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by VILE
Sat Apr 16, 2011 2:51 am
Forum: 3D/2D models
Topic: MvC3 .DOM Model Format
Replies: 27
Views: 7176

Re: MvC3 .DOM Model Format

http://www.mediafire.com/?c52lb7jkp4bgzsj

Well here is a dump of what I believe to be Spiderman's raw vertex and face data. How exactly do I read the vertices?
by VILE
Thu Apr 07, 2011 11:40 am
Forum: 3D/2D models
Topic: MvC3 .DOM Model Format
Replies: 27
Views: 7176

Re: MvC3 .DOM Model Format

Out of curiosity, has anyone actually had a look at this file yet?
by VILE
Wed Apr 06, 2011 10:44 am
Forum: 3D/2D models
Topic: MvC3 .DOM Model Format
Replies: 27
Views: 7176

MvC3 .DOM Model Format

http://www.mediafire.com/?m3vql7k7pf7nqvm

The linked file is Spiderman's .DOM 3d model file.

Any info or help would be appreciated.
by VILE
Wed Apr 06, 2011 9:22 am
Forum: Game Archive
Topic: MvC3 .ARC files.
Replies: 153
Views: 48027

Re: MvC3 .ARC files.

http://www.mediafire.com/?m3vql7k7pf7nqvm

Spiderman's model. Any info would be helpful.
by VILE
Tue Apr 05, 2011 11:48 pm
Forum: Game Archive
Topic: MvC3 .ARC files.
Replies: 153
Views: 48027

Re: MvC3 .ARC files.

I've only ever worked with the MDL0 format, and seeing how others are having problems with the models from MvC3 at the moment, I think that a novice such as myself wouldn't know how to get 'em working... Still, any assistance would be appreciated. I mainly want to know the how to make a solid OBJ (...
by VILE
Tue Apr 05, 2011 11:04 am
Forum: 3D/2D models
Topic: Heroes of Newerth game model
Replies: 21
Views: 6303

Re: Heroes of Newerth game model

I have extracted these models before, from what I remember it was fairly easy. All the info was pretty easy to find, just google it.
by VILE
Tue Apr 05, 2011 11:00 am
Forum: Game Archive
Topic: MvC3 .ARC files.
Replies: 153
Views: 48027

Re: MvC3 .ARC files.

Ooh, texture hacking! I'd like to see what kinds of alternative textures people could come up with for the existing characters. (I already know the first one that someone would make for Felicia, though... :oops: ) Hey RandomTBush, good timing. Would you be interested in helping me figure out the mo...
by VILE
Mon Apr 04, 2011 11:27 pm
Forum: Game Archive
Topic: MvC3 .ARC files.
Replies: 153
Views: 48027

Re: MvC3 .ARC files.

VILE, are you by chance the same VILE that used to hang around that StackSmash joint? Also, will you publicly release your tool anytime soon? Yes I am the guy who used to hang around the StackSmash joint :P I was on the team and posted like 1 or 2 hacks lol. And when I get the tool running flawless...
by VILE
Mon Apr 04, 2011 6:42 am
Forum: Game Archive
Topic: MvC3 .ARC files.
Replies: 153
Views: 48027

Re: MvC3 .ARC files.

VILE, are you by chance the same VILE that used to hang around that StackSmash joint? Also, will you publicly release your tool anytime soon? Yes I am the guy who used to hang around the StackSmash joint :P I was on the team and posted like 1 or 2 hacks lol. And when I get the tool running flawless...
by VILE
Sun Apr 03, 2011 6:41 am
Forum: Game Archive
Topic: MvC3 .ARC files.
Replies: 153
Views: 48027

Re: MvC3 .ARC files.

Well If there was a change it would be VERY minuscule (unnoticeable).
by VILE
Sun Apr 03, 2011 5:32 am
Forum: Game Archive
Topic: MvC3 .ARC files.
Replies: 153
Views: 48027

Re: MvC3 .ARC files.

SWEET!

Did you notice any changes in loading time?

Well now that I know the compression works, I'm gonna work on finishing my app.

I am going to make a blog and forum for MvC3 hacking guys, I plan on releasing apps, hacks and info on file formats on it.
by VILE
Sun Apr 03, 2011 1:00 am
Forum: Game Archive
Topic: MvC3 .ARC files.
Replies: 153
Views: 48027

Re: MvC3 .ARC files.

No, I need someone to test a file on their ps3.

Still looking for a tester.

EDIT: !It works! Replace 0023_00.arc and in game select Wolverines default, yellow and blue costume. Report back with results and if it works, pictures.
by VILE
Sat Apr 02, 2011 2:17 am
Forum: Game Archive
Topic: MvC3 .ARC files.
Replies: 153
Views: 48027

Re: MvC3 .ARC files.

Ok guys there is hope, I finally found a zlib library that I could understand. Now if I can replicate the compression for MvC3, we are set.

EDIT: OK I need a person to test some files soon, I'm gonna finalize my .pak extractor and builder.
by VILE
Sat Apr 02, 2011 1:56 am
Forum: Code Talk
Topic: zlib deflate/inflate help.
Replies: 2
Views: 1728

Re: zlib deflate/inflate help.

Where exactly is deflate being called? I can't see it.

EDIT: Thanks man I see it now, this is just what I needed.
by VILE
Fri Apr 01, 2011 11:28 am
Forum: Game Archive
Topic: angry birds dat files
Replies: 27
Views: 10719

Re: angry birds dat files

Link a sample file if you want people to help.