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Search found 27 matches

by Oleg
Fri Jun 20, 2014 11:19 am
Forum: Game Archive
Topic: Watch_Dogs fat and dat archives
Replies: 210
Views: 108553

Re: Watch_Dogs fat and dat archives

@Rick, can we have a tool or a code for converting "FCbn" files? I guess this is a binary XML files. To the moment, the /graphics/vehicle/*.. */(vehicle-name)_ref.skeleton looks like a single FCbn file. I've checked your tools for FC3, but they seem to deal with .fcb files which looks to i...
by Oleg
Sun Jun 15, 2014 9:04 pm
Forum: Game Archive
Topic: Watch_Dogs fat and dat archives
Replies: 210
Views: 108553

Re: Watch_Dogs fat and dat archives

I've changed few bytes in unpacked graphics/vehicles_nexus/land/muscle/muscle_03/ files and packed them back into patch.fat and patch.dat. Put them both into data_win64 folder and run the game. but I see no changes on respective models. Looks like modified file is ignored. May be I've missed some po...
by Oleg
Sat Jun 07, 2014 1:09 pm
Forum: Game Archive
Topic: Watch_Dogs fat and dat archives
Replies: 210
Views: 108553

Re: Watch_Dogs fat and dat archives

the geometry itself is not obfuscated. the scaling does seem to be applied to entire model:
Image

cra0 was talking about UV data scaling, as it's need to be applied for texture to appear correctly on certain mesh fragments.
by Oleg
Wed Jun 04, 2014 7:54 am
Forum: Game Archive
Topic: Watch_Dogs fat and dat archives
Replies: 210
Views: 108553

Re: Watch_Dogs fat and dat archives

cool! Is this a vehicle replacement mod? I've got the game, but can't run it on my HD4830 card)))) Once I upgrade my video, I'll be able to see what I'm actually dealing with, as to the moment I keep guessing what is what ;)
by Oleg
Tue Jun 03, 2014 4:27 pm
Forum: Game Archive
Topic: Watch_Dogs fat and dat archives
Replies: 210
Views: 108553

Re: Watch_Dogs fat and dat archives

cra0 wrote:Myself, Chipicao and many others are working on it
me too. (:
by Oleg
Fri May 30, 2014 7:00 am
Forum: Game Archive
Topic: Watch_Dogs fat and dat archives
Replies: 210
Views: 108553

Re: Watch_Dogs fat and dat archives

Boulotaur2024 wrote:For me I tried to modify many many .fx shaders files originally in shaders.dat, even the xml ones... then repacked into a new shaders.dat... but the game is consistently ignoring my changes
I guess the game uses pre-compiled binary shaders code, so your changes have no effect.
by Oleg
Wed May 28, 2014 3:49 pm
Forum: Game Archive
Topic: Watch_Dogs fat and dat archives
Replies: 210
Views: 108553

Re: Watch_Dogs fat and dat archives

Thanks. Sorry, the extra pages of comments was posted while I was trying to run Rick's tools and kept the forum page opened for reply. :)

Works fine now.

@Chipicao, yes.
by Oleg
Wed May 28, 2014 3:38 pm
Forum: Game Archive
Topic: Watch_Dogs fat and dat archives
Replies: 210
Views: 108553

Re: Watch_Dogs fat and dat archives

Rick, I get Unhandled Exception: System.IO.FileNotFoundException: could not find an acceptable version of XnaNative installed to use at XCompression.XnaNative.Load(BaseContext context) at XCompression.BaseContext..ctor() at XCompression.DecompressionContext..ctor(UInt32 windowSize, UInt32 chunkSize)...
by Oleg
Tue May 27, 2014 9:02 pm
Forum: Game Archive
Topic: Watch_Dogs fat and dat archives
Replies: 210
Views: 108553

Re: Watch_Dogs fat and dat archives

output file size computation is wrong. all are 0x8000 while this is the window size for decompressor. some files are interrupt, some are appended with zeroes. I suppose each unpacked file might be made out of several compressed blocks, please refine the tool respective. :roll:
by Oleg
Mon Jan 28, 2013 4:07 pm
Forum: Game Archive
Topic: Emergency 2012/2013 QuickBMS script needed
Replies: 4
Views: 1515

Re: Emergency 2012/2013 QuickBMS script needed

strange, it wasn't linked statically against zlib, it took some time to find zlib1.dll...

I get

Code: Select all

decompressing...
woops, something went wrong. (FFIND:3)
Done!
whichever command I try. even copied some files into c:\temp just to check if it works or not.
by Oleg
Mon Jan 28, 2013 3:44 pm
Forum: Game Archive
Topic: Emergency 2012/2013 QuickBMS script needed
Replies: 4
Views: 1515

Re: Emergency 2012/2013 QuickBMS script needed

Thanks. Is it possible to force it run recursive on subfolders and make inplace/replacement unpack? I've altered the script with string NAME p= "%s.%s" TMP EXT to unpack over existen files and ran it with command line: quickbms.exe -w -o em.bms . . It does go deep into subfolders, but it u...
by Oleg
Fri Jan 04, 2013 1:21 pm
Forum: Game Archive
Topic: Emergency 2012/2013 QuickBMS script needed
Replies: 4
Views: 1515

Emergency 2012/2013 QuickBMS script needed

Hello. Can someone write a very simply BMS script for Emergency 2012/2013 files? All files are LZ compressed and ZLib's deflate unpacks them fine, but I would like to have a batch script to unpack and repack files. each file has a header of 20 bytes: DWORD 0x1337C0D3 //magic#1 DWORD 0x00000001 DWORD...