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by zaramot
Fri Feb 07, 2020 3:32 am
Forum: 3D/2D models
Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
Replies: 581
Views: 136568

Re: Rainbow Six: Siege Models Thread

Looks pretty good already, I'm doing it a bit in a different way, I guess, since I have an experience with similar example before, not only with ubisoft games but with lost via domus (not exact but still) and with ghost recon: phantoms. It's hard, for me personally to decide which version is more co...
by zaramot
Thu Feb 06, 2020 6:53 pm
Forum: 3D/2D models
Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
Replies: 581
Views: 136568

Re: Rainbow Six: Siege Models Thread

Tushkan, could you please make a screenshot of your version of imported 12538.mesh? I imported 12538.mesh from datapc64_merged_fury_bnk_mesh archive, that's how it looks like for me. I tried others from list of bad files, they are basically the same - some boxes and one I guess small floor piece. Or...
by zaramot
Thu Feb 06, 2020 3:55 am
Forum: 3D/2D models
Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
Replies: 581
Views: 136568

Re: Rainbow Six: Siege Models Thread

Tushkan, could so send me in PM of somewhere those compressed meshes? I haven't encountered this mesh type, since I have only few siege .forges, it's interesting.
by zaramot
Wed Feb 05, 2020 7:17 pm
Forum: 3D/2D models
Topic: Ring of Elysium maxscript
Replies: 38
Views: 11454

Re: Ring of Elysium maxscript

Thanks for the great script! A noob question: Is it possible to batch import .dfont files into scene? Yes, it's possible of course - but not a good idea for now, since some of not working .dfont or .dat could spoil whole process - 3d max will freeze, crash ect (if you at first check a batch of file...
by zaramot
Wed Feb 05, 2020 7:13 pm
Forum: 3D/2D models
Topic: Ring of Elysium maxscript
Replies: 38
Views: 11454

Re: Ring of Elysium maxscript

Here's updated script, should import much more models (.dfont, .dat). I have bones and weights support, though I have no idea how to explain to majority of users how to find them :( They are nameless, have same .dat extension and you need to have basic hex editor knowledge to easily spot them. I'll ...
by zaramot
Tue Feb 04, 2020 10:49 pm
Forum: 3D/2D models
Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
Replies: 581
Views: 136568

Re: Rainbow Six: Siege Models Thread

Really amazing, do you plan to share some of your work? Sure, I'm mostly sharing stuff which I did or doing, with rare examples when it's just for my personal use only or not finished for end-user, not user friendly xD So, of course with siege I could post everything I did later on, so anyone could...
by zaramot
Tue Feb 04, 2020 9:22 pm
Forum: 3D/2D models
Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
Replies: 581
Views: 136568

Re: Rainbow Six: Siege Models Thread

This tool for ubisoft games is great, but as creator said himself he can't do nothing with encrypted for honor .forges, so I have no idea how it would help you even if it was open-sourced. I checked PS4 version already xD As I said I'm very interested in For Honor. PS4 version working great - but up...
by zaramot
Tue Feb 04, 2020 7:37 pm
Forum: 3D/2D models
Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
Replies: 581
Views: 136568

Re: Rainbow Six: Siege Models Thread

Don't know why but it's always run through steam, even if I'm running it from uplay. Not sure, if it's doing such thing with decrypting .exe with for honor - like with siege. Though, even if I don't have much hope, I still really want those models for myself, so I'm highly motivated and don't mind t...
by zaramot
Tue Feb 04, 2020 6:50 pm
Forum: 3D/2D models
Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
Replies: 581
Views: 136568

Re: Rainbow Six: Siege Models Thread

Zaramot, xD. Don't worry about russian, I'm russian speaker too. I kind of assumed that xD by the nickname, though kept my assumptions with myself lol Well, I have no idea what type of encryption for honor is using exactly, I guess it's AES. Though, since it's denuvo game + has anticheat system :) ...
by zaramot
Tue Feb 04, 2020 5:15 pm
Forum: 3D/2D models
Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
Replies: 581
Views: 136568

Re: Rainbow Six: Siege Models Thread

Well, yeah since it's using havok - there might be, that they have skeletons somewhere too. Though, from what I saw atm, they were physics/collision related files. Honestly I haven't checked much yet, I have some plans but it was more like a brief research (to get geometry and make a texture convert...
by zaramot
Tue Feb 04, 2020 4:03 pm
Forum: 3D/2D models
Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
Replies: 581
Views: 136568

Re: Rainbow Six: Siege Models Thread

O_o could you elaborate a bit more on your process? That seems very odd, considering the fact that you managed to get all parts of a character that should be scattered randomly among an entire .forge archive if not even a couple of them. Did you gather a list of needed pieces from ondemand.forge? W...
by zaramot
Tue Feb 04, 2020 11:25 am
Forum: 3D/2D models
Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
Replies: 581
Views: 136568

Re: Rainbow Six: Siege Models Thread

zaramot, did you get .dat files from forge or did you grab them from game memory? If first, how did you locate all Ash related pieces? I got .dat from .forge archives, with quickbms script. Just a luck, I don't know name of this character, I never played the game (just some random female) - parts w...
by zaramot
Sat Jan 18, 2020 2:12 am
Forum: Game Archive
Topic: [Request] Update script for QQ sfc file -Ring of Elysium
Replies: 6
Views: 2583

Re: [Request] Update script for QQ sfc file -Ring of Elysium

I don't think this, particular bms script could be edited in the way you want. I made some edits inside this script and extracted TableBin.sfc along with other important .sfc archives, but unfortunately there's no actual names in .sfc arhives, only hashes. I think, they should be linked to some file...