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by JohnHudeski
Mon Jan 16, 2017 12:05 am
Forum: 3D/2D models
Topic: Import Tuner Challenge [XBOX360]
Replies: 100
Views: 41113

Re: Import Tuner Challenge [XBOX360]

I am slightly surprised by the level of intrest in this game.
I am doing a 12-hour shift at work tonight when I get back I will give y'all some proper TLC
lmao
by JohnHudeski
Sun Jan 15, 2017 10:29 am
Forum: 3D/2D models
Topic: Import Tuner Challenge [XBOX360]
Replies: 100
Views: 41113

Re: Import Tuner Challenge [XBOX360]

I tested the sample files you sent with my 010 template and it worked perfectly. The only problem is that it's been almost 2 years since i touched this so I have forgotten what some of the data types mean but i got your UVs Here is the c# version of the data structures (using unity3d) using UnityEng...
by JohnHudeski
Sat Jan 14, 2017 2:44 pm
Forum: 3D/2D models
Topic: Import Tuner Challenge [XBOX360]
Replies: 100
Views: 41113

Re: Import Tuner Challenge [XBOX360]

shakotay2 wrote:
00000538_dat_.JPG
(unsure about uvs start address)
Quick question. Does it use triangles (list) or triangle strips?
by JohnHudeski
Sat Jan 14, 2017 3:46 am
Forum: 3D/2D models
Topic: Import Tuner Challenge [XBOX360]
Replies: 100
Views: 41113

Re: Import Tuner Challenge [XBOX360]

Send me the files. If it is anything like their other games then i can help you with the uv
The only problem is knowing what textures go where
by JohnHudeski
Fri Nov 06, 2015 3:31 pm
Forum: Game Archive
Topic: Top Spin 4 (xbox360) *.arc
Replies: 3
Views: 1412

Re: Top Spin 4 (xbox360) *.arc

I think It is a LZX file system. You just have to get past their own stupid custom header
Their header is in big endian. The file might not be
by JohnHudeski
Tue Nov 03, 2015 3:51 am
Forum: Game Archive
Topic: Ghost in the Shell Stand alone Complex Ps2 .bin
Replies: 2
Views: 1438

Re: Ghost in the Shell Stand alone Complex Ps2 .bin

I found a few BMS for this game no idea how to convert any of the extracted formats
by JohnHudeski
Thu Oct 01, 2015 8:08 am
Forum: 3D/2D models
Topic: How To Ripped Model [Ryse : Son of Rome] Game on Steam PC?
Replies: 102
Views: 46201

Re: How To Ripped Model [Ryse : Son of Rome] Game on Steam P

I don't think CGFV Extractor to extract works on all Ryse pak files
I tried it on the scripts. No joy
by JohnHudeski
Thu Oct 01, 2015 8:05 am
Forum: Game Archive
Topic: Crytek .pak files : Ryse & Kingdom Come Deliverance
Replies: 0
Views: 1444

Crytek .pak files : Ryse & Kingdom Come Deliverance

Hi guys. I have tried using PakDecrypt on the script.pak of both games but upon extracting with winrar or 7zip
all I get are the 0 sized files. all empty but correct directory. am I doing something wrong?
by JohnHudeski
Thu Sep 10, 2015 2:56 am
Forum: Compressed files and methods
Topic: [FIFA] EASF/LZMA (Seeking general decryption tips)
Replies: 1
Views: 1947

Re: [FIFA15/16] EASL (Seeking general decryption tips)

correct link Some guy managed to do it using the games exe fifa14 game running... is 'EASF' call keygen addr (addr1); check filesize; (example: ZSIZE: 432, SIZE=8640) FileChunk(name:\"[...]%s\", block:%d, size:%dk) FileChunk(name:\"%s\", block:%d, size:%dk) get and read EASF fil...
by JohnHudeski
Wed Sep 09, 2015 8:02 pm
Forum: Compressed files and methods
Topic: [FIFA] EASF/LZMA (Seeking general decryption tips)
Replies: 1
Views: 1947

[FIFA] EASF/LZMA (Seeking general decryption tips)

Hi,
I have never dealt with encryption outside regular zlib compression
I recently found thisblog claiming to have cracked the encryption but there is no tool available at the moment
I really have no clue as to how to apply this knowledge
Any tips?

Here is an example file of the before and after
by JohnHudeski
Sun Jul 12, 2015 2:14 pm
Forum: 3D/2D models
Topic: Havok binary files
Replies: 105
Views: 39639

Re: Havok binary files

I wish the error was more explicit
by JohnHudeski
Thu Jul 09, 2015 6:12 pm
Forum: 3D/2D models
Topic: Havok binary files
Replies: 105
Views: 39639

Re: Havok binary files

I mean how was anyone able to convert the skeleton into a SMD file?
by JohnHudeski
Wed Jul 08, 2015 5:21 pm
Forum: 3D/2D models
Topic: Havok binary files
Replies: 105
Views: 39639

Re: Havok binary files

So I got my lazy ass to work on it this morning couldnt even open the files Kept getting a "access Violation reading location 0x00000004" Not sure if the file is at fault or I am HK_ASSERT2(0x27343435, ac && (ac->m_skeletons.getSize() > 0), "No skeleton loaded"); //this l...
by JohnHudeski
Fri Jun 26, 2015 4:51 pm
Forum: 3D/2D models
Topic: Havok binary files
Replies: 105
Views: 39639

Re: Havok binary files

Sorry I've been away (battling being broke and the blues lol)
If you have a detailed animation format of choice that is easy to replicate (basically good documentation)
I will attempt a conversion tomorrow (Saturday)
by JohnHudeski
Tue Jun 16, 2015 6:17 pm
Forum: Compressed files and methods
Topic: Uncharted Drakes fortune PS3 .PSARC zlib
Replies: 77
Views: 53725

Re: Uncharted Drakes fortune PS3 .PSARC zlib

Does this work with old games? I tried it on a 2008 demo. NBA 09 the inside. So many errors