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Search found 783 matches
- Thu Aug 21, 2014 6:23 am
- Forum: 3D/2D models
- Topic: Obtaining Archeage Object files
- Replies: 5
- Views: 4218
Re: Obtaining Archeage Object files
Noesis CryTek plugin attached, put it into extracted Noesis folder (plugins)
- Mon Aug 18, 2014 3:56 pm
- Forum: Game Archive
- Topic: Beowulf
- Replies: 3
- Views: 1720
Re: Beowulf
I want to bump this old thread, recently I'm interested in Yeti engine (wanna make maxscript for models), so if someone is willing to help it would be awesome! I can provide any sample, just let me know. Thanks
- Mon Aug 18, 2014 1:26 pm
- Forum: 3D/2D models
- Topic: ghost recon (online) phantoms help
- Replies: 25
- Views: 11921
Re: ghost recon (online) phantoms help
Luxox18, have you tried to rip models Tom Clancy's Ghost Recon: Future Soldier? If yes, are they corrupted in the same way as from Ghost Recon Online?
- Sat Aug 16, 2014 4:56 pm
- Forum: 3D/2D models
- Topic: Enemy Front character model ?
- Replies: 5
- Views: 2110
Re: Enemy Front character model ?
Yup, good news for you! It's not modified CryEngine, you can obtain all models with bones+weights. You just need Noesis+CryTek plugin
- Sat Aug 16, 2014 2:21 pm
- Forum: 3D/2D models
- Topic: Enemy Front character model ?
- Replies: 5
- Views: 2110
Re: Enemy Front character model ?
Send me some player/enemy model samples via PM.
- Wed Aug 13, 2014 6:44 am
- Forum: 3D/2D models
- Topic: Obtaining Archeage Object files
- Replies: 5
- Views: 4218
Re: Obtaining Archeage Object files
For Archeage static objects use Noesis+CryTek plugin, for Player/Npc it will not work for all 100% (bones/weights aren't supported)
http://www.richwhitehouse.com/index.php ... ojects.php
http://www.richwhitehouse.com/index.php ... ojects.php
- Sat Aug 09, 2014 7:31 am
- Forum: 3D/2D models
- Topic: ghost recon (online) phantoms help
- Replies: 25
- Views: 11921
Re: ghost recon (online) phantoms help
You should ask this guy what he did with "vertex" values! They are shorts, which from what I've seen should be divided /32767.0 and something more I guess.
EDIT: Can you provide few NinjaRipper files/rips?
EDIT: Can you provide few NinjaRipper files/rips?
- Fri Aug 01, 2014 12:18 pm
- Forum: Game Archive
- Topic: Help SwordsMan unpacker models.pck
- Replies: 9
- Views: 4583
Re: Help SwordsMan unpacker models.pck
Model format should be similiar to PW .ski format, someone sent me few files earlier. Maybe I will change my maxscript to support SwordsMan files. Just send me extracted models via PM, nice player/npc models.
EDIT: Yup, almost same format. I'll upload script when I will have more free time
EDIT: Yup, almost same format. I'll upload script when I will have more free time
- Sun Jul 20, 2014 8:53 am
- Forum: 3D/2D models
- Topic: Cabal 2
- Replies: 15
- Views: 8225
Re: Cabal 2
Yes, I finished my maxscript for CryTek models, when was working on ArcheAge MMO (Noesis plugin doesn't work with this game, no bones and weights - just static mesh)
- Sat Jul 19, 2014 8:29 am
- Forum: 3D/2D models
- Topic: Cabal 2
- Replies: 15
- Views: 8225
Re: Cabal 2
Here's Noesis plugin for you, if you didn't get it yet
- Sat Jun 21, 2014 9:53 am
- Forum: 3D/2D models
- Topic: Cabal 2
- Replies: 15
- Views: 8225
Re: Cabal 2
I downloaded new client, and bms script works great for it. I guess, you're using not latest version of QuickBMS, file samples in this thread extracted fine for me too.
- Sat Jun 21, 2014 9:25 am
- Forum: 3D/2D models
- Topic: Dark Souls FLV file
- Replies: 317
- Views: 159168
Re: Dark Souls FLV file
I was writing maxscripts for Dark Soul 1/2 games, also Demon Souls. I have all set, but there's something weird with bone matrix there, it's in euler angles but they must be multiplied in some way (y*z*x) or smt. I didn't get right position for some skeleton's. Some of them looks right, but if skele...
- Fri Jun 20, 2014 7:45 am
- Forum: Game Archive
- Topic: Neverwinter Online .mset files
- Replies: 4
- Views: 2500
Re: Neverwinter Online .mset files
Since, there's not much hope to get those models extracted, if anyone interested to do the job for money just contact me via PM to discuss details.Thanks
- Fri Jun 13, 2014 8:43 am
- Forum: 3D/2D models
- Topic: Iron Man 3 model files
- Replies: 44
- Views: 18303
Re: Iron Man 3 model files
I didn't released Dark Knight Rises script, .bdae format there differs much from Iron Man's
- Thu Jun 12, 2014 8:57 pm
- Forum: 3D/2D models
- Topic: Iron Man 3 model files
- Replies: 44
- Views: 18303
Re: Iron Man 3 model files
Maybe you could provide samples? If those .bdaes are more similiar to Iron Man's ones, it will be not hard to get models.