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Search found 783 matches
- Tue Aug 17, 2021 6:44 pm
- Forum: 3D/2D models
- Topic: [Mobile]Kingdom the blood pledge
- Replies: 2
- Views: 583
Re: [Mobile]Kingdom the blood pledge
I had a brief look, model-texture data looks compressed, though skeleton in models looks okay - it's interesting!
- Fri Dec 11, 2020 9:15 pm
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 581
- Views: 136568
Re: Rainbow Six: Siege Models Thread
I checked only older client, from torrents I think it's year old. I'm almost 100% sure they changed quite a bit since then, I remember Tushkan said they are changing stuff there and there quite often.
- Thu Dec 10, 2020 6:11 pm
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 581
- Views: 136568
Re: Rainbow Six: Siege Models Thread
No I'm not, I made something for it like a year ago, we talked with Tushkan and I gave him few tips. Though, personally I wasn't inetrested in the game, so I left everything to Tushkan! Here's example of model import https://www.youtube.com/watch?v=tSNCstwSzq8&ab_channel=DismontDeSire texture pl...
- Thu Dec 10, 2020 5:21 pm
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 581
- Views: 136568
Re: Rainbow Six: Siege Models Thread
I remember I made texture plugin for textures, and they were different. Could you attach model sample? I have my old models but don't have textures, so models I could compare.
- Wed Jul 01, 2020 7:37 am
- Forum: 3D/2D models
- Topic: Middle-earth: Shadow of War maxscript (.skel .mesh)
- Replies: 64
- Views: 31230
Re: Middle-earth: Shadow of War maxscript (.skel .mesh)
I made maxscript for .inst files (it's maps, buildings etc), still it was a hard task since models aren't placed correctly, there are some other files with such info, I guess but I haven't dig into it THAT much.
- Sat Jun 27, 2020 5:12 pm
- Forum: Game Archive
- Topic: [Request] For Honor client
- Replies: 14
- Views: 6196
Re: [Request] For Honor client
I tried of course Not working, well... partially working. It decrypts beginning of the .forge (table of content (files sizes, offsets)), everything else same encrypted data byte by byte!
- Wed Jun 24, 2020 6:04 pm
- Forum: Game Archive
- Topic: [Request] For Honor client
- Replies: 14
- Views: 6196
Re: [Request] For Honor client
how did you manage to port those models to fallout 76? could you possibly use ninjaripper to rip the ported models from fallout 76 to for example blender or maya? also any progress by any chance? its my dream to be able to 3d print my favourite heros from for honor Hey! Why I should use ninjaripper...
- Sun Mar 01, 2020 11:32 am
- Forum: 3D/2D models
- Topic: Kingdom Under Fire 2
- Replies: 95
- Views: 34208
Re: Kingdom Under Fire 2
I must say - TUN's way of files extraction is almost a valid one, at least it's much better than just using offzip. It's clearly now possible to arrange a proper model importer with some efforts, I have plans to do it - but since I can't spare free time on this task atm, it's just plans for now. So ...
- Mon Feb 24, 2020 8:48 am
- Forum: 3D/2D models
- Topic: Kingdom Under Fire 2
- Replies: 95
- Views: 34208
Re: Kingdom Under Fire 2
It depends how those files looks like, if you could upload them somewhere I'll take a look and edit my scripts/plugin to work with them. It's a good news, that older bms scripts are still working - not a big surprise, since format is basically the same. But I can't check it. because I don't own the ...
- Mon Feb 10, 2020 1:57 pm
- Forum: 3D/2D models
- Topic: Total War: Warhammer, Noesis script
- Replies: 96
- Views: 26244
Re: Total War: Warhammer, Noesis script
Hi, I haven't been able to successfully export Weapons and props from Warhammer 2. I found the py script that was supposed to work but when I open the FBX with blender I get was seems like an almost empty file :/ Any help would be appreciated Jayn23 just a post above attached NO SKIN script, you co...
- Sun Feb 09, 2020 11:15 pm
- Forum: 3D/2D models
- Topic: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
- Replies: 34
- Views: 12583
Re: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
Well, script - plugin is to trying read it as a rigged model, maybe it's not supported yet, this type of mesh. As I said, you could attach here samples, I can't do anything - I don't have the game.
- Sun Feb 09, 2020 11:05 pm
- Forum: 3D/2D models
- Topic: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
- Replies: 34
- Views: 12583
Re: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
Sure lol, if you attach this file here - I'll try to help you with it.
- Sun Feb 09, 2020 10:27 pm
- Forum: 3D/2D models
- Topic: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
- Replies: 34
- Views: 12583
Re: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
You will figure out it very fast, 3ds max much harder than this tool! You need to copy .py plugin into program's folder and pretty much that's all! I could add support for weapons, but since there's a nice alternative already - why not to try it xD
- Sun Feb 09, 2020 9:34 pm
- Forum: 3D/2D models
- Topic: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
- Replies: 34
- Views: 12583
- Sun Feb 09, 2020 11:05 am
- Forum: 3D/2D models
- Topic: Ring of Elysium maxscript
- Replies: 38
- Views: 11454
Re: Ring of Elysium maxscript
Could you pack .QSG samples for me? I can't extract game right now, don't have space. As for tutorial, if I will not figure out anything better I'll do it, weights are okay you don't need to do anything with them - just find skeletons.