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- Sat Jun 04, 2016 5:17 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 745518
Re: Forza Motorsport Resource Extraction (.carbin)
It's coming along, slowly but surely. I have most of the file format mapped out for some time now, I just need to put it all together. Unfortunately time is not on my side, but I hope to do some work this weekend. @gpfan I have most of my C# converters published here: https://github.com/RaduMC?tab=r...
- Sat May 21, 2016 8:08 pm
- Forum: 3D/2D models
- Topic: Real Racing 3
- Replies: 10
- Views: 2942
Re: Real Racing 3
Use AndyRoidwhattocallmyself wrote:I dont have an android
- Mon May 09, 2016 5:02 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 745518
Re: Forza Motorsport Resource Extraction (.carbin)
Yes, I will publish everything on GitHub.D3FEKT wrote:Nice job, will the program be open source like forza studio?
- Sun May 08, 2016 6:03 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 745518
Re: Forza Motorsport Resource Extraction (.carbin)
FYI I've started working on this yesterday. The format has indeed changed greatly, but it is very much "doable". I plan to release a converter/viewer once I put all the pieces together. I'll post more details and source code once I have something more than a rough AMG GT bumper test: https...
- Fri Mar 18, 2016 11:53 pm
- Forum: Game Archive
- Topic: Unity Studio
- Replies: 222
- Views: 200567
Re: Unity Studio
I'm sorry, but at the moment I don't have any time to work on this. There have been so many new Unity releases since I last investigated... it's like a full time job :) All I know is that starting with Unity 5, they introduced "DXTn Crunched" textures, which are pain to read or convert. Bu...
- Fri Mar 18, 2016 11:45 pm
- Forum: Game Archive
- Topic: The Crew fat/dat archives
- Replies: 188
- Views: 85010
Re: The Crew fat/dat archives
It hasn't died, but without proper filenames it's not really worth it. My XBG mover is kind of a "brute force" method, and it doesn't even find all required files to build a complete car. I tested Wild run when it was in beta, and I know there have been some changes to the XBG file structu...
- Tue Dec 01, 2015 3:00 pm
- Forum: Game Archive
- Topic: Unity Studio
- Replies: 222
- Views: 200567
Re: Unity Studio
After messing around with these instructions, I realized that the problem I was having didn't have anything to do with the .fbx format and Max/Blender. It was with Skin Deformers within Unity Studio. The models I initially exported had problems because of their deformers. I tried on some other mode...
- Wed Nov 25, 2015 1:36 pm
- Forum: Game Archive
- Topic: Unity Studio
- Replies: 222
- Views: 200567
Re: Unity Studio
You're welcome!qxoda4 wrote:hi
Thank you for the update of the great unity studio
In the future, do you have any plans to implement a function of extracting a link AssetBundles?
What exactly do you mean by "extracting a link AssetBundles"? What link?
- Wed Nov 25, 2015 12:38 pm
- Forum: Game Archive
- Topic: Unity Studio
- Replies: 222
- Views: 200567
Re: Unity Studio
@rayleigh Sorry, I'm not changing the internal version number for every minor update. The box.com link is always the same and I just announce new releases here. You can see version numbers in the GitHub release page if you're interested. @sam319 OK, I'll add that. But what exactly are you looking to...
- Tue Nov 24, 2015 10:55 pm
- Forum: Game Archive
- Topic: Unity Studio
- Replies: 222
- Views: 200567
- Tue Nov 24, 2015 11:34 am
- Forum: Game Archive
- Topic: Unity Studio
- Replies: 222
- Views: 200567
Re: Unity Studio
No, it doesn't look ok.
But if you don't tell me the name of this game I can't look into it.
But if you don't tell me the name of this game I can't look into it.
- Sun Nov 22, 2015 7:14 pm
- Forum: Game Archive
- Topic: Unity Studio
- Replies: 222
- Views: 200567
Re: Unity Studio
This new texture type was introduced with a recent Unity 5 version, that's why it worked before. I haven't been able to figure out those files yet. It's a new type of unity3d format and I'm not even sure it should be extracted or loaded "as is". I think they call it "AssetBundle Realt...
- Sun Nov 22, 2015 11:33 am
- Forum: Game Archive
- Topic: Unity Studio
- Replies: 222
- Views: 200567
Re: Unity Studio
The game I'm attempting to mod is Sword Coast Legends. Downloading your update now. Eager to try it out. Thanks Update: I haven't noticed any changes. I did determine that I have to flip the texture files horizontally in order for them to match the model in the FBX. I didn't have this issue with ot...
- Sat Nov 21, 2015 11:41 pm
- Forum: Game Archive
- Topic: Unity Studio
- Replies: 222
- Views: 200567
Re: Unity Studio
New version released - workaround for Unity 5 vertex buffer anomaly (should fix export errors and UV coordinates) - re-wrote code for loading and extracting bundle files - fixed link problem with instances of skinned geometry - separated normal and bump map texture slots in FBX - added transparency ...
- Fri Nov 20, 2015 11:48 am
- Forum: Game Archive
- Topic: Unity Studio
- Replies: 222
- Views: 200567
Re: Unity Studio
Thanks, this one seems to work with the current version.chrrox wrote:Another Unity 5 game.
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