I am slightly surprised by the level of intrest in this game.
I am doing a 12-hour shift at work tonight when I get back I will give y'all some proper TLC
lmao
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 177 matches
- Mon Jan 16, 2017 12:05 am
- Forum: 3D/2D models
- Topic: Import Tuner Challenge [XBOX360]
- Replies: 100
- Views: 41113
- Sun Jan 15, 2017 10:29 am
- Forum: 3D/2D models
- Topic: Import Tuner Challenge [XBOX360]
- Replies: 100
- Views: 41113
Re: Import Tuner Challenge [XBOX360]
I tested the sample files you sent with my 010 template and it worked perfectly. The only problem is that it's been almost 2 years since i touched this so I have forgotten what some of the data types mean but i got your UVs Here is the c# version of the data structures (using unity3d) using UnityEng...
- Sat Jan 14, 2017 2:44 pm
- Forum: 3D/2D models
- Topic: Import Tuner Challenge [XBOX360]
- Replies: 100
- Views: 41113
Re: Import Tuner Challenge [XBOX360]
Quick question. Does it use triangles (list) or triangle strips?shakotay2 wrote:(unsure about uvs start address)
- Sat Jan 14, 2017 3:46 am
- Forum: 3D/2D models
- Topic: Import Tuner Challenge [XBOX360]
- Replies: 100
- Views: 41113
Re: Import Tuner Challenge [XBOX360]
Send me the files. If it is anything like their other games then i can help you with the uv
The only problem is knowing what textures go where
The only problem is knowing what textures go where
- Fri Nov 06, 2015 3:31 pm
- Forum: Game Archive
- Topic: Top Spin 4 (xbox360) *.arc
- Replies: 3
- Views: 1412
Re: Top Spin 4 (xbox360) *.arc
I think It is a LZX file system. You just have to get past their own stupid custom header
Their header is in big endian. The file might not be
Their header is in big endian. The file might not be
- Tue Nov 03, 2015 3:51 am
- Forum: Game Archive
- Topic: Ghost in the Shell Stand alone Complex Ps2 .bin
- Replies: 2
- Views: 1438
Re: Ghost in the Shell Stand alone Complex Ps2 .bin
I found a few BMS for this game no idea how to convert any of the extracted formats
- Thu Oct 01, 2015 8:08 am
- Forum: 3D/2D models
- Topic: How To Ripped Model [Ryse : Son of Rome] Game on Steam PC?
- Replies: 102
- Views: 46201
Re: How To Ripped Model [Ryse : Son of Rome] Game on Steam P
I don't think CGFV Extractor to extract works on all Ryse pak files
I tried it on the scripts. No joy
I tried it on the scripts. No joy
- Thu Oct 01, 2015 8:05 am
- Forum: Game Archive
- Topic: Crytek .pak files : Ryse & Kingdom Come Deliverance
- Replies: 0
- Views: 1444
Crytek .pak files : Ryse & Kingdom Come Deliverance
Hi guys. I have tried using PakDecrypt on the script.pak of both games but upon extracting with winrar or 7zip
all I get are the 0 sized files. all empty but correct directory. am I doing something wrong?
all I get are the 0 sized files. all empty but correct directory. am I doing something wrong?
- Thu Sep 10, 2015 2:56 am
- Forum: Compressed files and methods
- Topic: [FIFA] EASF/LZMA (Seeking general decryption tips)
- Replies: 1
- Views: 1947
Re: [FIFA15/16] EASL (Seeking general decryption tips)
correct link Some guy managed to do it using the games exe fifa14 game running... is 'EASF' call keygen addr (addr1); check filesize; (example: ZSIZE: 432, SIZE=8640) FileChunk(name:\"[...]%s\", block:%d, size:%dk) FileChunk(name:\"%s\", block:%d, size:%dk) get and read EASF fil...
- Wed Sep 09, 2015 8:02 pm
- Forum: Compressed files and methods
- Topic: [FIFA] EASF/LZMA (Seeking general decryption tips)
- Replies: 1
- Views: 1947
[FIFA] EASF/LZMA (Seeking general decryption tips)
Hi,
I have never dealt with encryption outside regular zlib compression
I recently found thisblog claiming to have cracked the encryption but there is no tool available at the moment
I really have no clue as to how to apply this knowledge
Any tips?
Here is an example file of the before and after
I have never dealt with encryption outside regular zlib compression
I recently found thisblog claiming to have cracked the encryption but there is no tool available at the moment
I really have no clue as to how to apply this knowledge
Any tips?
Here is an example file of the before and after
- Sun Jul 12, 2015 2:14 pm
- Forum: 3D/2D models
- Topic: Havok binary files
- Replies: 105
- Views: 39639
Re: Havok binary files
I wish the error was more explicit
- Thu Jul 09, 2015 6:12 pm
- Forum: 3D/2D models
- Topic: Havok binary files
- Replies: 105
- Views: 39639
Re: Havok binary files
I mean how was anyone able to convert the skeleton into a SMD file?
- Wed Jul 08, 2015 5:21 pm
- Forum: 3D/2D models
- Topic: Havok binary files
- Replies: 105
- Views: 39639
Re: Havok binary files
So I got my lazy ass to work on it this morning couldnt even open the files Kept getting a "access Violation reading location 0x00000004" Not sure if the file is at fault or I am HK_ASSERT2(0x27343435, ac && (ac->m_skeletons.getSize() > 0), "No skeleton loaded"); //this l...
- Fri Jun 26, 2015 4:51 pm
- Forum: 3D/2D models
- Topic: Havok binary files
- Replies: 105
- Views: 39639
Re: Havok binary files
Sorry I've been away (battling being broke and the blues lol)
If you have a detailed animation format of choice that is easy to replicate (basically good documentation)
I will attempt a conversion tomorrow (Saturday)
If you have a detailed animation format of choice that is easy to replicate (basically good documentation)
I will attempt a conversion tomorrow (Saturday)
- Tue Jun 16, 2015 6:17 pm
- Forum: Compressed files and methods
- Topic: Uncharted Drakes fortune PS3 .PSARC zlib
- Replies: 77
- Views: 53725
Re: Uncharted Drakes fortune PS3 .PSARC zlib
Does this work with old games? I tried it on a 2008 demo. NBA 09 the inside. So many errors