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by TheDude
Tue Sep 24, 2013 11:59 pm
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 190426

Re: FF 13 3D models ripping possible ...

Here's the new xgr/xfv Noesis plugin now with 100% more rapi.imageFromMortonOrder! :D
Whew doggies did that clean-up the code a lot!
View: http://www.mediafire.com/view/16ukneu19 ... XGR-XFV.py
Download: http://www.mediafire.com/download/16ukn ... XGR-XFV.py
by TheDude
Tue Sep 24, 2013 5:55 pm
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 190426

Re: FF 13 3D models ripping possible ...

@Mr Adults, Yeah I saw the update. I just keep forgetting to do that. Thanks for reminding me. I personally haven't had any issues with the PS3 data using Noesis or my own Autodesk importers. As far as Noesis goes, I've always used the FBX format since it was added; not sure if that makes any differ...
by TheDude
Tue Sep 24, 2013 2:59 am
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 190426

Re: FF 13 3D models ripping possible ...

flarespire wrote:
TheDude wrote:Do those imgb files contain any data?
some do and some are 0kb in size with large xfv files.
All the imgb files I see under the "common" directory are 0 byte files, i.e., no textures.
The xfv files look like they're for visual effects and not all of them necessarily use textures.
by TheDude
Tue Sep 24, 2013 1:42 am
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 190426

Re: FF 13 3D models ripping possible ...

Do those imgb files contain any data?
by TheDude
Tue Sep 24, 2013 12:05 am
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 190426

Re: FF 13 3D models ripping possible ...

Nice work, I was able to look at some of the battle GUI elements and its quite fascinating how they have done them. There seem to be a lot of .xfv files accompanied by .imgb files in the vfx folder for example, have you had a chance to look into those yet? OK, I updated the link above. I only teste...
by TheDude
Mon Sep 02, 2013 11:04 pm
Forum: Game Archive
Topic: [X360] Star Ocean The Last Hope
Replies: 213
Views: 80445

Re: [X360] Star Ocean The Last Hope

This should handle the X360 textures.
http://www.mediafire.com/download/dl5ue ... _Noesis.py
by TheDude
Sun Sep 01, 2013 5:52 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 596805

Re: Señor Casaroja's Noesis

CTX1 actually isn't the same thing, although it will probably "look" right. Different coefficients. I don't have any specific plans for what's next. chrrox had asked me for crunch support a long time ago, and an old coworker needed the FBX smoothing groups, which is the only reason those ...
by TheDude
Sat Aug 31, 2013 11:32 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 596805

Re: Señor Casaroja's Noesis

Crunch support is a pretty cool idea.
I'm looking at the (sort of) related libsquish source so my Autodesk Star Ocean: TLH importers can handle X360 CTX1 textures (noesis.FOURCC_DXT1NORMAL).

Inquiring minds want to know - "What will he add to Noesis next.......?" :D
by TheDude
Mon Aug 26, 2013 3:54 pm
Forum: Game Archive
Topic: [X360] Star Ocean The Last Hope
Replies: 213
Views: 80445

Re: [X360] Star Ocean The Last Hope

Let me know if you run into any trouble with indices. Noesis should support everything now, short of totally custom implementations. OK, cool. Per usual, I want to do it in straight code first - no help from Noesis,i.e., I want to actually learn how it all works first by coding in Maya/Softimage. T...
by TheDude
Sun Aug 25, 2013 9:00 pm
Forum: Game Archive
Topic: [X360] Star Ocean The Last Hope
Replies: 213
Views: 80445

Re: [X360] Star Ocean The Last Hope

Yes, my thoughts exactly.
by TheDude
Sun Aug 25, 2013 3:18 am
Forum: Game Archive
Topic: [X360] Star Ocean The Last Hope
Replies: 213
Views: 80445

Re: [X360] Star Ocean The Last Hope

Oh man! Even Mr.Mouse is watching this thread.
I guess I better get going then.......

Image
by TheDude
Sat Aug 24, 2013 8:54 pm
Forum: Game Archive
Topic: [X360] Star Ocean The Last Hope
Replies: 213
Views: 80445

Re: [X360] Star Ocean The Last Hope

Whoa, hey, I don't know anything about THAT! :oops:
by TheDude
Sat Aug 24, 2013 1:55 pm
Forum: Game Archive
Topic: [X360] Star Ocean The Last Hope
Replies: 213
Views: 80445

Re: [X360] Star Ocean The Last Hope

Yeah, chrrox showed me his Playstation All Stars code over here https://code.google.com/p/noesis-plugin ... sa.py?r=15, but I've been mired in other things.
by TheDude
Sat Aug 24, 2013 3:23 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 596805

Re: Señor Casaroja's Noesis

I was playing around with Frosty's DXT/un-tile code recently and used Noesis to troubleshoot the one texture format that wouldn't work. (Noesis worked flawlessly btw). I was wondering if MrAdults (or anyone ) could provide more info on "rapi.imageDecodeDXT(noesis.FOURCC_DXT1NORMAL)" I trie...
by TheDude
Sat Aug 24, 2013 2:42 am
Forum: Game Archive
Topic: [X360] Star Ocean The Last Hope
Replies: 213
Views: 80445

Re: [X360] Star Ocean The Last Hope

Yeah, I haven't been too keen to mess with the PS3 format's index compression. :bleh: