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by Rahly
Fri Sep 09, 2005 1:44 am
Forum: Code Talk
Topic: PROJECT: MultiEx Plugin Support
Replies: 291
Views: 89954

Kopie van POPData.bf? sorry i don't have that file my game, perhaps its not a real bf file? I do have a POPData.bf though, but its not in bf format, in fact.. my plugin will refuse to open it, although, your mexcom script opens it and gives me the same error you gave me. Perhaps its a script error? ...
by Rahly
Thu Sep 08, 2005 11:49 am
Forum: Code Talk
Topic: PROJECT: MultiEx Plugin Support
Replies: 291
Views: 89954

What file?
by Rahly
Thu Sep 08, 2005 3:07 am
Forum: Code Talk
Topic: PROJECT: MultiEx Plugin Support
Replies: 291
Views: 89954

Release

BF plugin for the Prince of Persia games and Beyond Good and Evil (quite possibly, it'll work with other Ubisoft games that use the same Engine.)
FPK plugin for the Sid Meier's Pirates! game
Skeleton delphi source for a plugin, just fill in the blanks, rename, and compile.
by Rahly
Thu Sep 08, 2005 3:00 am
Forum: Code Talk
Topic: PROJECT: MultiEx Plugin Support
Replies: 291
Views: 89954

Some more goodies

Plugin for Sid Meier's Pirates *.FPK files

Image
by Rahly
Wed Sep 07, 2005 12:59 pm
Forum: Code Talk
Topic: PROJECT: MultiEx Plugin Support
Replies: 291
Views: 89954

I'll release them tonight. Also I was thinking of reviving your Eureka project but with a major modification.
by Rahly
Wed Sep 07, 2005 12:49 pm
Forum: Code Talk
Topic: PROJECT: MultiEx Plugin Support
Replies: 291
Views: 89954

what do you mpGetOptions() for when you startup?
by Rahly
Wed Sep 07, 2005 12:38 pm
Forum: Code Talk
Topic: PROJECT: MultiEx Plugin Support
Replies: 291
Views: 89954

screens of the BF plugin

Image
Image

Exports good as well
by Rahly
Wed Sep 07, 2005 12:16 pm
Forum: Code Talk
Topic: PROJECT: MultiEx Plugin Support
Replies: 291
Views: 89954

wait a min on that, i have to check something else out too.
by Rahly
Wed Sep 07, 2005 11:31 am
Forum: Code Talk
Topic: PROJECT: MultiEx Plugin Support
Replies: 291
Views: 89954

I thought we fixed that, and I sent you another version.
by Rahly
Wed Sep 07, 2005 4:52 am
Forum: Code Talk
Topic: PROJECT: MultiEx Plugin Support
Replies: 291
Views: 89954

Small problem, BF plugin only supports the OPENFLAG_FOREXPORT if the plugin doesn't have SUPPORTFLAG_CREATE, then OPENFLAG_CREATENEW and OPENFLAG_OPENALWAYS shouldn't be passed, as CREATENEW OPENALWAYS CREATENEW = overwrite file with a new archive OPENALWAYS = if archive file doesn't exist create a ...
by Rahly
Wed Sep 07, 2005 3:26 am
Forum: Code Talk
Topic: PROJECT: MultiEx Plugin Support
Replies: 291
Views: 89954

This is kinda better, now i have a final product to work with :-D

I'm already thinking of new ideas for the new one
by Rahly
Tue Sep 06, 2005 6:47 am
Forum: Code Talk
Topic: PROJECT: MultiEx Plugin Support
Replies: 291
Views: 89954

Skeleton plugin for delphi is done, I'll be releasing it the same time i've finished updating the BF plugin.
by Rahly
Thu Sep 01, 2005 11:40 pm
Forum: Game Archive
Topic: Diablo II
Replies: 5
Views: 2109

Actually, i decoded the assembly for the save game access of the first diablo, and figured out the format from that, since save games use the same format, but they are also password encrypted. I wrote down all the documentation.
by Rahly
Thu Sep 01, 2005 1:33 am
Forum: Code Talk
Topic: PROJECT: MultiEx Plugin Support
Replies: 291
Views: 89954

oh and again, the manager handles all this, doesn't matter what the plugin does.
by Rahly
Thu Sep 01, 2005 1:23 am
Forum: Code Talk
Topic: PROJECT: MultiEx Plugin Support
Replies: 291
Views: 89954

I know, I've spend days on it in the past. And got it to work eventually. The 'correct' way to return a string (this is what I used anyway): function PlugInVersions(Path: PChar; BufferSize: Integer; var Buffer: PChar): Integer; stdcall; forward; (returning string length as function result). for i:=...