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by Rahly
Mon Aug 09, 2004 5:46 pm
Forum: Troubleshooting
Topic: LUA Files
Replies: 20
Views: 6517

No Problem, just trying to clearify.
by Rahly
Mon Aug 09, 2004 5:10 pm
Forum: Code Talk
Topic: Code Submissions
Replies: 79
Views: 31172

Rahly, you got me all excited. :D Love this stuff. Yeah, you can't use function from non-ActiveX dlls in VB, a TRUE and UTTER pain. you have to declare them statically, which limits you no end. :mad: LOL, i got you.. excited. ~wonders if he should be scared~ Another stupid thing (among may in VB) i...
by Rahly
Mon Aug 09, 2004 4:37 pm
Forum: Troubleshooting
Topic: LUA Files
Replies: 20
Views: 6517

You sure you don't mean a hex editor? A disassembler takes binary code and turns it into assembly (human readable TEXT code). You don't disassemble an archive file, you would disassemble, the game executable. Not the same thing.
by Rahly
Mon Aug 09, 2004 10:41 am
Forum: Code Talk
Topic: Code Submissions
Replies: 79
Views: 31172

I can see you clearly have a good way of thinking! You must do this stuff for some time now! Professionally maybe? What do you do for a living? Coding and Electrical Engineering, I like to think i have good logical skills as well as good problem solving skills. Unfortunately, having developed these...
by Rahly
Mon Aug 09, 2004 8:15 am
Forum: Code Talk
Topic: Code Submissions
Replies: 79
Views: 31172

Well, since we are working on the plugin system to MultiEx. I had another thought, this would make plugins even more generic, and possible to use in your new program. Instead of passing filenames for the plugin to use, i was thinking of passing IStream's to it, this way, IStreams can point to a file...
by Rahly
Mon Aug 09, 2004 6:48 am
Forum: Code Talk
Topic: Code Submissions
Replies: 79
Views: 31172

Okay, but the plugin will also need to convert them back to the one the format uses when they import, else the game will mostlikely fail to use the (new) resource. Thats up to the plugin designer. On another note, also directed to WATTO, I'm working at the background (in free, free time) on a littl...
by Rahly
Mon Aug 09, 2004 6:31 am
Forum: Code Talk
Topic: Inject code
Replies: 19
Views: 11756

I disagree. For example, many programs which would otherwise run on Windows 9X will not simply because the developer chose to use "GlobalMemoryStatusEx" instead of "GlobalMemoryStatus". Hooking Kernel32.dll on Windows 9X systems to handle the slight differences between these two...
by Rahly
Sun Aug 08, 2004 2:58 pm
Forum: Holy Cow!
Topic: Geeked About?
Replies: 7
Views: 4683

I was a HUGE fan of Total Annihilation, the original.
by Rahly
Sun Aug 08, 2004 10:12 am
Forum: Code Talk
Topic: Code Submissions
Replies: 79
Views: 31172

Ok, removed mpGetCreateOptions() function and replaced it with mpGetOptions(FormatIndex: Integer; OptionType: Integer; Options: PChar): Boolean; This allows plugins to provide Export/Import options as well, like, if they wanna convert one of the files in it, from a proprietary format, to a more stan...
by Rahly
Sun Aug 08, 2004 10:05 am
Forum: Holy Cow!
Topic: Geeked About?
Replies: 7
Views: 4683

Thief was awesome cuz it was so different, non-kill everything that moves. Another game I really loved on the C64, that i'd love to be remade, was Mail Order Monsters. http://www.thelegacy.de/Museum/7721/ Build a monster with money and then fight with them on a field, could be an awesome multiplayer...
by Rahly
Sun Aug 08, 2004 6:54 am
Forum: Holy Cow!
Topic: Geeked About?
Replies: 7
Views: 4683

Geeked About?

What game are you geeked about?

Me? I'm geeked about Sid Meier's remake of Pirates!, since I played it religiously on my C64 when i was a kid.

http://www.atari.com/pirates/
http://www.atari.com/pirates/pirates/screenshots.php
by Rahly
Sun Aug 08, 2004 5:56 am
Forum: Code Talk
Topic: Inject code
Replies: 19
Views: 11756

Sounds like a lot more work than its worth. There are so many functions you'd have to hook to, include the GetVersion and GetVersionEx function, as well as every version of every system dll it uses. Hooking also tends to slow down code quite a bit. It would be easier, and faster to replace the syste...
by Rahly
Sat Aug 07, 2004 8:43 pm
Forum: Code Talk
Topic: Code Submissions
Replies: 79
Views: 31172

Okay, I will fix that, the way you proposed would be nice, but it won't work like that. I will do it immediately after it turns out that an extension is not yet in the current base of the Commander. So you do have to redim it :) I thought so, i wasnt sure if they changed that since my VB4 days. [ED...
by Rahly
Sat Aug 07, 2004 8:37 pm
Forum: Code Talk
Topic: Code Submissions
Replies: 79
Views: 31172

I don't readily see the benefit of "*.arch?" over "arch?", so I think the "arch?" approach will do nicely for the plugins. Perhaps I need to fix that stuff also for the script-processed formats, but that will require a bit more work, as the ScriptBinder (MexBinder) nee...
by Rahly
Sat Aug 07, 2004 8:14 pm
Forum: Code Talk
Topic: Code Submissions
Replies: 79
Views: 31172

Yes, we need that. One thing though, you are working NOT with the latest code, apparently, because you made changes in my old plugin detection code. Here is the current code for it, I think it does not have that problem you described earlier. Public Function Mex_FindPlugIns() As Long Dim LD, t, t2,...