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by JohnHudeski
Tue May 20, 2014 5:36 am
Forum: Old posts
Topic: Kengo 3 PS2
Replies: 21
Views: 18437

Re: Kengo 3 PS2

I figured out the structure of the Large binary/Container file struct FileEntry { uint32_t offset; uint32_t size; }; //Once you have the real data struct KengoFile { uint32_t unkn1; uint32_t nFiles; uint32_t unkn2; uint32_t unkn3; FileEntry* files; //nFiles]; }; But with all files being nameless ide...
by JohnHudeski
Tue May 20, 2014 3:48 am
Forum: Old posts
Topic: Kengo 3 PS2
Replies: 21
Views: 18437

Kengo 3 PS2

I am struggling with this game's file format. I would like to upload a sample of it but it is 1 giant file.
Is there a way to show off the hex?
by JohnHudeski
Sat May 17, 2014 6:44 am
Forum: Compressed files and methods
Topic: Havok Engine Animations
Replies: 17
Views: 14205

Re: Havok Engine Animations

My files 4.6.0 R1 (Tenchu on the Wii)
But I have had a 2011 version before. Never worked with hkcmd so I had to use the havok sdk.

I converted it to my own custom format.

Where do you plan to use these animations? PM me I can show you what I did
by JohnHudeski
Thu May 15, 2014 10:36 pm
Forum: Code Talk
Topic: General PS2 File tips: Archives/containers/excessive padding
Replies: 0
Views: 1574

General PS2 File tips: Archives/containers/excessive padding

Hi guys I recently began to dabble in PS2 files But i noticed something quite iritating . some games store everything in 1 massive file container. Often these containers are filled with padding or atlease i assume they are 00's FF's a.b.c.d.e 0.1.2.3 Just pretty irritating and intimidating stuff. Ar...
by JohnHudeski
Thu May 15, 2014 11:37 am
Forum: Game Archive
Topic: [Wii] Tenchu : tmp files and endianess
Replies: 2
Views: 1837

Re: [Wii] Tenchu : tmp files and endianess

Thanks a lot for the reply. It seems like its too much work. Considering it wasn't even my first choice game.

I dont know if i posted this in the wrong section also.
by JohnHudeski
Thu May 15, 2014 3:21 am
Forum: Compressed files and methods
Topic: Havok Engine Animations
Replies: 17
Views: 14205

Re: Havok Engine Animations

Congrats on Getting that to work. I should have checked here first before making my thread
There is one difference in mine is that there are multiple animation files in one tmp
by JohnHudeski
Wed May 14, 2014 10:00 pm
Forum: 3D/2D models
Topic: [HELP]Possible meshes with havok structure
Replies: 2
Views: 2623

Re: [HELP]Possible meshes with havok structure

How were you able to read the vertex data. Did the strings in the header give you a hind on how the data was laid out? I am trying to make a custom havok file reader myself especially for havok animation and havok behavior. Most of the files i cant even read with the existing sdk. The register page ...
by JohnHudeski
Wed May 14, 2014 9:22 pm
Forum: Game Archive
Topic: [Wii] Tenchu : tmp files and endianess
Replies: 2
Views: 1837

[Wii] Tenchu : tmp files and endianess

Hi guys I am exploring Tenchu:Shadow warrior files on the Wii. I managed to get into the main archive but my first problem was a container/compression file i found .tmp. I am certain it is a container cos there are chunks of junk/padding followed by havok files ("WaaW" signature and every ...
by JohnHudeski
Wed Apr 09, 2014 4:51 am
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 158816

Re: Dark Souls FLV file

I was having problems with it then all of a sudden mine worked.
by JohnHudeski
Tue Apr 08, 2014 9:13 am
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 158816

Re: Dark Souls FLV file

And i am guessing this is implemented through the havok patches. PS may i use your dll?
by JohnHudeski
Mon Apr 07, 2014 9:00 pm
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 158816

Re: Dark Souls FLV file

Custom data means some of the data would be stripped. There is a standardized way for the raw animation data to be saved or you would not be able to use the assest in Havok's other supporting tools. EG Havok behaviour and content tools. Considering i am able to load skyrim, Dark souls and Pro Evolut...
by JohnHudeski
Sun Apr 06, 2014 8:34 am
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 158816

Re: Dark Souls FLV file

Because the plugin you're using is designed for Skyrim files. Merely having the same file extension doesn't mean the actual data in the file is compatible between games. (although it's sometimes true..) That is equally strange cos all havok animations should be of similar structure. Is there any ch...
by JohnHudeski
Fri Apr 04, 2014 11:54 am
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 158816

Re: Dark Souls FLV file

C:\Program Files (x86)\NAMCO BANDAI Games\DarkSouls

I want to add a new "null" weapon that does karate. I was wondering if you have attempted animation changes?
by JohnHudeski
Thu Apr 03, 2014 5:16 am
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 158816

Re: Dark Souls FLV file

I got a new PC and windows 8.1 has not been the stalwart of stability i had hoped for. That said i have been able to use your program a few times. Loading maps makes the system crawl and the controls are not fine enough to navigate smoothly through the area (I blame my pc). But that said it is still...
by JohnHudeski
Sun Mar 02, 2014 10:45 am
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 158816

Re: Dark Souls FLV file

My stupid brain finally found a way to use Skyrim's animation modification system to extract and convert Dark souls animations

I needed to include the character's skeleton per animation package
hkxcmd exportkf "Skeleton.hkx" "a00" "a00_out"