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Search found 465 matches
- Tue Oct 27, 2015 10:12 pm
- Forum: Game Archive
- Topic: Unity Studio
- Replies: 222
- Views: 200488
Re: Unity Studio beta
I finally have some free time to get back to this project. Unity Studio 0.4.6.9 released: https://app.box.com/UnityStudio New features: - compatibility with Unity up to 4.6.9 - 3D object export to FBX - minor interface tweaks - code cleanup and optimization Planned for next release: - Unity 5 suppor...
- Sun May 10, 2015 2:46 pm
- Forum: Compressed files and methods
- Topic: Milestone MIX files extractor with SBK X Superbike World Cha
- Replies: 6
- Views: 4704
Re: Milestone MIX files extractor with SBK X Superbike World
Is anyone else having issues extracting RIDE\Bikes\procirc.mix? I get msmixext.exe has stopped working Problem signature: Problem Event Name: APPCRASH Application Name: msmixext.exe Application Version: 0.0.0.0 Application Timestamp: 4fbaadce Fault Module Name: StackHash_9b42 Fault Module Version: 0...
- Sat May 09, 2015 4:50 pm
- Forum: 3D/2D models
- Topic: Game import MAXScripts & tools
- Replies: 312
- Views: 219511
Re: Game import MAXScripts & tools
@SandroX I will not touch SMS Import until we have a solution to extract BFF archives with correct filenames and paths. @Nobby My pleasure @Wonderman It's exactly as I stated before, sometimes a single object is linked to a bigger mesh. IDK if and how the game would separate the mesh, but this is ho...
- Wed May 06, 2015 6:19 pm
- Forum: 3D/2D models
- Topic: Game import MAXScripts & tools
- Replies: 312
- Views: 219511
Re: Game import MAXScripts & tools
I'm releasing a new tool: kn5 converter Supports all Assetto Corsa models (cars, tracks...) from Early builds to 1.1 final. Usage: kn5conv.exe [-fbx|-obj|-objZMhack] [input_file/folder] More info in the readme - FBX supports almost all model features, except specific shader settings or textures (ex....
- Thu Apr 23, 2015 11:30 pm
- Forum: 3D/2D models
- Topic: Game import MAXScripts & tools
- Replies: 312
- Views: 219511
Re: Game import MAXScripts & tools
Updated M3G2FBX to work with latest version of Real Racing 3. Thanks to Barti for pointing out the change!
Btw, the STILL haven't released NFS No Limits in the US app store??
Btw, the STILL haven't released NFS No Limits in the US app store??
- Thu Apr 23, 2015 11:27 pm
- Forum: 3D/2D models
- Topic: Real Racing 3 (Android)
- Replies: 95
- Views: 47460
Re: Real Racing 3 (Android)
I managed to look into it. Luckily I already had a check in place because I encountered different offsets for different versions/games. Here's how I do it for the Mesh object type (in RR and older games which I call "version 1") - seek 8 bytes - read int32 - this is the important part; it ...
- Thu Apr 23, 2015 10:41 pm
- Forum: 3D/2D models
- Topic: Real Racing 3 (Android)
- Replies: 95
- Views: 47460
Re: Real Racing 3 (Android)
Have you tried it with my M3G converter?
- Wed Apr 22, 2015 7:39 am
- Forum: 3D/2D models
- Topic: Game import MAXScripts & tools
- Replies: 312
- Views: 219511
Re: Game import MAXScripts & tools
I finally had some free time today and I looked into Assetto Corsa. Please try the updated script and let me know if there are any more issues. http://thumbnails105.imagebam.com/40513/13407a405125648.jpg @Wonderman textures could be anywhere. Unity files work by sharing resources between them, and i...
- Sat Apr 18, 2015 9:31 pm
- Forum: Graphic file formats
- Topic: [GTA V] Snapmatic Studio
- Replies: 4
- Views: 3406
Re: [GTA V] Snapmatic Studio
Thanks!
- Fri Apr 17, 2015 7:40 pm
- Forum: Graphic file formats
- Topic: [GTA V] Snapmatic Studio
- Replies: 4
- Views: 3406
[GTA V] Snapmatic Studio
Snapmatic uploading isn't working for me so I decided to investigate the format used to save these pictures. FYI they're located in \Documents\Rockstar Games\GTA V\Profiles\<your profile>\GTA5########## One thing led to another and I ended up making a viewer with lots of features. Enjoy! http://www....
- Wed Apr 15, 2015 7:30 pm
- Forum: Game Archive
- Topic: Unity Studio
- Replies: 222
- Views: 200488
Re: Unity Studio beta
0xe is the number 14 so that's not really a change
I already knew this plus many more complex changes, but unfortunately I have stopped working on this for lack of time.
I hope to resume when Unity 5 final is released.
I already knew this plus many more complex changes, but unfortunately I have stopped working on this for lack of time.
I hope to resume when Unity 5 final is released.
- Wed Apr 15, 2015 7:26 pm
- Forum: 3D/2D models
- Topic: Game import MAXScripts & tools
- Replies: 312
- Views: 219511
Re: Game import MAXScripts & tools
Hey guys, sorry I ignored this thread but I really don't have much free time these days. I will try to answer some of the issues. - Assetto Corsa update Since many people have requested it and it is an interesting game I will have a look and it's first on my list. - RIDE The Milestone script was mad...
- Thu Mar 12, 2015 4:04 pm
- Forum: Game Archive
- Topic: Unity Studio
- Replies: 222
- Views: 200488
Re: Unity Studio beta
@Slandey It is planned, unfortunately time is not on my side
@sfc123 You can sort by type and then do a shift+click selection
@sfc123 You can sort by type and then do a shift+click selection
- Mon Feb 23, 2015 5:56 pm
- Forum: 3D/2D models
- Topic: Game import MAXScripts & tools
- Replies: 312
- Views: 219511
Re: Game import MAXScripts & tools
Asphalt 7 uses a different version of the BDAE format which I'm not going to research.
- Sun Feb 15, 2015 12:21 pm
- Forum: Game Archive
- Topic: The Crew fat/dat archives
- Replies: 188
- Views: 84930
Re: The Crew fat/dat archives
No. Has something changed after the last update?