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Search found 388 matches
- Fri Sep 09, 2005 1:44 am
- Forum: Code Talk
- Topic: PROJECT: MultiEx Plugin Support
- Replies: 291
- Views: 89954
Kopie van POPData.bf? sorry i don't have that file my game, perhaps its not a real bf file? I do have a POPData.bf though, but its not in bf format, in fact.. my plugin will refuse to open it, although, your mexcom script opens it and gives me the same error you gave me. Perhaps its a script error? ...
- Thu Sep 08, 2005 11:49 am
- Forum: Code Talk
- Topic: PROJECT: MultiEx Plugin Support
- Replies: 291
- Views: 89954
- Thu Sep 08, 2005 3:07 am
- Forum: Code Talk
- Topic: PROJECT: MultiEx Plugin Support
- Replies: 291
- Views: 89954
Release
BF plugin for the Prince of Persia games and Beyond Good and Evil (quite possibly, it'll work with other Ubisoft games that use the same Engine.)
FPK plugin for the Sid Meier's Pirates! game
Skeleton delphi source for a plugin, just fill in the blanks, rename, and compile.
BF plugin for the Prince of Persia games and Beyond Good and Evil (quite possibly, it'll work with other Ubisoft games that use the same Engine.)
FPK plugin for the Sid Meier's Pirates! game
Skeleton delphi source for a plugin, just fill in the blanks, rename, and compile.
- Thu Sep 08, 2005 3:00 am
- Forum: Code Talk
- Topic: PROJECT: MultiEx Plugin Support
- Replies: 291
- Views: 89954
- Wed Sep 07, 2005 12:59 pm
- Forum: Code Talk
- Topic: PROJECT: MultiEx Plugin Support
- Replies: 291
- Views: 89954
- Wed Sep 07, 2005 12:49 pm
- Forum: Code Talk
- Topic: PROJECT: MultiEx Plugin Support
- Replies: 291
- Views: 89954
- Wed Sep 07, 2005 12:38 pm
- Forum: Code Talk
- Topic: PROJECT: MultiEx Plugin Support
- Replies: 291
- Views: 89954
- Wed Sep 07, 2005 12:16 pm
- Forum: Code Talk
- Topic: PROJECT: MultiEx Plugin Support
- Replies: 291
- Views: 89954
- Wed Sep 07, 2005 11:31 am
- Forum: Code Talk
- Topic: PROJECT: MultiEx Plugin Support
- Replies: 291
- Views: 89954
- Wed Sep 07, 2005 4:52 am
- Forum: Code Talk
- Topic: PROJECT: MultiEx Plugin Support
- Replies: 291
- Views: 89954
Small problem, BF plugin only supports the OPENFLAG_FOREXPORT if the plugin doesn't have SUPPORTFLAG_CREATE, then OPENFLAG_CREATENEW and OPENFLAG_OPENALWAYS shouldn't be passed, as CREATENEW OPENALWAYS CREATENEW = overwrite file with a new archive OPENALWAYS = if archive file doesn't exist create a ...
- Wed Sep 07, 2005 3:26 am
- Forum: Code Talk
- Topic: PROJECT: MultiEx Plugin Support
- Replies: 291
- Views: 89954
- Tue Sep 06, 2005 6:47 am
- Forum: Code Talk
- Topic: PROJECT: MultiEx Plugin Support
- Replies: 291
- Views: 89954
- Thu Sep 01, 2005 11:40 pm
- Forum: Game Archive
- Topic: Diablo II
- Replies: 5
- Views: 2109
- Thu Sep 01, 2005 1:33 am
- Forum: Code Talk
- Topic: PROJECT: MultiEx Plugin Support
- Replies: 291
- Views: 89954
- Thu Sep 01, 2005 1:23 am
- Forum: Code Talk
- Topic: PROJECT: MultiEx Plugin Support
- Replies: 291
- Views: 89954
I know, I've spend days on it in the past. And got it to work eventually. The 'correct' way to return a string (this is what I used anyway): function PlugInVersions(Path: PChar; BufferSize: Integer; var Buffer: PChar): Integer; stdcall; forward; (returning string length as function result). for i:=...