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by zaramot
Mon Apr 29, 2013 6:39 pm
Forum: 3D/2D models
Topic: Getting models from gameloft mobile?
Replies: 17
Views: 8140

Re: Getting models from gameloft mobile?

Well, to import .bdae models you should write import script by yourself.
by zaramot
Mon Apr 29, 2013 1:57 pm
Forum: 3D/2D models
Topic: Getting models from gameloft mobile?
Replies: 17
Views: 8140

Re: Getting models from gameloft mobile?

I tried .pak files from android version of Iron Man 3, and they works perfectly. I guess .pak format from IOS version of the game is different then.

EDIT: From android version you can easy get meshes and import them in 3ds max for example.
by zaramot
Mon Apr 29, 2013 11:28 am
Forum: 3D/2D models
Topic: Getting models from gameloft mobile?
Replies: 17
Views: 8140

Re: Getting models from gameloft mobile?

To extract Iron Man 3 .pak files you could use dragon unpacker http://www.elberethzone.net/dup-news.html
by zaramot
Mon Apr 29, 2013 10:14 am
Forum: 3D/2D models
Topic: UV map information on Hex code question
Replies: 5
Views: 2046

Re: UV map information on Hex code question

I your case use something like this to append UV's
append uv_array([p15,p14,0]/32767)
Then your UV's will look like that, and it should work fine (don't have any texture to test though)
by zaramot
Sun Apr 28, 2013 7:37 pm
Forum: 3D/2D models
Topic: 【ps3】Naruto Ultimate Ninja Storm 3 CPK
Replies: 4
Views: 2215

Re: 【ps3】Naruto Ultimate Ninja Storm 3 CPK

Did you try Noesis?
by zaramot
Sun Apr 28, 2013 11:18 am
Forum: 3D/2D models
Topic: [Request] Star Trek 2013 Samples
Replies: 16
Views: 5055

Re: [Request] Star Trek 2013 Samples

You are welcome :) To say truth I bought Star Trek because I thought it could be a normal game and because of models, wanted to lay my hands on them, no luck with that :D
by zaramot
Sun Apr 28, 2013 10:33 am
Forum: 3D/2D models
Topic: [Request] Star Trek 2013 Samples
Replies: 16
Views: 5055

Re: [Request] Star Trek 2013 Samples

Sad to tell, but yes, game sucks so bad. As for models, after extraction they have .fbx extension, but they are not in .fbx format :) I guess they are compressed or even encrypted, do you need sample textures too or just skel meshes?
by zaramot
Sun Apr 28, 2013 8:45 am
Forum: 3D/2D models
Topic: [Request] Star Trek 2013 Samples
Replies: 16
Views: 5055

Re: [Request] Star Trek 2013 Samples

I could send you samples, do you still need them?
by zaramot
Fri Apr 26, 2013 8:18 am
Forum: 3D/2D models
Topic: Samurai Shodown: Sen .k2mp
Replies: 24
Views: 9706

Re: Samurai Shodown: Sen .k2mp

Yes, I positioned them manually in 3ds max.
by zaramot
Thu Apr 25, 2013 1:48 pm
Forum: 3D/2D models
Topic: Samurai Shodown: Sen .k2mp
Replies: 24
Views: 9706

Re: Samurai Shodown: Sen .k2mp

Karpati, thanks you very much for help :) Everything works perfect now, I know .k2mp it's container with a lot of models inside. Texture are straight .dds but also grouped in .k2mp file.
by zaramot
Wed Apr 24, 2013 3:55 pm
Forum: 3D/2D models
Topic: Samurai Shodown: Sen .k2mp
Replies: 24
Views: 9706

Samurai Shodown: Sen .k2mp

I'm trying to figure out .k2mp model format. I have problem with face indices, maybe someone could help me with them? Here's sample character file http://www.mediafire.com/?8cew8426adpzbw8 And here's basic script for this file, it loads sword model. Thanks in advance. fname = getOpenFileName \ capti...
by zaramot
Mon Apr 22, 2013 7:58 pm
Forum: Graphic file formats
Topic: Xbox 360 XPR2 (noesis plugin)
Replies: 32
Views: 24066

Re: Xbox 360 XPR2 (noesis plugin)

Сhrrox, could you please add support for NeverDead .xpr transparency textures? .xpr normal maps works great, don't know why these ones are not. Here are some samples.
by zaramot
Sun Apr 21, 2013 7:01 pm
Forum: Game Archive
Topic: King Arthur 2 .N2M
Replies: 5
Views: 1712

Re: King Arthur 2 .N2M

Thanks you so much chrrox :) Now I can look at model format, textures a straight .dds
by zaramot
Sat Apr 20, 2013 8:33 pm
Forum: Game Archive
Topic: King Arthur 2 .N2M
Replies: 5
Views: 1712

Re: King Arthur 2 .N2M

by zaramot
Sat Apr 20, 2013 8:58 am
Forum: 3D/2D models
Topic: [PS3] Knight Contract .hxt models
Replies: 13
Views: 4178

Re: [PS3] Knight Contract .hxt models

Thank you very much chrrox :) . It helped with the sword mesh, will try with other models.

EDIT: Works fine, guess I found where are UV's.