (2012) (PC) (PS3) (XBOX) (*.000.tiger)

Ekey wrote:Simple Language Editor (TR9 Xbox) ... Need tests

Image

1) Unpack Tiger BIGs
2) Open local.bin
3) Select string
4) Edit string
5) Save or Continue editing
6) Test it :)
Delphi 7...
Could you share the source code?