Yeah, too bad they're hogging it up to themselves.zezopro8888 wrote:I found a video shuto expressway for assetto corsa has been completed but unfortunately it will not be shared
https://www.youtube.com/watch?v=C9ZLzpBThVk
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 151 matches
- Wed Sep 06, 2017 7:09 am
- Forum: 3D/2D models
- Topic: Wangan Midnight [Need Help Reversing]
- Replies: 319
- Views: 197678
Re: Wangan Midnight [Need Help Reversing]
- Tue Aug 29, 2017 9:12 am
- Forum: 3D/2D models
- Topic: Wangan Midnight [Need Help Reversing]
- Replies: 319
- Views: 197678
Re: Wangan Midnight [Need Help Reversing]
Hi, I'm the Hinz of Wangan 3 Forum. TeknoParrot loader will load ES3 games in the future (https://www.twitch.tv/videos/166199446). We need your help to get the dump of WMMT5 Japanese version (because ES3) to put on the loader and play. I can't help, but i guess other people can (and hopefully they'...
- Sat Aug 19, 2017 7:14 pm
- Forum: 3D/2D models
- Topic: Wangan Midnight [Need Help Reversing]
- Replies: 319
- Views: 197678
Re: Wangan Midnight [Need Help Reversing]
I used an older version of ninjaripper on ppsspp on WinXP(x86), drove through the map and captured every frame. The best thing is that the pieces are already placed and rotated the proper way. Each frame contained hundreds of pieces and missing geometry so i had to repair, sort them out, name, assi...
- Sat Aug 19, 2017 6:54 am
- Forum: 3D/2D models
- Topic: Wangan Midnight [Need Help Reversing]
- Replies: 319
- Views: 197678
Re: Wangan Midnight [Need Help Reversing]
Watched the video. I'm amazed at how the finished map looks like! Except that the white lines on the middle lf the road and the exit kanji sign on the road having collision (which made the r33 go slightly upward). But, hey! It's a great work :D Can you tell me how you managed to rip and position the...
- Thu Aug 10, 2017 7:33 am
- Forum: 3D/2D models
- Topic: Import Tuner Challenge [XBOX360]
- Replies: 100
- Views: 41140
Re: Import Tuner Challenge [XBOX360]
If i'm not mistaken, a guy on another topic (GT6 models topic) said that he converted cars from GT PSP, and used textures from GT4 (GT PSP is more like the mobile version of GT4 anyway). Might wanna ask him how he got the textures from PS2 games. And if he did answer your question and it works, coul...
- Wed Aug 09, 2017 4:28 am
- Forum: 3D/2D models
- Topic: Import Tuner Challenge [XBOX360]
- Replies: 100
- Views: 41140
Re: Import Tuner Challenge [XBOX360]
What game are you going to convert the map to? Assetto Corsa?Takukun wrote:Man, they were so close... Maybe something happened irl.
At least you can expect me releasing the Minato Mirai area in the next days.
- Mon Aug 07, 2017 8:17 pm
- Forum: 3D/2D models
- Topic: Import Tuner Challenge [XBOX360]
- Replies: 100
- Views: 41140
Re: Import Tuner Challenge [XBOX360]
Aaand i guess this thread has been abandoned. Nice...
- Sun Aug 06, 2017 7:22 pm
- Forum: 3D/2D models
- Topic: Initial D Extreme Stage [PS3]
- Replies: 37
- Views: 21235
Re: Initial D Extreme Stage [PS3]
I am interested in this. Any workaround to a method for extracting the .xaf file? I tried the game on my pc and it's suprisingly good. Would be great to have the track models too.
- Mon May 22, 2017 4:54 pm
- Forum: 3D/2D models
- Topic: Import Tuner Challenge [XBOX360]
- Replies: 100
- Views: 41140
Re: Import Tuner Challenge [XBOX360]
Unfortunately, this project is on hold until blackracer comes back. I've sent him a pm but i've never heard from him since. The tool is almost ready though.
- Thu Mar 23, 2017 6:00 pm
- Forum: 3D/2D models
- Topic: Import Tuner Challenge [XBOX360]
- Replies: 100
- Views: 41140
Re: Import Tuner Challenge [XBOX360]
Any new progress here? I'm dying to check out all car models and their tuning parts from this game. If track support has a long way to go, we'll just have to wait until someone's willing enough to help us, or else this project is never going to be completed
- Fri Mar 17, 2017 5:29 pm
- Forum: 3D/2D models
- Topic: Import Tuner Challenge [XBOX360]
- Replies: 100
- Views: 41140
Re: Import Tuner Challenge [XBOX360]
Hmm what's this? http://zenhax.com/viewtopic.php?t=1013 http://zenhax.com/viewtopic.php?f=9&t=957 The answer to figuring out what files are what might come from the above 2 http://forum.xentax.com/viewtopic.php?f=16&t=12775 Is this the same game/format? I don't know what to say about the ze...
- Fri Mar 17, 2017 12:36 pm
- Forum: 3D/2D models
- Topic: Import Tuner Challenge [XBOX360]
- Replies: 100
- Views: 41140
Re: Import Tuner Challenge [XBOX360]
So far, did you search the texture manually for the models?
- Thu Mar 16, 2017 12:21 pm
- Forum: 3D/2D models
- Topic: Import Tuner Challenge [XBOX360]
- Replies: 100
- Views: 41140
Re: Import Tuner Challenge [XBOX360]
Wow. Didn't know there's a glitch like that. I might try bringing my x360 back to life and play the game again until i can show you the frontflip glitch (or stoppie glitch).
For now, i'll just wait until the tool is released by JohnHudeski or Blackracer.
For now, i'll just wait until the tool is released by JohnHudeski or Blackracer.
- Wed Mar 15, 2017 2:28 pm
- Forum: 3D/2D models
- Topic: Import Tuner Challenge [XBOX360]
- Replies: 100
- Views: 41140
Re: Import Tuner Challenge [XBOX360]
BTW did you guys know there's a glitch in Import Tuner Challenge that catapults your car in the air? xD I don't know that, but i found out that with a max tuned subaru impreza, the car could do a stoppie when you brake at high speed. The back side of the car flying up and the car almost do a front ...
- Tue Mar 14, 2017 12:41 am
- Forum: 3D/2D models
- Topic: Import Tuner Challenge [XBOX360]
- Replies: 100
- Views: 41140
Re: Import Tuner Challenge [XBOX360]
Ahhh... it'll be great for other games if tracks are supported. But at least it works for cars. Hoping it gets released soon!