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Search found 124 matches
- Mon Mar 05, 2012 11:07 pm
- Forum: 3D/2D models
- Topic: Street Fighter x Tekken
- Replies: 56
- Views: 20961
Re: Street Fighter x Tekken
No, the structure is the same and those files are multichannel mask textures. After seeing the texture, the red channel is a gray diffuse texture and the other 3 channels (blue,green and alpha channels) are masks controling muliply color layer limits. What does that mean? And if the red channel is ...
- Thu Mar 01, 2012 5:37 pm
- Forum: 3D/2D models
- Topic: Syndicate.
- Replies: 2
- Views: 1063
Re: Syndicate.
If you only want the models GA can perfectly rip them.
- Mon Feb 20, 2012 1:50 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 786073
Re: Dead or Alive series formats and tools
that's true when you're skilled enough to make something good. people are not very interested in "noname" games, it's much more interesting to mod some next gen games than to make a lame game with outdated graphics and game-play. Tell that to Notch. A game in 2D with outdated graphics can...
- Fri Feb 17, 2012 12:51 pm
- Forum: 3D/2D models
- Topic: Onechanbara Z Kagura [still WIP]
- Replies: 47
- Views: 22168
Re: Onechanbara Z Kagura [still WIP]
It's working with the DLC models too (: There's more nice models in the DLC's Got any luck with the weights? Unfortunately no. They used lightwave for this game, which has a very different skinning system. In max you must have bones to assign weights. In lightwave you don't. I didn't test it but ap...
- Wed Feb 15, 2012 8:16 pm
- Forum: 3D/2D models
- Topic: Onechanbara Z Kagura [still WIP]
- Replies: 47
- Views: 22168
Re: Onechanbara Z Kagura [still WIP]
It's working with the DLC models too There's more nice models in the DLC's
Got any luck with the weights?
Got any luck with the weights?
- Mon Feb 13, 2012 4:40 pm
- Forum: 3D/2D models
- Topic: Onechanbara Z Kagura [still WIP]
- Replies: 47
- Views: 22168
Re: Onechanbara Z Kagura [still WIP]
I didn't find any good way to do that , so I rigged her myself.howfie wrote:rexil, how did you get the weights from lightwave to 3ds max when you ported over the neptunia model? what export format did you use? seems like lightwave doesn't export weights to DAE.
- Sun Feb 12, 2012 8:15 pm
- Forum: 3D/2D models
- Topic: Onechanbara Z Kagura [still WIP]
- Replies: 47
- Views: 22168
Re: Onechanbara Z Kagura [still WIP]
Oh don't worry about that. Kagura models are better anyway, keep up the great work.howfie wrote:I wish I had time to go back to fix Surveyor's code, but I'm still trying to fix this one at the moment. The DAE format and 3DS Max just keep fighting me when it comes to working with multiple skin controllers.
- Sun Feb 12, 2012 7:49 pm
- Forum: 3D/2D models
- Topic: Onechanbara Z Kagura [still WIP]
- Replies: 47
- Views: 22168
Re: Onechanbara Z Kagura [still WIP]
May be DC&DC Zero too, I'm not tested them yet - first I think about Oneechanbara VorteX: I had an idea to dump all characters, enemies et.c. for a long time (I already extracted all textures and all TGF!) but converter "don't like" some TGF files (like a Legion and Misery bosses) :( ...
- Sun Feb 12, 2012 2:39 pm
- Forum: 3D/2D models
- Topic: Onechanbara Z Kagura [still WIP]
- Replies: 47
- Views: 22168
Re: Onechanbara Z Kagura [still WIP]
May be DC&DC Zero too, I'm not tested them yet - first I think about Oneechanbara VorteX: I had an idea to dump all characters, enemies et.c. for a long time (I already extracted all textures and all TGF!) but converter "don't like" some TGF files (like a Legion and Misery bosses) :( ...
- Mon Feb 06, 2012 2:03 pm
- Forum: 3D/2D models
- Topic: Queen's Blade MMO
- Replies: 73
- Views: 37978
Queen's Blade MMO
The contents of this post was deleted because of possible forum rules violation.
- Fri Feb 03, 2012 4:20 pm
- Forum: 3D/2D models
- Topic: Dynasty Warriors 7 / Warriors Legends of Troy
- Replies: 95
- Views: 63696
Re: Dynasty Warriors 7 / Warriors Legends of Troy
Almost posted question as to why I can't find all the models (g1m) files, I only have 37. Just checked the internet (again) and realized I have DW7, extreme legends, which has NEW characters but not the all the original ones. :cry: , Textures also coming out kinda weird if anyone gets a chance to r...
- Tue Jan 31, 2012 5:09 am
- Forum: Compressed files and methods
- Topic: need help view my topic please
- Replies: 4
- Views: 1549
Re: need help view my topic please
Have you tried this bms to extract the files? http://aluigi.altervista.org/papers/bms/yuke.bms
And you can import yobj in max with this script by chrrox viewtopic.php?f=16&t=6183&hilit=Rumble+Roses
And you can import yobj in max with this script by chrrox viewtopic.php?f=16&t=6183&hilit=Rumble+Roses
- Tue Jan 31, 2012 4:56 am
- Forum: Game Archive
- Topic: Soul Calibur 5
- Replies: 34
- Views: 38248
Re: Soul Calibur 5
The contents of this post was deleted because of possible forum rules violation.
- Mon Dec 26, 2011 8:40 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 597792
Re: Señor Casaroja's Noesis
Not sure what kind of .psk importer he's using, but I have been using Noesis to export to .psk like forever and I never had any problem with it. I also use SZKARADEK .psk importer which is great. Your sample exported just fine to .psk and imported correctly with weights and all into Blender. http://...
- Fri Dec 16, 2011 11:23 pm
- Forum: 3D/2D models
- Topic: Final Fantasy XIII-2 extraction
- Replies: 123
- Views: 63218
Re: Final Fantasy XIII-2 extraction
The contents of this post was deleted because of possible forum rules violation.