Someone's working on it.On a related not, im guessing that the next logical step is to work on the FFXIII-2 filelist file so we can get the original file structures of that game and start working on that games files a little more...
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Search found 238 matches
- Mon Nov 11, 2013 5:40 pm
- Forum: 3D/2D models
- Topic: FF 13 3D models ripping possible ...
- Replies: 420
- Views: 190426
Re: FF 13 3D models ripping possible ...
- Mon Nov 11, 2013 4:49 am
- Forum: 3D/2D models
- Topic: FF 13 3D models ripping possible ...
- Replies: 420
- Views: 190426
- Mon Nov 11, 2013 12:56 am
- Forum: 3D/2D models
- Topic: FF 13 3D models ripping possible ...
- Replies: 420
- Views: 190426
Re: FF 13 3D models ripping possible ...
They should all work, minus manually fixing some things afterword.
I just need to learn some PyQT and make an import menu for the animation selection.
I just need to learn some PyQT and make an import menu for the animation selection.
- Sun Nov 10, 2013 11:36 pm
- Forum: 3D/2D models
- Topic: FF 13 3D models ripping possible ...
- Replies: 420
- Views: 190426
Re: FF 13 3D models ripping possible ...
well at least there is progress, im expecting the Noesis part will be able to handle any of the as long as they are in the file lists structure for sake of convinience... I tried to slow this down AND make it smooth, but the rotations are too extreme in too short of a time - it was made to be fast!...
- Sun Nov 10, 2013 12:52 am
- Forum: 3D/2D models
- Topic: FF 13 3D models ripping possible ...
- Replies: 420
- Views: 190426
Re: FF 13 3D models ripping possible ...
@zaykho That's pretty cool man. 8) @MrAdults Damnit! I almost soiled myself laughing! :lol: @flarespire Yeah, I was just using Vanille for a Guinea Pig. Still have some things to work out though. Maya's ignoring the New curve default in the animation preferences, which I set to Quaternion SLERP. So ...
- Sat Nov 09, 2013 10:21 pm
- Forum: 3D/2D models
- Topic: FF 13 3D models ripping possible ...
- Replies: 420
- Views: 190426
Re: FF 13 3D models ripping possible ...
*******Based on nohbdy's ffxiv model viewer source code********** https://github.com/nohbdy/ffxivmodelviewer http://i.imgur.com/8l3hz1X.png nohbdy nohbdy https://github.com/nohbdy/ffxivmodelviewer nohbdy nohbdy https://github.com/nohbdy/ffxivmodelviewer/blob/50790a88509957f19c2d2dc829771a7797c26ad9/...
- Sun Nov 03, 2013 10:37 pm
- Forum: 3D/2D models
- Topic: FF 13 3D models ripping possible ...
- Replies: 420
- Views: 190426
Re: FF 13 3D models ripping possible ...
MediaFire is retarded. Upload (seriously) copyrighted material - they don't care. Upload python code or a simple file list - "file has been deleted and a strike has been placed against your account." Whatever, I moved everything to my Skydrive: https://skydrive.live.com/redir?resid=5563CAB...
- Tue Oct 29, 2013 6:32 pm
- Forum: 3D/2D models
- Topic: FF 13 3D models ripping possible ...
- Replies: 420
- Views: 190426
Re: FF 13 3D models ripping possible ...
Well, I'm not sure what I'm doing wrong here. Edit: I was using the wrong model. Looks like the 2xx models (PCs) are the animated ones. Poor Vanille is still a twisted mess, but her legs look fantastic! :P Animated perfectly and everything. Looks like I missed coding some things - have to redo a bun...
- Fri Oct 11, 2013 5:40 pm
- Forum: Game Archive
- Topic: [X360] Star Ocean The Last Hope
- Replies: 213
- Views: 80445
Re: [X360] Star Ocean The Last Hope
I can't even remember any more. Try folder 9.
- Fri Oct 11, 2013 2:50 am
- Forum: Game Archive
- Topic: [X360] Star Ocean The Last Hope
- Replies: 213
- Views: 80445
Re: [X360] Star Ocean The Last Hope
Is this the USA NTSC version?
Someone mentioned other versions have a different file layout.
Someone mentioned other versions have a different file layout.
- Sat Oct 05, 2013 4:30 pm
- Forum: 3D/2D models
- Topic: FF 13 3D models ripping possible ...
- Replies: 420
- Views: 190426
Re: FF 13 3D models ripping possible ...
Well I'm doing Autodesk products first,i.e., Maya, 3ds Max, Softimage, and maybe Motion Builder. (I'm stuck in a Autodesk rut for some reason) Then I'll make a plugin for Noesis. I have a lackadaisical way of going about things so it way be a while longer.... http://www.youtube.com/watch?v=TE_oIIIwW...
- Tue Oct 01, 2013 5:32 pm
- Forum: Game Archive
- Topic: [X360] Star Ocean The Last Hope
- Replies: 213
- Views: 80445
Re: [X360] Star Ocean The Last Hope
I updated the links on page 12.
The Noesis importer there is a rough, half-broken WIP that will kick your dog when you're not looking so better stick with the max importer.
The Noesis importer there is a rough, half-broken WIP that will kick your dog when you're not looking so better stick with the max importer.
- Fri Sep 27, 2013 1:41 am
- Forum: Game Archive
- Topic: [X360] Star Ocean The Last Hope
- Replies: 213
- Views: 80445
Re: [X360] Star Ocean The Last Hope
@orbbu It's encrypted so you'll have to do a RAM dump. In other news, I found Eleyna's face in the XBox 360 data. Thanks to rexil for reminding me. I guess I never bothered to dump the second disc. As usual there's a dozen or so duplicates so just use grepWin on the extracted/decompressed contents o...
- Fri Sep 27, 2013 1:22 am
- Forum: Game Archive
- Topic: Girl Fight (PS3/360)
- Replies: 7
- Views: 3987
Re: Girl Fight (PS3/360)
I'm only interested in this game for the amazing soundtrack.
- Wed Sep 25, 2013 6:44 pm
- Forum: 3D/2D models
- Topic: FF 13 3D models ripping possible ...
- Replies: 420
- Views: 190426
Re: FF 13 3D models ripping possible ...
FYI, you also don't need to be doing anything with RPG contexts there. That stuff is only for the RPG geometry interface, which you aren't actually using. I probably copied a bunch of junk from something else I was playing with. EDIT: Animation WIP Update: Most of the data is quaternion curves with...