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by zaramot
Thu Aug 21, 2014 6:23 am
Forum: 3D/2D models
Topic: Obtaining Archeage Object files
Replies: 5
Views: 4218

Re: Obtaining Archeage Object files

Noesis CryTek plugin attached, put it into extracted Noesis folder (plugins)
by zaramot
Mon Aug 18, 2014 3:56 pm
Forum: Game Archive
Topic: Beowulf
Replies: 3
Views: 1720

Re: Beowulf

I want to bump this old thread, recently I'm interested in Yeti engine (wanna make maxscript for models), so if someone is willing to help it would be awesome! I can provide any sample, just let me know. Thanks
by zaramot
Mon Aug 18, 2014 1:26 pm
Forum: 3D/2D models
Topic: ghost recon (online) phantoms help
Replies: 25
Views: 11921

Re: ghost recon (online) phantoms help

Luxox18, have you tried to rip models Tom Clancy's Ghost Recon: Future Soldier? If yes, are they corrupted in the same way as from Ghost Recon Online?
by zaramot
Sat Aug 16, 2014 4:56 pm
Forum: 3D/2D models
Topic: Enemy Front character model ?
Replies: 5
Views: 2110

Re: Enemy Front character model ?

Yup, good news for you! It's not modified CryEngine, you can obtain all models with bones+weights. You just need Noesis+CryTek plugin
by zaramot
Sat Aug 16, 2014 2:21 pm
Forum: 3D/2D models
Topic: Enemy Front character model ?
Replies: 5
Views: 2110

Re: Enemy Front character model ?

Send me some player/enemy model samples via PM.
by zaramot
Wed Aug 13, 2014 6:44 am
Forum: 3D/2D models
Topic: Obtaining Archeage Object files
Replies: 5
Views: 4218

Re: Obtaining Archeage Object files

For Archeage static objects use Noesis+CryTek plugin, for Player/Npc it will not work for all 100% (bones/weights aren't supported)

http://www.richwhitehouse.com/index.php ... ojects.php
by zaramot
Sat Aug 09, 2014 7:31 am
Forum: 3D/2D models
Topic: ghost recon (online) phantoms help
Replies: 25
Views: 11921

Re: ghost recon (online) phantoms help

You should ask this guy what he did with "vertex" values! They are shorts, which from what I've seen should be divided /32767.0 and something more I guess.

EDIT: Can you provide few NinjaRipper files/rips?
by zaramot
Fri Aug 01, 2014 12:18 pm
Forum: Game Archive
Topic: Help SwordsMan unpacker models.pck
Replies: 9
Views: 4583

Re: Help SwordsMan unpacker models.pck

Model format should be similiar to PW .ski format, someone sent me few files earlier. Maybe I will change my maxscript to support SwordsMan files. Just send me extracted models via PM, nice player/npc models.

EDIT: Yup, almost same format. I'll upload script when I will have more free time
by zaramot
Sun Jul 20, 2014 8:53 am
Forum: 3D/2D models
Topic: Cabal 2
Replies: 15
Views: 8225

Re: Cabal 2

Yes, I finished my maxscript for CryTek models, when was working on ArcheAge MMO (Noesis plugin doesn't work with this game, no bones and weights - just static mesh)
by zaramot
Sat Jul 19, 2014 8:29 am
Forum: 3D/2D models
Topic: Cabal 2
Replies: 15
Views: 8225

Re: Cabal 2

Here's Noesis plugin for you, if you didn't get it yet
by zaramot
Sat Jun 21, 2014 9:53 am
Forum: 3D/2D models
Topic: Cabal 2
Replies: 15
Views: 8225

Re: Cabal 2

I downloaded new client, and bms script works great for it. I guess, you're using not latest version of QuickBMS, file samples in this thread extracted fine for me too.
by zaramot
Sat Jun 21, 2014 9:25 am
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 159168

Re: Dark Souls FLV file

I was writing maxscripts for Dark Soul 1/2 games, also Demon Souls. I have all set, but there's something weird with bone matrix there, it's in euler angles but they must be multiplied in some way (y*z*x) or smt. I didn't get right position for some skeleton's. Some of them looks right, but if skele...
by zaramot
Fri Jun 20, 2014 7:45 am
Forum: Game Archive
Topic: Neverwinter Online .mset files
Replies: 4
Views: 2500

Re: Neverwinter Online .mset files

Since, there's not much hope to get those models extracted, if anyone interested to do the job for money just contact me via PM to discuss details.Thanks
by zaramot
Fri Jun 13, 2014 8:43 am
Forum: 3D/2D models
Topic: Iron Man 3 model files
Replies: 44
Views: 18303

Re: Iron Man 3 model files

I didn't released Dark Knight Rises script, .bdae format there differs much from Iron Man's
by zaramot
Thu Jun 12, 2014 8:57 pm
Forum: 3D/2D models
Topic: Iron Man 3 model files
Replies: 44
Views: 18303

Re: Iron Man 3 model files

Maybe you could provide samples? If those .bdaes are more similiar to Iron Man's ones, it will be not hard to get models.