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by Chipicao
Sat Jul 12, 2014 7:17 pm
Forum: 3D/2D models
Topic: GT Racing 2
Replies: 23
Views: 9705

Re: GT Racing 2

http://thumbnails110.imagebam.com/33849/b2a6bf338487194.jpg http://thumbnails110.imagebam.com/33849/1a72e1338487192.jpg The meshes have a lower polycount than I anticipated. So far I've managed to "decode" the whole mesh data (sub-materials and face index split, vertex structure, offsets,...
by Chipicao
Fri Jul 11, 2014 3:16 pm
Forum: 3D/2D models
Topic: GT Racing 2
Replies: 23
Views: 9705

Re: GT Racing 2

Image
by Chipicao
Thu Jul 10, 2014 2:02 pm
Forum: 3D/2D models
Topic: GT Racing 2
Replies: 23
Views: 9705

Re: GT Racing 2

Why don't you guys just have a little patience? :D
by Chipicao
Wed Jul 09, 2014 12:41 pm
Forum: 3D/2D models
Topic: Game import MAXScripts & tools
Replies: 312
Views: 219971

Re: Game import MAXScripts

I think I updated the Pig Importer with a folder button shortly after it was released. I must have forgotten to announce it.
Please re-download and let me know if it has the button.
by Chipicao
Wed Jul 09, 2014 11:48 am
Forum: 3D/2D models
Topic: List of Unity games
Replies: 154
Views: 76449

Re: List of Unity games

2014 Mercedes-Benz GLA-Class http://thumbnails112.imagebam.com/33619/d4313d336181809.jpg http://thumbnails112.imagebam.com/33619/a4c809336181803.jpg http://thumbnails111.imagebam.com/33619/53fcf4336181768.jpg http://thumbnails111.imagebam.com/33619/4fc299336181764.jpg http://thumbnails111.imagebam....
by Chipicao
Wed Jul 09, 2014 11:42 am
Forum: 3D/2D models
Topic: Game import MAXScripts & tools
Replies: 312
Views: 219971

Re: Game import MAXScripts

Support for bones and animation is planned, but no ETA. I have bones and blend weights too, it's just a matter of putting them together. Will it be possible to add an option to "load folder" button in your scripts, so each file will import into seperate layer, named after file name? There ...
by Chipicao
Wed Jul 02, 2014 11:26 pm
Forum: Game Archive
Topic: [REQ][PC]Sleeping Dogs .big files
Replies: 208
Views: 115781

Re: [REQ][PC]Sleeping Dogs .big files

Sorry, I misread. I have F3ABACA0.pck, but no EF1246F9.
by Chipicao
Wed Jul 02, 2014 10:55 pm
Forum: Game Archive
Topic: [REQ][PC]Sleeping Dogs .big files
Replies: 208
Views: 115781

Re: [REQ][PC]Sleeping Dogs .big files

@Ekey Thanks for clarifying Guide01 is actually just another normal vehicle. Any idea which one it is? Wait, hold on. Is this only for the two animation folders, or for all of them? Which does it try to load first, the folders or the big files? Only for animation; big files are read first. I think t...
by Chipicao
Wed Jul 02, 2014 4:48 pm
Forum: Game Archive
Topic: [REQ][PC]Sleeping Dogs .big files
Replies: 208
Views: 115781

Re: [REQ][PC]Sleeping Dogs .big files

I did a second test, this time at the house I was talking about. First I loaded a car I knew would work, the 600 Coupe S. In the attached log you can see the game reading 600CoupeS04_ts001 files @18:13:35. I drove a bit in the garage without any issues. Then I tried loading the Terre GT and it crash...
by Chipicao
Wed Jul 02, 2014 3:20 pm
Forum: Game Archive
Topic: [REQ][PC]Sleeping Dogs .big files
Replies: 208
Views: 115781

Re: [REQ][PC]Sleeping Dogs .big files

In an attempt to figure out what's going on when the game reads these unpacked files, I decided to log disk activity with Process Monitor. First of all I fired up the game packed, to get a baseline of some sort. It was very interesting to see that even when packed, the game tried to read files from ...
by Chipicao
Wed Jul 02, 2014 7:44 am
Forum: Game Archive
Topic: [REQ][PC]Sleeping Dogs .big files
Replies: 208
Views: 115781

Re: [REQ][PC]Sleeping Dogs .big files

No, you don't understand. What I'm saying is that even though we supposedly have the names for Wei's files, the game still fails to load them. The same goes for Animation, AnimationNIS, CharacterHD, and Vehicles. Having the correct filenames doesn't necessarily mean they will also work. Define "...
by Chipicao
Wed Jul 02, 2014 6:46 am
Forum: Game Archive
Topic: [REQ][PC]Sleeping Dogs .big files
Replies: 208
Views: 115781

Re: [REQ][PC]Sleeping Dogs .big files

The crashes are not really random, it only crashes when certain vehicles are loaded. The randomness is only in the vehicle spawning. This suggests that the game can load some unpacked files, but fails to load others. I assume the same thing happens with Characters, but it crashes every time probably...
by Chipicao
Tue Jul 01, 2014 8:52 pm
Forum: Game Archive
Topic: [REQ][PC]Sleeping Dogs .big files
Replies: 208
Views: 115781

Re: [REQ][PC]Sleeping Dogs .big files

EDIT: Oh, who am I kidding, I'm the only one who reads this thread. Maybe when November rolls around the HD remake of the game will attract some people. I'm still following :) However, I'm don't think it will work. As I've said in a previous post, even extracting only one archive with 100% known na...
by Chipicao
Sun Jun 22, 2014 12:02 am
Forum: 3D/2D models
Topic: Game import MAXScripts & tools
Replies: 312
Views: 219971

Re: Game import MAXScripts

Released Unity Assets Importer 0.8.9 with Unity 4.5.0 compatibility, a few bugfixes and general code optimization. The script is not encrypted anymore, you can view the full code if you're interested. Also releasing a new script called Unity Importer 1.0 beta. It has more or less the same functional...
by Chipicao
Sat Jun 21, 2014 7:14 am
Forum: 3D/2D models
Topic: Game import MAXScripts & tools
Replies: 312
Views: 219971

Re: Game import MAXScripts

I checked Brands_hatch_indy and indeed there's an error in the loading process. I'll post once I have a fix.

IIRC DTM Experience is encrypted, we need tools to decrypt. No idea about Raceroom.