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by Chipicao
Tue Aug 12, 2014 12:46 pm
Forum: 3D/2D models
Topic: Game import MAXScripts & tools
Replies: 312
Views: 219948

Re: Game import MAXScripts

No use, I explained what's going on with the new format.
by Chipicao
Tue Aug 12, 2014 12:04 am
Forum: 3D/2D models
Topic: Game import MAXScripts & tools
Replies: 312
Views: 219948

Re: Game import MAXScripts

OK, I think I know what's going on. The link I posted is for viewing the script in plain-text, and your browser or mediafire fails to save it. Try this: http://www.mediafire.com/download/klxd1nx5x47xjlp/I3Dimport_1.2.mcr Open it in notepad first and make sure it begins with "-- I3D model import...
by Chipicao
Mon Aug 11, 2014 9:40 pm
Forum: 3D/2D models
Topic: Game import MAXScripts & tools
Replies: 312
Views: 219948

Re: Game import MAXScripts

Can you send me a sample via PM?
by Chipicao
Sun Aug 10, 2014 5:51 pm
Forum: 3D/2D models
Topic: Game import MAXScripts & tools
Replies: 312
Views: 219948

Re: Game import MAXScripts

Sorry, I3D importer doesn't work with the new version of Farming Simulator because they changed the format. It is now compressed and/or encrypted, and unless somebody makes an extractor there's not much I can do.
by Chipicao
Fri Aug 08, 2014 2:52 pm
Forum: General game tools
Topic: Unity Assets Explorer [v 1.2]
Replies: 189
Views: 469105

Re: Unity Assets Explorer [v 1.2]

Some assets don't have a name, just a blank string.
by Chipicao
Wed Aug 06, 2014 3:30 pm
Forum: 3D/2D models
Topic: Game import MAXScripts & tools
Replies: 312
Views: 219948

Re: Game import MAXScripts

I saw your PM but unfortunately my hands are full these days. I'll see what I can do and I'll post here.
by Chipicao
Wed Aug 06, 2014 12:12 am
Forum: Game Archive
Topic: The Crew fat/dat archives
Replies: 188
Views: 85214

Re: The Crew fat/dat archives

I found out where position and UV multipliers are stored, and also managed to link all meshes to nodes. Now all that's left is reading materials and putting all these pieces together. http://thumbnails111.imagebam.com/34332/abf810343318648.jpg Each car is split into a dozen files... By the way, I st...
by Chipicao
Tue Aug 05, 2014 11:58 pm
Forum: 3D/2D models
Topic: Watch Dogs XBG models
Replies: 159
Views: 72895

Re: Watch Dogs XBG models

Vertex position and UV scaling (yes, vertices are also scaled per model): @offset 36 VPscale = [float, float] @offset 48 UVscale = [float, float] These values are used with a HLSL mad function inside the shaders, which basically means Vp = int16*VPscale.y + VPscale.x . The same for UV coordinates. T...
by Chipicao
Mon Aug 04, 2014 5:35 am
Forum: Game Archive
Topic: Volkswagen Sports Car Challenge 2 (.ae3)
Replies: 2
Views: 1779

Re: Volkswagen Sports Car Challenge 2 (.ae3)

If it's the Huracan you want, you'll find it here: http://drivemyhuracan.lamborghini.com/ It's unity and you can import it with my script http://forum.xentax.com/viewtopic.php?f=16&t=11095 http://thumbnails110.imagebam.com/31547/3c245d315467282.jpg http://thumbnails111.imagebam.com/31547/f75f713...
by Chipicao
Mon Aug 04, 2014 2:06 am
Forum: Game Archive
Topic: The Crew fat/dat archives
Replies: 188
Views: 85214

Re: The Crew fat/dat archives

Importer, not ripper ;) The script is able to decode the vertex format (FVF code) and read all LODs and submeshes with vertex color, normals, UV1-UV3, material names. TODO list: - attach moving parts (doors, steering wheel) to corresponding bones DONE - read material files, properties and textures -...
by Chipicao
Sun Aug 03, 2014 9:21 am
Forum: Game Archive
Topic: The Crew fat/dat archives
Replies: 188
Views: 85214

Re: The Crew fat/dat archives

One step closer :)
Image Image

@Ekey What exactly do you need? Files or direct access? The beta ran from 21st to 25th July, it's not available (for now).
by Chipicao
Sat Aug 02, 2014 12:19 pm
Forum: 3D/2D models
Topic: Game import MAXScripts & tools
Replies: 312
Views: 219948

Re: Game import MAXScripts

Added scripts for garagefuse.com models in the Away3D collection. http://thumbnails112.imagebam.com/34256/41fdab342554359.jpg http://thumbnails111.imagebam.com/34256/886cf2342554371.jpg http://thumbnails109.imagebam.com/34256/18ec46342554364.jpg http://thumbnails111.imagebam.com/34256/3c5a8034255436...
by Chipicao
Sat Aug 02, 2014 10:45 am
Forum: Code Talk
Topic: double floats in quickbms
Replies: 4
Views: 2582

Re: double floats in quickbms

Is there any way for the script to check if quickbms_4gb_files.exe is used, something like quickbmsver?
by Chipicao
Fri Aug 01, 2014 4:56 pm
Forum: Game Archive
Topic: The Crew fat/dat archives
Replies: 188
Views: 85214

Re: The Crew fat/dat archives

Thanks a lot for your work guys!

As I expected, model files are almost identical to Far Cry 3. I just need to change some submess stuff to get rid of those rogue faces.
Image
by Chipicao
Fri Aug 01, 2014 12:12 pm
Forum: Game Archive
Topic: The Crew fat/dat archives
Replies: 188
Views: 85214

Re: The Crew fat/dat archives

Nice work man! Hope we'll get a public release soon