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Search found 53 matches
- Thu Sep 04, 2014 10:37 am
- Forum: Game Archive
- Topic: Watch_Dogs fat and dat archives
- Replies: 210
- Views: 108523
Re: Watch_Dogs fat and dat archives
No, I mean that some maps are missing, for example the alpha map of Clara's hairs, there is one but I think that something is still missing. No that one is actually the correct one^^ I think the models use two UV channels for hairs because Clara isn't the only one with hair issues. The game Deus Ex...
- Thu Aug 28, 2014 8:18 am
- Forum: 3D/2D models
- Topic: [PS3] One Piece Kaizoku Musou
- Replies: 82
- Views: 37417
Re: [PS3] One Piece Kaizoku Musou
Maybe I'm doing something wrong but when I open a .smc with Blender the textures won't load, and in the console it says anly failed to load.
I tried to move the textures and the .smc to the same location but same result.
Any way to fix that?
I tried to move the textures and the .smc to the same location but same result.
Any way to fix that?
- Mon Jul 28, 2014 10:56 am
- Forum: 3D/2D models
- Topic: PSP Bakemonogatari amo/amt
- Replies: 18
- Views: 11777
Re: PSP Bakemonogatari amo/amt
I have a problem! I have extracted the .cpk using quickbms, but I obtained a lot of _NULL_ files, now I don't know what to do! I tried to open them with HxD and rename some of them to .amo, but when I open them with Noesis I obtain only random little white boxes (I think that they are vertex)! Is th...
- Fri Jul 11, 2014 1:16 pm
- Forum: Game Archive
- Topic: Watch_Dogs fat and dat archives
- Replies: 210
- Views: 108523
Re: Watch_Dogs fat and dat archives
No, I mean that some maps are missing, for example the alpha map of Clara's hairs, there is one but I think that something is still missing.
- Fri Jul 11, 2014 9:18 am
- Forum: Game Archive
- Topic: Watch_Dogs fat and dat archives
- Replies: 210
- Views: 108523
Re: Watch_Dogs fat and dat archives
Sorry but I've to know if there are any more updates after the one I quoted!Haoose wrote:http://svn.gib.me/builds/disrupt/Fox wrote:Anyone manage to get it more complete than that yet?
disrupt-r43_b31.zip
187164/310351 (60%)
I noticed that with the r43 some character's textures are still missing.
- Sun Jun 22, 2014 9:48 am
- Forum: Game Archive
- Topic: Watch_Dogs fat and dat archives
- Replies: 210
- Views: 108523
Re: Watch_Dogs fat and dat archives
Simply amazing!
Can't wait for the release of the tool!
Can't wait for the release of the tool!
- Thu Jun 12, 2014 1:22 pm
- Forum: Game Archive
- Topic: Watch_Dogs fat and dat archives
- Replies: 210
- Views: 108523
Re: Watch_Dogs fat and dat archives
Ok. Thanks for the explanation!
Let me know if I can do something useful !
Let me know if I can do something useful !
- Thu Jun 12, 2014 8:33 am
- Forum: Game Archive
- Topic: Watch_Dogs fat and dat archives
- Replies: 210
- Views: 108523
Re: Watch_Dogs fat and dat archives
awesome work so far!
I'm mainly interested in the 3d models, so in the xbg conversion tool, if I correctly understood the only big problem left to fix is the uv scaling, right?
I'm mainly interested in the 3d models, so in the xbg conversion tool, if I correctly understood the only big problem left to fix is the uv scaling, right?
- Mon Apr 28, 2014 10:15 am
- Forum: Game Archive
- Topic: PC Double Dragon Neon .PAK format?
- Replies: 5
- Views: 2821
Re: PC Double Dragon Neon .PAK format?
I found a solution! In the script you found simply edit the first line, instead of "endian big" write "endian little". The "new" script will be: endian little get filetable long get files long get dummy longlong math filetable + 0x40 for i = 0 < files get offset long ma...
- Tue Dec 31, 2013 5:43 pm
- Forum: 3D/2D models
- Topic: [PS3] One Piece Kaizoku Musou
- Replies: 82
- Views: 37417
Re: [PS3] One Piece Kaizoku Musou
Can someone upload the .A .B ... files from KM2?
It'd be a great help for the project I want to realize!
It'd be a great help for the project I want to realize!
- Mon Dec 30, 2013 3:29 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 887
- Views: 360505
Re: Archive X
v1.12.28.0 Now Available Added support for Assassin's Creed IV: Black Flag. There does appear to be an issue with some of the datafiles. We are looking into it and hope to have it fixed shortly. Fixed an issue with the obj exporter. Added an About form. Due to some brilliant work by Tahg we now hav...
- Fri Dec 06, 2013 9:33 am
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 887
- Views: 360505
Re: Archive X
I can't wait for the update! Thanks for the work you are doing!MichaelDarkAngel wrote:Lots of characters in that one milance941
Edward Kenway (Legend)
Just a taste,
-- MDA
- Fri Nov 29, 2013 11:15 am
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 887
- Views: 360505
Re: ForgeX Beta Released
Well, they have changed the format slightly again, but the changes were easy enough to figure out. I'm disappointed though because the DataPC forge doesn't have character models like the previous games have had. So the best I can show you so far: ... It's a start --MDA You have been fast! Do you ha...
- Thu Nov 28, 2013 10:03 am
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 887
- Views: 360505
Re: ForgeX Beta Released
Really, Thanks a lot!
If you need help with AC:IV I'm here too!
If you need help with AC:IV I'm here too!
- Sun Nov 10, 2013 6:24 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 887
- Views: 360505
Re: ForgeX Beta Released
A new version of ForgeX has already been released! Go here: http://www.tbotr.net/modules.php?mod=Downloads&req=viewsubcat&catid=4&subcatid=14&sort=hot It's called Archive_X32 or X64, depending on your operating system. I HAVEN'T DONE NOTHING REGARDING THE TOOL, I'M WRITING HERE ONLY ...