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Search found 783 matches
- Fri Dec 15, 2017 10:59 am
- Forum: 3D/2D models
- Topic: Moonlight Blade MMO model import maxscript
- Replies: 65
- Views: 65507
Re: Moonlight Blade MMO model import maxscript
I will take a look at samples you provided, thanks!
- Fri Dec 15, 2017 10:59 am
- Forum: 3D/2D models
- Topic: ArcheAge MMO .chr model import maxscript
- Replies: 11
- Views: 7067
Re: ArcheAge MMO .chr model import maxscript
There are a lot of tools for CryTek files, did you tried Noesis for example or script made by joqqy viewtopic.php?f=16&t=12085&hilit=ryse&start=75 ? Otherwise, I will updated my script when I will have time.
- Mon Dec 11, 2017 6:44 pm
- Forum: 3D/2D models
- Topic: Survarium models (from the makers of STALKER)
- Replies: 86
- Views: 41230
Re: Survarium models (from the makers of STALKER)
No one actually looked at maps yet. I didn't have any samples of them, just weapons/characters. So, I bet they wouldn't worksynthosc wrote:is extracting maps yet buggy? like models coming out with uv errors or models broken?
- Mon Dec 11, 2017 12:34 pm
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 365
- Views: 148817
Re: [PC] Dark Souls III model import maxscript
Here's the script, same script just without bones. Though, as dropoff said maps has more than one uv channel - script should be updated for them. And I don't have any map/level file.
- Sun Dec 10, 2017 8:47 pm
- Forum: 3D/2D models
- Topic: Homefront: The Revolution - mesh files
- Replies: 35
- Views: 15222
Re: Homefront: The Revolution - mesh files
Need to take a look at those files. If you could upload them, maybe I'll be able to solve the problem xD
- Sat Dec 09, 2017 10:54 pm
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 365
- Views: 148817
Re: [PC] Dark Souls III model import maxscript
Ah, didn't know this. It's not very hard to implement though.
- Sat Dec 09, 2017 10:19 pm
- Forum: 3D/2D models
- Topic: Karma Online .bm
- Replies: 9
- Views: 1944
Re: Karma Online .bm
UV's yes working, didn't check them 100% because there was no textures, but it's easy to fix if they will not fit. But they looks okay. You will need 3ds max 2009 and higher btw
- Sat Dec 09, 2017 10:10 pm
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 365
- Views: 148817
Re: [PC] Dark Souls III model import maxscript
For static should work, for maps I don't know! Never tried to import them actually.
- Sat Dec 09, 2017 10:08 pm
- Forum: 3D/2D models
- Topic: Karma Online .bm
- Replies: 9
- Views: 1944
Re: Karma Online .bm
Here's maxscript for your files. Don't expect much it's a raw, alpha script but should work for weapons. Don't try other models like characters, they will not work I'm sure of it (if you need them to work, upload them too).
- Sat Dec 09, 2017 9:14 pm
- Forum: 3D/2D models
- Topic: Karma Online .bm
- Replies: 9
- Views: 1944
Re: Karma Online .bm
I made a basic maxscript to import your samples, I think you're interested only in weapons? Since you're uploading only them, not characters. And for future, please upload more model samples, on any filehosting you desire (5-10 will be filne, but in generally more you upload better) https://s8.hosti...
- Sat Dec 09, 2017 8:04 pm
- Forum: 3D/2D models
- Topic: Karma Online .bm
- Replies: 9
- Views: 1944
Re: Karma Online .bm
Not many people would help, since you attached xored sample. At least, please attach here (copy paste), bms script for de-xoring. Anyway, here's main part of your model.
- Sun Dec 03, 2017 8:50 pm
- Forum: 3D/2D models
- Topic: Middle-earth: Shadow of War maxscript (.skel .mesh)
- Replies: 64
- Views: 31313
Re: Middle-earth: Shadow of War maxscript (.skel .mesh)
Yes, Noesis supports Batch export. You could find it in upper left corner - Tools-Batch Process
- Sat Dec 02, 2017 5:34 pm
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 365
- Views: 148817
Re: [PC] Dark Souls III model import maxscript
Last post http://forum.xentax.com/viewtopic.php?f=16&t=14291&start=180 Thank you very much! With you max script and some other tools , I am able to add some DSIII char to my game engine base on DirectX12: not used normal map yet,still working on some dds texture format. I'm glad, that you'v...
- Sat Dec 02, 2017 1:48 pm
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 365
- Views: 148817
- Wed Nov 29, 2017 9:11 pm
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 365
- Views: 148817
Re: [PC] Dark Souls III model import maxscript
BTW, daemon1 just released tool for bloodborne - I bet it's the same as DS3, you all should try his tool! EDIT: I checked c1070, it has extra bones, which aren't used - but rigging is there. Hammer don't have weights because it's like static object referenced to 1 bone. Even uv's looks quite correct...