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Search found 465 matches
- Sat Jul 12, 2014 7:17 pm
- Forum: 3D/2D models
- Topic: GT Racing 2
- Replies: 23
- Views: 9705
Re: GT Racing 2
http://thumbnails110.imagebam.com/33849/b2a6bf338487194.jpg http://thumbnails110.imagebam.com/33849/1a72e1338487192.jpg The meshes have a lower polycount than I anticipated. So far I've managed to "decode" the whole mesh data (sub-materials and face index split, vertex structure, offsets,...
- Fri Jul 11, 2014 3:16 pm
- Forum: 3D/2D models
- Topic: GT Racing 2
- Replies: 23
- Views: 9705
- Thu Jul 10, 2014 2:02 pm
- Forum: 3D/2D models
- Topic: GT Racing 2
- Replies: 23
- Views: 9705
Re: GT Racing 2
Why don't you guys just have a little patience?
- Wed Jul 09, 2014 12:41 pm
- Forum: 3D/2D models
- Topic: Game import MAXScripts & tools
- Replies: 312
- Views: 219971
Re: Game import MAXScripts
I think I updated the Pig Importer with a folder button shortly after it was released. I must have forgotten to announce it.
Please re-download and let me know if it has the button.
Please re-download and let me know if it has the button.
- Wed Jul 09, 2014 11:48 am
- Forum: 3D/2D models
- Topic: List of Unity games
- Replies: 154
- Views: 76449
Re: List of Unity games
2014 Mercedes-Benz GLA-Class http://thumbnails112.imagebam.com/33619/d4313d336181809.jpg http://thumbnails112.imagebam.com/33619/a4c809336181803.jpg http://thumbnails111.imagebam.com/33619/53fcf4336181768.jpg http://thumbnails111.imagebam.com/33619/4fc299336181764.jpg http://thumbnails111.imagebam....
- Wed Jul 09, 2014 11:42 am
- Forum: 3D/2D models
- Topic: Game import MAXScripts & tools
- Replies: 312
- Views: 219971
Re: Game import MAXScripts
Support for bones and animation is planned, but no ETA. I have bones and blend weights too, it's just a matter of putting them together. Will it be possible to add an option to "load folder" button in your scripts, so each file will import into seperate layer, named after file name? There ...
- Wed Jul 02, 2014 11:26 pm
- Forum: Game Archive
- Topic: [REQ][PC]Sleeping Dogs .big files
- Replies: 208
- Views: 115781
Re: [REQ][PC]Sleeping Dogs .big files
Sorry, I misread. I have F3ABACA0.pck, but no EF1246F9.
- Wed Jul 02, 2014 10:55 pm
- Forum: Game Archive
- Topic: [REQ][PC]Sleeping Dogs .big files
- Replies: 208
- Views: 115781
Re: [REQ][PC]Sleeping Dogs .big files
@Ekey Thanks for clarifying Guide01 is actually just another normal vehicle. Any idea which one it is? Wait, hold on. Is this only for the two animation folders, or for all of them? Which does it try to load first, the folders or the big files? Only for animation; big files are read first. I think t...
- Wed Jul 02, 2014 4:48 pm
- Forum: Game Archive
- Topic: [REQ][PC]Sleeping Dogs .big files
- Replies: 208
- Views: 115781
Re: [REQ][PC]Sleeping Dogs .big files
I did a second test, this time at the house I was talking about. First I loaded a car I knew would work, the 600 Coupe S. In the attached log you can see the game reading 600CoupeS04_ts001 files @18:13:35. I drove a bit in the garage without any issues. Then I tried loading the Terre GT and it crash...
- Wed Jul 02, 2014 3:20 pm
- Forum: Game Archive
- Topic: [REQ][PC]Sleeping Dogs .big files
- Replies: 208
- Views: 115781
Re: [REQ][PC]Sleeping Dogs .big files
In an attempt to figure out what's going on when the game reads these unpacked files, I decided to log disk activity with Process Monitor. First of all I fired up the game packed, to get a baseline of some sort. It was very interesting to see that even when packed, the game tried to read files from ...
- Wed Jul 02, 2014 7:44 am
- Forum: Game Archive
- Topic: [REQ][PC]Sleeping Dogs .big files
- Replies: 208
- Views: 115781
Re: [REQ][PC]Sleeping Dogs .big files
No, you don't understand. What I'm saying is that even though we supposedly have the names for Wei's files, the game still fails to load them. The same goes for Animation, AnimationNIS, CharacterHD, and Vehicles. Having the correct filenames doesn't necessarily mean they will also work. Define "...
- Wed Jul 02, 2014 6:46 am
- Forum: Game Archive
- Topic: [REQ][PC]Sleeping Dogs .big files
- Replies: 208
- Views: 115781
Re: [REQ][PC]Sleeping Dogs .big files
The crashes are not really random, it only crashes when certain vehicles are loaded. The randomness is only in the vehicle spawning. This suggests that the game can load some unpacked files, but fails to load others. I assume the same thing happens with Characters, but it crashes every time probably...
- Tue Jul 01, 2014 8:52 pm
- Forum: Game Archive
- Topic: [REQ][PC]Sleeping Dogs .big files
- Replies: 208
- Views: 115781
Re: [REQ][PC]Sleeping Dogs .big files
EDIT: Oh, who am I kidding, I'm the only one who reads this thread. Maybe when November rolls around the HD remake of the game will attract some people. I'm still following :) However, I'm don't think it will work. As I've said in a previous post, even extracting only one archive with 100% known na...
- Sun Jun 22, 2014 12:02 am
- Forum: 3D/2D models
- Topic: Game import MAXScripts & tools
- Replies: 312
- Views: 219971
Re: Game import MAXScripts
Released Unity Assets Importer 0.8.9 with Unity 4.5.0 compatibility, a few bugfixes and general code optimization. The script is not encrypted anymore, you can view the full code if you're interested. Also releasing a new script called Unity Importer 1.0 beta. It has more or less the same functional...
- Sat Jun 21, 2014 7:14 am
- Forum: 3D/2D models
- Topic: Game import MAXScripts & tools
- Replies: 312
- Views: 219971
Re: Game import MAXScripts
I checked Brands_hatch_indy and indeed there's an error in the loading process. I'll post once I have a fix.
IIRC DTM Experience is encrypted, we need tools to decrypt. No idea about Raceroom.
IIRC DTM Experience is encrypted, we need tools to decrypt. No idea about Raceroom.