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Search found 465 matches
- Tue Dec 09, 2014 9:31 pm
- Forum: 3D/2D models
- Topic: Far Cry 3|4
- Replies: 55
- Views: 30527
Re: Far Cry 3|4
I'm not 100% sure, but I think only The Crew has 4 UVs at times. Haven't tested FC4 much though.
- Mon Dec 08, 2014 7:46 am
- Forum: 3D/2D models
- Topic: List of Unity games
- Replies: 154
- Views: 76331
Re: List of Unity games
If you find a way, please let me know
I just install the game on my phone or an emulator and get the data from there.
I just install the game on my phone or an emulator and get the data from there.
- Sun Dec 07, 2014 11:24 pm
- Forum: Game Archive
- Topic: The Crew fat/dat archives
- Replies: 188
- Views: 85088
Re: The Crew fat/dat archives
I've added 2580 files by parsing all model files and listing materials, and by "brute forcing" material files in search for textures. I cant's say if they're all good, but at least some of them are working because I see new files renamed. http://www.mediafire.com/download/f63l08q622we42j/T...
- Sun Dec 07, 2014 8:22 pm
- Forum: 3D/2D models
- Topic: Game import MAXScripts & tools
- Replies: 312
- Views: 219805
Re: Game import MAXScripts
Sorry, there aren't any. I am not experienced in working with weights, skeletons and maxscript, nor am I interested at the time.
- Sun Dec 07, 2014 8:06 pm
- Forum: 3D/2D models
- Topic: Game import MAXScripts & tools
- Replies: 312
- Views: 219805
Re: Game import MAXScripts
Well Far Cry 3 has a pretty good file list, as I'm sure you know. Don't know anything about FC4. No updates for the Crew unfortunately. Ekey has been of great help with his extractor, but he wasn't able to get too far due to the protection used in the beta. For now he doesn't have access to the fina...
- Sun Dec 07, 2014 6:13 pm
- Forum: 3D/2D models
- Topic: Far Cry 3|4
- Replies: 55
- Views: 30527
Re: Far Cry 3|4
If I may share some insight, the meshes are not resized with bounding boxes. They use mad shader instructions with float constants stored in each xbg file. Specifically, in the PMCP chunk (Position Constant Multiplier?) you will find two 32-bit floats. Each vertex coordinate is calculated like this:...
- Sun Dec 07, 2014 6:10 pm
- Forum: 3D/2D models
- Topic: Game import MAXScripts & tools
- Replies: 312
- Views: 219805
Re: Game import MAXScripts
Don't sweat it, it's always good to have multiple tools
Actually it was your thread that reminded me about this script and I thought there's no point not to share it.
Actually it was your thread that reminded me about this script and I thought there's no point not to share it.
- Sun Dec 07, 2014 11:33 am
- Forum: Game Archive
- Topic: The Crew fat/dat archives
- Replies: 188
- Views: 85088
Re: The Crew fat/dat archives
I've released the script I was working on for importing meshes: viewtopic.php?p=91256#p91256
It's still incomplete as it doesn't import materials or textures, but everything else works fine, including LODs, submeshes, normals, mesh and UV scaling, hierarchy.
It's still incomplete as it doesn't import materials or textures, but everything else works fine, including LODs, submeshes, normals, mesh and UV scaling, hierarchy.
- Sun Dec 07, 2014 11:32 am
- Forum: 3D/2D models
- Topic: Game import MAXScripts & tools
- Replies: 312
- Views: 219805
Re: Game import MAXScripts
I've released the Dunia 2 script I was working on a few months ago. Works with Far Cry 3, FC4 and The Crew.
It's still incomplete as it doesn't import materials or textures, but everything else works fine, including LODs, submeshes, normals, mesh and UV scaling, hierarchy.
Link in 1st post.
It's still incomplete as it doesn't import materials or textures, but everything else works fine, including LODs, submeshes, normals, mesh and UV scaling, hierarchy.
Link in 1st post.
- Fri Dec 05, 2014 10:44 am
- Forum: 3D/2D models
- Topic: Game import MAXScripts & tools
- Replies: 312
- Views: 219805
Re: Game import MAXScripts
The PIG format has been updated with lz4 compression. My MAXScript only works with old game versions.
I've started a standalone tool to export models to FBX, but development is on hold. I'll post here when I have something ready.
I've started a standalone tool to export models to FBX, but development is on hold. I'll post here when I have something ready.
- Thu Nov 13, 2014 12:34 pm
- Forum: 3D/2D models
- Topic: Big Hero 6: Bot Fight (Mobile) .43 and related files
- Replies: 2
- Views: 1204
Re: Big Hero 6: Bot Fight (Mobile) .43 and related files
viewtopic.php?f=16&t=11095
Look for Unity Importer
Look for Unity Importer
- Thu Nov 13, 2014 12:34 pm
- Forum: 3D/2D models
- Topic: Asphalt 8 .pig
- Replies: 82
- Views: 35342
Re: Asphalt 8 .pig
Sorry guys, I'm going through a rough patch, personal issues, and all development is on hold.
- Mon Nov 03, 2014 3:01 pm
- Forum: 3D/2D models
- Topic: Game import MAXScripts & tools
- Replies: 312
- Views: 219805
Re: Game import MAXScripts
Check PM, I've sent you a working plugin.
- Sun Nov 02, 2014 11:30 pm
- Forum: 3D/2D models
- Topic: Game import MAXScripts & tools
- Replies: 312
- Views: 219805
Re: Game import MAXScripts
I'm afraid there is no official PVR plugin for max 2015 yet.
- Wed Oct 22, 2014 5:15 am
- Forum: 3D/2D models
- Topic: Game import MAXScripts & tools
- Replies: 312
- Views: 219805
Re: Game import MAXScripts
Yeah, that's a very old 2.0.2f2.
Where did you find the other cars?
Where did you find the other cars?