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by gjinka
Sat Jan 07, 2012 8:25 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 786469

Re: Dead or Alive series formats and tools

OK, gotcha :) But the offset which you say comes after seems to be too large. http://i39.tinypic.com/ztvgvp.png http://i40.tinypic.com/j63mnn.png Also, did you mean I should store the offset so I can return later to parse the MDL? Question,why not parse (read) it then, instead of storing the offset ...
by gjinka
Sat Jan 07, 2012 7:55 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 786469

Re: Dead or Alive series formats and tools

So wait, "00000080" means next up is "user defined chunk (user binary)" where people can put what they want and Tecmo put the MDL block in it?

Sorry if I sound stupid. It's a bit confusing still.
by gjinka
Sat Jan 07, 2012 11:02 am
Forum: Game Archive
Topic: Tekken Hybrid
Replies: 80
Views: 24406

Re: my first attempt at file format exploring (Tekken 3 bin)

d'oh. Nice start I guess. Well than I'll try the files inside it. they're already documented where? I created a virtual drive with daemon tools, but I can't read most of the files. "Invalid ms dos functions" when trying to copy most files. Maybe PSX ISO/BIN is not the same as your standard...
by gjinka
Sat Jan 07, 2012 8:44 am
Forum: Game Archive
Topic: Tekken Hybrid
Replies: 80
Views: 24406

...

OK, this is as far as I could go for my first try: loop: byte {12} header uint {4} unknown uint {4} size of data following, usually power of two uint {4} size of data following, repeated byte {size} sometimes nulls, but not always byte {280} useful data which i don't get Need tips now.
by gjinka
Sat Jan 07, 2012 8:16 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 786469

Re: Dead or Alive series formats and tools

Eh? I meant the doc is trolling me, lame joke, nvm. It is still confusing though. Why should I skip it? Its a MDL entry. Or maybe I don't get what you mean by this? just log the address of your cursor and the size, then jump past the binary using the size as the offset. then you continue your loop W...
by gjinka
Fri Jan 06, 2012 10:38 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 786469

Re: Dead or Alive series formats and tools

Yeah that doc could use some work. Hes a troll now. Tristrips dont look incredibly difficult to generate. But altough each triangle has 3 edges, each one of them can have infinite amount of "neigbouring" edges. Should you just choose the one with the lowest angle? So it seems the MDL block...
by gjinka
Fri Jan 06, 2012 6:53 pm
Forum: Game Archive
Topic: Tekken Hybrid
Replies: 80
Views: 24406

Tekken Hybrid

EDIT: This thread has transformed from Tekken 3 to Tekken Hybrid, which has the Tekken 3 models, just hi-res, but still the same design. So skip all these pointless posts and start reading from the 4th post counting from the bottom of this page. --------------------------------------- ORIGINAL POST...
by gjinka
Fri Jan 06, 2012 9:28 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 786469

Re: Dead or Alive series formats and tools

So some files are encrypted huh? And I was thinking AFSExplorer extracted corrupted files. Any ideas of the encryption? We know each file starts with an "XPR" so that could be a hint. Not an ordinary XOR though. The xprbreaker source uses mixed C/assembly code. It's too complicated for me....
by gjinka
Thu Jan 05, 2012 10:55 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 786469

Re: Dead or Alive series formats and tools

@finale: so MDL chunk is always right after those? Cool, thanks.

I dont think any file is encrypted, are you sure the header is not just swapped with a hash?

I think only tristrips are used.
by gjinka
Thu Jan 05, 2012 10:03 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 786469

Re: Dead or Alive series formats and tools

But it looks like you've gotten the vertex data out. All I did was: 1) get the 3rd integer from the file, which tells the offset of the 2nd part of the file, which contains vertex buffers and texture data. 2) moved the file cursor there 3) assuming that the map I was testing only used one type of v...
by gjinka
Thu Jan 05, 2012 8:46 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 786469

Re: Dead or Alive series formats and tools

Yeah, wikitables are great for this, I just thought we could make it consistent with the other wiki pages.
Since I don't have files I can't verify whatever I'm writing is correct so I didn't write anything.
Check your pm inbox.
by gjinka
Thu Jan 05, 2012 7:06 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 786469

Re: Dead or Alive series formats and tools

Anything's a start. I'm kind of stuck so I'm really lookign forward to any more info.
by gjinka
Thu Jan 05, 2012 11:12 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 786469

Re: Dead or Alive series formats and tools

Sure thing. Here: http://wiki.xentax.com/index.php/Dead_Or_Alive_Ultimate You can use other pages, like DOA1 page as reference: http://wiki.xentax.com/index.php/Dead_Or_Alive Otherwise, you can always make a txt version and ask someone to port it for you (like me?). Maybe you can even post the simpl...
by gjinka
Thu Jan 05, 2012 9:40 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 786469

Re: Dead or Alive series formats and tools

Uh, so 1) XPR files are basically split into two parts, 2) first part contains model and texture entries, second part contains vertex data and texture data, 3) second part's offset is the 3rd integer in the file, correct? Seems from browsing the sourcecodes that there are 10 types of vertex buffers....
by gjinka
Sat Dec 31, 2011 10:18 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 786469

Re: Dead or Alive 3,U,X tools [download]

If you guys will want me to add links to the first post, let me know in your posts.