Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 783 matches
- Mon Apr 29, 2013 6:39 pm
- Forum: 3D/2D models
- Topic: Getting models from gameloft mobile?
- Replies: 17
- Views: 8140
Re: Getting models from gameloft mobile?
Well, to import .bdae models you should write import script by yourself.
- Mon Apr 29, 2013 1:57 pm
- Forum: 3D/2D models
- Topic: Getting models from gameloft mobile?
- Replies: 17
- Views: 8140
Re: Getting models from gameloft mobile?
I tried .pak files from android version of Iron Man 3, and they works perfectly. I guess .pak format from IOS version of the game is different then.
EDIT: From android version you can easy get meshes and import them in 3ds max for example.
EDIT: From android version you can easy get meshes and import them in 3ds max for example.
- Mon Apr 29, 2013 11:28 am
- Forum: 3D/2D models
- Topic: Getting models from gameloft mobile?
- Replies: 17
- Views: 8140
Re: Getting models from gameloft mobile?
To extract Iron Man 3 .pak files you could use dragon unpacker http://www.elberethzone.net/dup-news.html
- Mon Apr 29, 2013 10:14 am
- Forum: 3D/2D models
- Topic: UV map information on Hex code question
- Replies: 5
- Views: 2046
Re: UV map information on Hex code question
I your case use something like this to append UV's
Then your UV's will look like that, and it should work fine (don't have any texture to test though)append uv_array([p15,p14,0]/32767)
- Sun Apr 28, 2013 7:37 pm
- Forum: 3D/2D models
- Topic: 【ps3】Naruto Ultimate Ninja Storm 3 CPK
- Replies: 4
- Views: 2215
Re: 【ps3】Naruto Ultimate Ninja Storm 3 CPK
Did you try Noesis?
- Sun Apr 28, 2013 11:18 am
- Forum: 3D/2D models
- Topic: [Request] Star Trek 2013 Samples
- Replies: 16
- Views: 5055
Re: [Request] Star Trek 2013 Samples
You are welcome To say truth I bought Star Trek because I thought it could be a normal game and because of models, wanted to lay my hands on them, no luck with that
- Sun Apr 28, 2013 10:33 am
- Forum: 3D/2D models
- Topic: [Request] Star Trek 2013 Samples
- Replies: 16
- Views: 5055
Re: [Request] Star Trek 2013 Samples
Sad to tell, but yes, game sucks so bad. As for models, after extraction they have .fbx extension, but they are not in .fbx format I guess they are compressed or even encrypted, do you need sample textures too or just skel meshes?
- Sun Apr 28, 2013 8:45 am
- Forum: 3D/2D models
- Topic: [Request] Star Trek 2013 Samples
- Replies: 16
- Views: 5055
Re: [Request] Star Trek 2013 Samples
I could send you samples, do you still need them?
- Fri Apr 26, 2013 8:18 am
- Forum: 3D/2D models
- Topic: Samurai Shodown: Sen .k2mp
- Replies: 24
- Views: 9706
Re: Samurai Shodown: Sen .k2mp
Yes, I positioned them manually in 3ds max.
- Thu Apr 25, 2013 1:48 pm
- Forum: 3D/2D models
- Topic: Samurai Shodown: Sen .k2mp
- Replies: 24
- Views: 9706
Re: Samurai Shodown: Sen .k2mp
Karpati, thanks you very much for help Everything works perfect now, I know .k2mp it's container with a lot of models inside. Texture are straight .dds but also grouped in .k2mp file.
- Wed Apr 24, 2013 3:55 pm
- Forum: 3D/2D models
- Topic: Samurai Shodown: Sen .k2mp
- Replies: 24
- Views: 9706
Samurai Shodown: Sen .k2mp
I'm trying to figure out .k2mp model format. I have problem with face indices, maybe someone could help me with them? Here's sample character file http://www.mediafire.com/?8cew8426adpzbw8 And here's basic script for this file, it loads sword model. Thanks in advance. fname = getOpenFileName \ capti...
- Mon Apr 22, 2013 7:58 pm
- Forum: Graphic file formats
- Topic: Xbox 360 XPR2 (noesis plugin)
- Replies: 32
- Views: 24066
Re: Xbox 360 XPR2 (noesis plugin)
Сhrrox, could you please add support for NeverDead .xpr transparency textures? .xpr normal maps works great, don't know why these ones are not. Here are some samples.
- Sun Apr 21, 2013 7:01 pm
- Forum: Game Archive
- Topic: King Arthur 2 .N2M
- Replies: 5
- Views: 1712
Re: King Arthur 2 .N2M
Thanks you so much chrrox Now I can look at model format, textures a straight .dds
- Sat Apr 20, 2013 8:33 pm
- Forum: Game Archive
- Topic: King Arthur 2 .N2M
- Replies: 5
- Views: 1712
Re: King Arthur 2 .N2M
Sure, no problem http://www.mediafire.com/?cxr31lfd56ak8mq
- Sat Apr 20, 2013 8:58 am
- Forum: 3D/2D models
- Topic: [PS3] Knight Contract .hxt models
- Replies: 13
- Views: 4178
Re: [PS3] Knight Contract .hxt models
Thank you very much chrrox . It helped with the sword mesh, will try with other models.
EDIT: Works fine, guess I found where are UV's.
EDIT: Works fine, guess I found where are UV's.