Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Search found 465 matches

by Chipicao
Tue Dec 09, 2014 9:31 pm
Forum: 3D/2D models
Topic: Far Cry 3|4
Replies: 55
Views: 30527

Re: Far Cry 3|4

I'm not 100% sure, but I think only The Crew has 4 UVs at times. Haven't tested FC4 much though.
by Chipicao
Mon Dec 08, 2014 7:46 am
Forum: 3D/2D models
Topic: List of Unity games
Replies: 154
Views: 76331

Re: List of Unity games

If you find a way, please let me know :)

I just install the game on my phone or an emulator and get the data from there.
by Chipicao
Sun Dec 07, 2014 11:24 pm
Forum: Game Archive
Topic: The Crew fat/dat archives
Replies: 188
Views: 85088

Re: The Crew fat/dat archives

I've added 2580 files by parsing all model files and listing materials, and by "brute forcing" material files in search for textures. I cant's say if they're all good, but at least some of them are working because I see new files renamed. http://www.mediafire.com/download/f63l08q622we42j/T...
by Chipicao
Sun Dec 07, 2014 8:22 pm
Forum: 3D/2D models
Topic: Game import MAXScripts & tools
Replies: 312
Views: 219805

Re: Game import MAXScripts

Sorry, there aren't any. I am not experienced in working with weights, skeletons and maxscript, nor am I interested at the time.
by Chipicao
Sun Dec 07, 2014 8:06 pm
Forum: 3D/2D models
Topic: Game import MAXScripts & tools
Replies: 312
Views: 219805

Re: Game import MAXScripts

Well Far Cry 3 has a pretty good file list, as I'm sure you know. Don't know anything about FC4. No updates for the Crew unfortunately. Ekey has been of great help with his extractor, but he wasn't able to get too far due to the protection used in the beta. For now he doesn't have access to the fina...
by Chipicao
Sun Dec 07, 2014 6:13 pm
Forum: 3D/2D models
Topic: Far Cry 3|4
Replies: 55
Views: 30527

Re: Far Cry 3|4

If I may share some insight, the meshes are not resized with bounding boxes. They use mad shader instructions with float constants stored in each xbg file. Specifically, in the PMCP chunk (Position Constant Multiplier?) you will find two 32-bit floats. Each vertex coordinate is calculated like this:...
by Chipicao
Sun Dec 07, 2014 6:10 pm
Forum: 3D/2D models
Topic: Game import MAXScripts & tools
Replies: 312
Views: 219805

Re: Game import MAXScripts

Don't sweat it, it's always good to have multiple tools :)

Actually it was your thread that reminded me about this script and I thought there's no point not to share it.
by Chipicao
Sun Dec 07, 2014 11:33 am
Forum: Game Archive
Topic: The Crew fat/dat archives
Replies: 188
Views: 85088

Re: The Crew fat/dat archives

I've released the script I was working on for importing meshes: viewtopic.php?p=91256#p91256

It's still incomplete as it doesn't import materials or textures, but everything else works fine, including LODs, submeshes, normals, mesh and UV scaling, hierarchy.
by Chipicao
Sun Dec 07, 2014 11:32 am
Forum: 3D/2D models
Topic: Game import MAXScripts & tools
Replies: 312
Views: 219805

Re: Game import MAXScripts

I've released the Dunia 2 script I was working on a few months ago. Works with Far Cry 3, FC4 and The Crew.

It's still incomplete as it doesn't import materials or textures, but everything else works fine, including LODs, submeshes, normals, mesh and UV scaling, hierarchy.
Link in 1st post.
by Chipicao
Fri Dec 05, 2014 10:44 am
Forum: 3D/2D models
Topic: Game import MAXScripts & tools
Replies: 312
Views: 219805

Re: Game import MAXScripts

The PIG format has been updated with lz4 compression. My MAXScript only works with old game versions.

I've started a standalone tool to export models to FBX, but development is on hold. I'll post here when I have something ready.
by Chipicao
Thu Nov 13, 2014 12:34 pm
Forum: 3D/2D models
Topic: Asphalt 8 .pig
Replies: 82
Views: 35342

Re: Asphalt 8 .pig

Sorry guys, I'm going through a rough patch, personal issues, and all development is on hold.
by Chipicao
Mon Nov 03, 2014 3:01 pm
Forum: 3D/2D models
Topic: Game import MAXScripts & tools
Replies: 312
Views: 219805

Re: Game import MAXScripts

Check PM, I've sent you a working plugin.
by Chipicao
Sun Nov 02, 2014 11:30 pm
Forum: 3D/2D models
Topic: Game import MAXScripts & tools
Replies: 312
Views: 219805

Re: Game import MAXScripts

I'm afraid there is no official PVR plugin for max 2015 yet.
by Chipicao
Wed Oct 22, 2014 5:15 am
Forum: 3D/2D models
Topic: Game import MAXScripts & tools
Replies: 312
Views: 219805

Re: Game import MAXScripts

Yeah, that's a very old 2.0.2f2.

Where did you find the other cars?